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Wii game budgets 1/4 of HD budgets according to EA

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If they were on a disc at normal price, they wouldn't sell as much as they have.




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Soriku said:
If they were on a disc at normal price, they wouldn't sell as much as they have.

If the Wii had a HDD, and WiiWare was thus allowed to be larger, would BoomBlox sell as well on disc, amidst lots of XBLA/PSN-like competition from the DL service?  Or does it, perhaps, only sell well in disc form because... well.. that's the only option if you only own a Wii (I know there are a few excellent WiiWare games... don't get me wrong), and are unwilling to get a HD console?

 



That depends if something like Boom Blox didn't already come out. If something like that didn't come out, it would sell as much as it did now.




Groucho said:
Soriku said:
If they were on a disc at normal price, they wouldn't sell as much as they have.

If the Wii had a HDD, and WiiWare was thus allowed to be larger, would BoomBlox sell as well on disc, amidst lots of XBLA/PSN-like competition from the DL service?  Or does it, perhaps, only sell well in disc form because... well.. that's the only option if you only own a Wii (I know there are a few excellent WiiWare games... don't get me wrong), and are unwilling to get a HD console?

 

I'm not sure what you're trying to imply.



Castle Crashers/Braid

Castle Crashers will have over $10,000,000 revenue and Braid will have over $5,000,000 revenue before the end of the year most likely.

These are the poster children games of the Xbox Live Marketplace. Furthermore I wonder if Castle Crashers will outsell Boom Blox in LTD sales?

Thats the area where theres been the most growth and potential in terms of innovation on consoles.



Tease.

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outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.



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Aiemond said:
outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.

 

Both of the titles you mentioned are more the exception than the rule, however.  Average HD game budgets are pretty close to SMG's (15-20 million, supposedly).  SMG is a quality title, and many of the average budget HD titles are also quality titles.  SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses).  The Wii, inside, is really is not much more than an overclocked GameCube, you know.  SMS would have been a perfect platform to launch the SMG project with -- its practically the same console.

With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine.



No matter how much we try to change the questions behind these issues, it seems to me like a fact that ambitious graphical features have become expected on PS3/360 games, leading developers to spend a lot of money developing those games.

The same isn't the case on the Wii (partly due to its performance limitations), therefore Wii games can be made for cheaper.

Conclusion: either PS3/360 games start getting less sophisticated technical and artistic features or there will be fewer PS360 games. Another possibility would be PS360 software sales exploding to the point games would be viable but that doesn't seem realistic.



My Mario Kart Wii friend code: 2707-1866-0957

Groucho said:
Aiemond said:
outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.

 

Both of the titles you mentioned are more the exception than the rule, however.  Average HD game budgets are pretty close to SMG's (15-20 million, supposedly).  SMG is a quality title, and many of the average budget HD titles are also quality titles.  SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses).  The Wii, inside, is really is not much more than an overclocked GameCube, you know.  SMS would have been a perfect platform to launch the SMG project with -- its practically the same console.

With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine.

$20 Million represents the highest end of practical development costs for the Wii, and is also on the lower end of average for HD console games ... While you may not be willing to accept it, most of the HD console games that are in the same weight class as Super Mario Galaxy do/did cost several times as much to develop.



Well.... yeah D'OH! :p



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