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Forums - Nintendo Discussion - Picross - disappointing sales for NA?

I noticed picross didn't even pass 15k first week. Dropped slightly second week.

I thought picross should have done better than that.

Maybe those that want them already got the EU version? 



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Dunno...guess not too many people are interested...

Too bad...I bought it, it's quite enjoyable.



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I got it too, it's great. Wasn't really advertised much which is a shame 'cause it's a casual title and won't get much notice otherwise.



It's Picross, it's a very specific target audience. That said, I should grab it.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

It's not like this game costs a fortune to develop. It shouldn't take many sales to push it into profit.



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Btw, I wouldn't ever buy this game if my friend didn't advice me... I didn't like picross at all until I played this game



True fighters don't wear socks.

Well yea it wasnt advertised well but some casual titles like this usually start slow but then keep a steady pace throughout until explosion at the holiday season.



This is a great little game, that is really addictive. hope more people discover it in the future.



It all depends on advertising outside of videogames. Sudoku was big outside of videogames before any DS titles came out with it, esp. Brain Age. For the most part no one would know about it unless it was in paper form first, that's how they all started too in whichever country they originated. (I believe all those puzzles are from Japan, but I didn't want to just assume so.)



Engage!