Hmh is it weird to say that game has a soul?
Very weird, if you say it in a more or less literal sense. Though you're not the first to say it. And what you mean by it is pretty hard to figure out, because different people mean different things when they say a game has "soul".
I don't use the term myself to describe a game, but I tend to consider it to mean that a game is well-designed aesthetically and in terms of considering the target audience. A game with "soul" means, to me, that the game resonates with the player because it's been designed so intricately and carefully that it's almost organic in how it shifts and changes in tiny ways to accomodate the player and get them into the experience.
Not being the target audience of these games, however, can you really say that you're a fair judge of whether or not they have that resonance with the target audience?
Sky Render - Sanity is for the weak.