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Forums - Gaming Discussion - Why I love Capcom: MM9 to feature optional 8-bit-esque glitches

The upcoming Mega Man 9 has gone to painstaking lengths to recreate the old school, NES feeling that made the original games so great. From its 8-bit graphics to its simple (yet awesome) soundtrack, the game certainly looks and sounds like the Mega Man of yore, and according to producer Hironobu Takeshita, the game will also feature some of the less memorable aspects of 8-bit gaming.

"In the options of this game, you can adjust that (flickering, slow down, etc.), unlike the old games," Takeshita explained in an interview with Gamasutra. "We purposely put some of those old-school bugs into this game, so it does recreate that feel."

Takeshita also explained how the development team was intentionally limiting itself with other old-school restrictions, such as allowing only a specific number of sprites on-screen at one time. "Yeah, there were some things, like you couldn't have more than three enemies on the screen at once," he said. "So we had to make sure that that's how it stayed in our game."

It's great to see the team's commitment to keeping the game like the classics, but it's even better to see that some of the more frustrating aspects of old-school gaming are being made optional. While they may be great for nostalgia, excessive slow-down or flickering could definitely turn off some younger gamers who give Mega Man 9 a try.

http://arstechnica.com/journals/thumbs.ars/2008/08/05/mega-man-9-to-feature-intentional-optional-glitches

My take: What a great idea!  Make the game as similar to a true NES game as possible, since the entire game reeks of fanservice anyways....



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It's not often you see things so absolutely stupid yet so incredibly awesome at the same time.



That's awesome! It's like some games on Virtual Console now, there are still slow-downs while playing games like Gunstar Heroes, Gradius III, and such. =P

That reminds me, Konami also did this before in their Gradius III & IV collection on PS2.



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twesterm said:
It's not often you see things so absolutely stupid yet so incredibly awesome at the same time.

best way to put it.

 



twesterm said:
It's not often you see things so absolutely stupid yet so incredibly awesome at the same time.

 

i swear i was going to say the exact same thing...word for word.



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Kasz216 said:
twesterm said:
It's not often you see things so absolutely stupid yet so incredibly awesome at the same time.

best way to put it.

 

Well said.

In related news, MM9 is fast becoming my most anticipated upcoming Wii title.



Wow there really going that extra mile to make you feel old school



Lost Odyssey was ripped on for being deliberately old school. Hopefully reviewers are more generous this time around.



hahaha, I was just getting irritated at Metroid due to that damn slowdown due to too many enemies on screen! Oh those were the days.



lol, awesome. I was actually wondering if it would have Megaman's signature slowdown, or if that would get the boot. I guess they are keeping it.



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