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PS5 120Hz!

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DonFerrari said:
BraLoD said:

Mine is 55", 65" is too damn much, lol.

Which model is yours?

X855C such a good hdr on gow S2

I see you are a man of culture.



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Zkuq said:
Well, PS2 supported 1080i. Now look at how useful it was.

GT4 certainly looked great on it and ahead of the rest.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Zkuq said:
Well, PS2 supported 1080i. Now look at how useful it was.

GT4 certainly looked great on it and ahead of the rest.

Yeah, and that's pretty much it. The fact that you have to name one of the few games supporting it just reinforces my point: If there had been enough games for the support to be significant, you wouldn't be singling out one of the few examples. You would be mentioning how many games took advantage of the feature. Don't get me wrong, I think this (120 Hz) is great news, but I expect this to be useful in very few games, just like 1080i was on PS2.



Zkuq said:
DonFerrari said:

GT4 certainly looked great on it and ahead of the rest.

Yeah, and that's pretty much it. The fact that you have to name one of the few games supporting it just reinforces my point: If there had been enough games for the support to be significant, you wouldn't be singling out one of the few examples. You would be mentioning how many games took advantage of the feature. Don't get me wrong, I think this (120 Hz) is great news, but I expect this to be useful in very few games, just like 1080i was on PS2.

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Zkuq said:

Yeah, and that's pretty much it. The fact that you have to name one of the few games supporting it just reinforces my point: If there had been enough games for the support to be significant, you wouldn't be singling out one of the few examples. You would be mentioning how many games took advantage of the feature. Don't get me wrong, I think this (120 Hz) is great news, but I expect this to be useful in very few games, just like 1080i was on PS2.

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.

It was kind of a disappointment when I tried GT4 on a modern tv in its 1080i mode. It's real resolution is 640x540, it triples the horizontal pixels while alternating the 540 lines, hence interlaced. So you really only get 640x1080 at 30fps, or 640x540 60fps. PS2s 480p mode looked better (and still does)

PS4 already does 120fps in a few psvr games, yet most are simply doubled 60fps adjusted for head tracking. More native 120fps VR games would be nice, yet better tracking and resolution should come first. 60fps is only distracting when you look sideways while rapidly moving forward and even 120fps isn't quite enough to get rid of the weird effects you can get by a fixed framerate, like repeating road textures or fences appearing to move backwards at certain speeds. Trackmania Turbo at 120fps still has that. The main advantage 120fps has over 60fps is when turning, yet psvr's reprojection method already takes care of that. 120fps does feel buttery smooth in Polybius, yet without reprojection it actually feels more laggy when you turn your head.



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SvennoJ said:
DonFerrari said:

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.

It was kind of a disappointment when I tried GT4 on a modern tv in its 1080i mode. It's real resolution is 640x540, it triples the horizontal pixels while alternating the 540 lines, hence interlaced. So you really only get 640x1080 at 30fps, or 640x540 60fps. PS2s 480p mode looked better (and still does)

PS4 already does 120fps in a few psvr games, yet most are simply doubled 60fps adjusted for head tracking. More native 120fps VR games would be nice, yet better tracking and resolution should come first. 60fps is only distracting when you look sideways while rapidly moving forward and even 120fps isn't quite enough to get rid of the weird effects you can get by a fixed framerate, like repeating road textures or fences appearing to move backwards at certain speeds. Trackmania Turbo at 120fps still has that. The main advantage 120fps has over 60fps is when turning, yet psvr's reprojection method already takes care of that. 120fps does feel buttery smooth in Polybius, yet without reprojection it actually feels more laggy when you turn your head.

Thanks for all the info and impressions on some 120fps over PSVR.

But you really shouldn't had made me aware that the GT4 1080i wasn't great =[

Anyway I would have loved to see in person the GT5 running with 3 PS3



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Zkuq said:

Yeah, and that's pretty much it. The fact that you have to name one of the few games supporting it just reinforces my point: If there had been enough games for the support to be significant, you wouldn't be singling out one of the few examples. You would be mentioning how many games took advantage of the feature. Don't get me wrong, I think this (120 Hz) is great news, but I expect this to be useful in very few games, just like 1080i was on PS2.

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.

There is always a reason to talk about LoD.



Just give me a solid 60 and I am good.



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At least it probably gives hope for 60Hz being the standard with 120Hz being an option. I'm not quite sure but I think that not very many TVs support 120Hz so there is basically almost no reason for developers to focus on this.



 

How many TV's can do 120hz?
Does it even make sense for a manufacturer to push that on TV's when most movie content is stuck to 24 fps?
If I remeber right, they used 120Hz for 3D which flopped, sadly.



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