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Forums - Gaming Discussion - What system was pushed the farthest graphically? (Lots of pics)

Here try this..

 

PS2/XBOX

 

 

Or!

Farcry Instincts

 

 

 



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colonelstubbs said:
I think the Gamecube was pushed far. Resident Evil 4 was such a quality game (i owned the PS2 version) and Rogue Leader was immense

QFT.

But Rebels Strike was actually even better looking than Rogue Leader. Seriously, shame on all Wii developers.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Another great looking ps2 game


Meh, hard to find a good looking picture of the original game on google.



Check out my game about moles ^

Starfox Adventures looked great too. :)



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

As a fellow Nintendo expert, I gotta say N64 and GC are dead last in this department, because Mario 64 and Rogue Squadron set the bar way too high, and that Wii will blow everything out of the water because the bar was set way too low since nobody tried at the beginning.

I think the biggest jumps have always been the most successful systems. When a system is still getting games made for it regularly for 7-15 years, it gets the biggest gap from prettiest early games and prettiest later games. I think the biggest were NES, SNES, PS2, with Game Boy Color in the lead.



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Um I like the way the gamecube Resident Evils looked...which were simply eye catching to say the least...so I like the gamecube



The difference between Super Mario World and Donkey Kong country is astounding. In my somewhat limited knowledge, I'd hand it to the SNES



Okami

To lavish praise upon this title, the assumption of a common plateau between player and game must be made.  I won't open my unworthy mouth.

Christian (+50).  Arminian(+20). AG adherent(+20). YEC(+20). Pre-tribulation Pre-milleniumist (+10).  Republican (+15) Capitalist (+15).  Pro-Nintendo (+5).  Misc. stances (+30).  TOTAL SCORE: 195
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Ps2 Sotc or MGS:3 subsistence
GC, without question RE4 with a nod to Twilight Princess.
I think the system that really pushed the envelope was the Genesis/Megadrive. The other systems did what they were supposed to, mode 7, increased poly counts, whatever. The Genesis did all kinds of crazy things the hardware was never intended to do such as pixel scaling and rotation with multiple parallax scrolling, albeit the scaling/rotation was software based it was still impressive given the era and the machine it was on.



Theoretically, the NES should be the system pushed most to its limits because it has had the most time to be developed for. If a modern programming team went back and made an NES game it would look like an SNES game from 18 years ago.
I believe this is also true in practice, as it is a lot easier to make sure that you have optimized a game that fits into a few hundred kilobytes than it is to check a game with thousands of times more data. Example: because of cartridge limitations non-pirate NES games were all less than around 1 megabyte, and wii disk size is in the gigabytes, It is much easier to push a NES game.

Trust me, I program graphical TI-BASIC games (yes, the ones that you all played during math class in high school) and you only get 20 kilobytes to work with. You'd be surprised what you can do with a 6 megahertz processor, a 95x63 black and white screen, and 20 kilobytes.

So I think that NES with Kirby's Adventure wins.



I'm not a fanboy, I just don't enjoy dual analog control.  It's d-pad or wii-mote for me.

the conduit has changed the way wii play games.

I know.  I'm sick of the puns too.

^^^, I agree. I've seen Grand Theft Auto 3 and Final Fantasy X both ported down to the NES. The thing's a beast.