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Forums - Gaming Discussion - DICE: No successful shooters on Wii due to difficult control scheme

exindguy said:
Kasz216 said:
exindguy said:
Kasz216 said:

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.

I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

I concur with this sentiment: what you lose in aiming accuracy coming from a mouse, you gain in movement accuracy with the nunchuck so it is, at worst, a wash.

Also, in the long run, I might actually prefer the 'inaccurate' Wiimote to some degree since it makes preternaturally accurate shots a bit trickier. Of course i can't say that with any real authority since I haven't played enough FPS games w/ well-implemented controls on Wii (primarily because enough don't exist) but it leaps and bounds better than dual analogue something I, admittedly, loathe in FPS' due to their acutely cumbersome nature.

I wouldn't say it was a wash.  I'd think better aiming beats better manueverability in most if not all FPS.

I just think a mouse+Nunchuck type setup would probably work best for shooters.

 

As my second paragraph noted, I think that I'd probably prefer the less accurate aiming in the long run--I certainly have no complaints with it thus far.

I also still have (not so) fond memories of playing countless matches of Quake et al and, instead of being able to just barely crane my neck out, instead 'sliding' too far into the line of fire and having my head taken off, which is only partially remedied by PC games where you can tilt a hair out (but I'm fairly certain being able to glide just a hair out with analog would change that equation drastically).

 

Oh yeah.  I just mean if you were going cross platform play...

 

 



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Kasz216 said:
exindguy said:
Kasz216 said:
exindguy said:
Kasz216 said:

I mean.  It's not up to mouse.... but i'd say the numchuck is superior to Keyboard.

That's me though.

I could see the Wiimote being better for games that involve LOTS of strafing and moving around, aka highspeed shooters.

I concur with this sentiment: what you lose in aiming accuracy coming from a mouse, you gain in movement accuracy with the nunchuck so it is, at worst, a wash.

Also, in the long run, I might actually prefer the 'inaccurate' Wiimote to some degree since it makes preternaturally accurate shots a bit trickier. Of course i can't say that with any real authority since I haven't played enough FPS games w/ well-implemented controls on Wii (primarily because enough don't exist) but it leaps and bounds better than dual analogue something I, admittedly, loathe in FPS' due to their acutely cumbersome nature.

I wouldn't say it was a wash.  I'd think better aiming beats better manueverability in most if not all FPS.

I just think a mouse+Nunchuck type setup would probably work best for shooters.

 

As my second paragraph noted, I think that I'd probably prefer the less accurate aiming in the long run--I certainly have no complaints with it thus far.

I also still have (not so) fond memories of playing countless matches of Quake et al and, instead of being able to just barely crane my neck out, instead 'sliding' too far into the line of fire and having my head taken off, which is only partially remedied by PC games where you can tilt a hair out (but I'm fairly certain being able to glide just a hair out with analog would change that equation drastically).

 

Oh yeah.  I just mean if you were going cross platform play...

 

 

Oh sure, then we're on the same page--I just hope we get a lot more Wii-centric FPS in the near-future and, in my more fevered dreams, the entire PC gaming community migrates over to these sorts of controls as a genre standard (which, of course, is pure fantasy).

 




If you read my previous post.... this would sort out the issue with the screen moving when you are trying to aim.

This would then mean you could shoot where you want like in Wii Play..... And in that situation, the Wii remote pointer is just as accurate and quick as a mouse to the human eye.



TWRoO said:
If you read my previous post.... this would sort out the issue with the screen moving when you are trying to aim.

This would then mean you could shoot where you want like in Wii Play..... And in that situation, the Wii remote pointer is just as accurate and quick as a mouse to the human eye.

I just read your post and, while I agree in theory, the problem is that any way you slice it, the Wii pointer is not as responsive as a mouse cursor so there is an extra element of anticipating where a target is going to be.

Still, it's an intriguing idea though I'm sure for the first several days I'd be about as accurate at it as a drunk playing darts ;)




exindguy said:
TWRoO said:
If you read my previous post.... this would sort out the issue with the screen moving when you are trying to aim.

This would then mean you could shoot where you want like in Wii Play..... And in that situation, the Wii remote pointer is just as accurate and quick as a mouse to the human eye.

I just read your post and, while I agree in theory, the problem is that any way you slice it, the Wii pointer is not as responsive as a mouse cursor so there is an extra element of anticipating where a target is going to be.

Still, it's an intriguing idea though I'm sure for the first several days I'd be about as accurate at it as a drunk playing darts ;)

It is responsive enough for it to not be noticable though.... seriously seach "Wii Play record" or something on Youtube.... the targets in that game appear in random positions for parts of it, but some guys don't miss or hit one of the dummy tagrets.... there isn't a noticable lag.

technically yes the mouse is faster and more accurate, more accurate mainly because it needs to work for far higher resolutions, and faster response only because it has a little less to work out. The lag on the Wii remote is limited to first, the speed of light from the sensor bar to the remote... then the blu-tooth signal of the IR cameras data to the Wii, then a little more for however long the Wii takes to work that out.... the IR camera refresh time is like 300 per second or something lke that.... all of that summed together means the remote can detect faster than your hand can move, so it really doesn't matter.