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Atelier Lulua: The Scion of Arland

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Anybody else interested in getting this? It's hardly been reviewed, but most are fairly positive. It's sitting at 80 on Opencritic, and is part four of the Arland series. 



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I've never played one, but I'm interested.
Time limits generally scare me unless there is good walkthrough, or mechanism around them. So that is why I never got into the first three.
The next 3 are only on ps3/vita.
The first two of the third one are on Vita, with the third one being on the switch.

So I'm tempted to start there. It being on the switch, and no time limit.
But this one is also on the switch, and has little time limit. So It is tempting as well.



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I am playing it since Thursday. Physical master race.

It's actually less part 4 than it is the start of something new (possibly forming its own trilogy eventually), so knowledge of the previous three games is hardly necessary. You'll miss out on a few references when characters from the first three games are involved in conversations, but the vast majority of the game is about new characters.



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I haven't played any of these, except Mana Khemia, and Mana Khemia 2.

Are there any Mana Khemia characters in this series? If so I may be interested.



Bandorr said:
I've never played one, but I'm interested.
Time limits generally scare me unless there is good walkthrough, or mechanism around them. So that is why I never got into the first three.
The next 3 are only on ps3/vita.
The first two of the third one are on Vita, with the third one being on the switch.

So I'm tempted to start there. It being on the switch, and no time limit.
But this one is also on the switch, and has little time limit. So It is tempting as well.

What you call the third one is actually the sixth set of Atelier games, because the series started during the PS1 era. But yes, the final game of that trilogy (Lydie & Suelle) is available on Switch. It has time limits on its sidequests ("Kill X number of monster type Y."), plus one during a single main quest. Lydie & Suelle on Switch is a botched port of the Vita version, so it comes with low quality assets, low resolution and framerate stutters in about half of the game's areas; a patch only addressed the resolution to make the whole thing look less blurry, but its overall technical performance remained very disappointing. If only games on Switch are considered, it's also the one where you miss out on the most story; it can still be played as standalone though.

Atelier Lulua has no time limits whatsoever from what I've played so far (about half the game). Not during its main quest nor during any of the sidequests. It's the best-looking Atelier game on Switch in both the quality of its assets and the technical performance. The ports of the first three Arland games benefit from fixed camera angles, but the very few areas with many NPCs in them show that those titles aren't clean ports because the framerate begins to stutter a bit; those rare instances shouldn't stop anyone from buying though.

As for the time limits in the original Arland trilogy...

Atelier Rorona is sliced up into twelve quarters. Each quarter demands that you finish an assignment, usually handing in a bunch of specific items. These main objectives can be conveniently cleared in 1-2 months (at times even faster), leaving plenty of time to finish at least 8 of the 12 secondary objectives (8 are enough to fill out the bingo cards that grant various bonuses that can't be earned at later dates). The time that is left can be used for whatever you consider important, such as the creation of items or finishing sidequests to earn money.

Atelier Totori's main objective is to earn enough adventurer points over the course of three years. There's not much pressure here either, because even when taking your time, you should still have about 6 months to spare because there are so many ways to earn points. Each rankup of the adventurer license is followed by a commentary on the pace you are going at, so it's possible to tell if you are doing well or if you have to speed up.

Atelier Meruru's main objective is to earn kingdom points and grow the population number over the course of three years. The game sets goals for the 1-year-mark and the 2-year-mark, so it's easy to tell if your pace is fast enough. Similar to Totori, the main objective can be finished with some months left over because there are different options to earn the points.

None of the games demand that you grind levels, so the commonly biggest time waster of JRPGs doesn't exist in the Atelier series. Equipment is much, much more important for character stats.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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RolStoppable said:
Bandorr said:
I've never played one, but I'm interested.
Time limits generally scare me unless there is good walkthrough, or mechanism around them. So that is why I never got into the first three.
The next 3 are only on ps3/vita.
The first two of the third one are on Vita, with the third one being on the switch.

So I'm tempted to start there. It being on the switch, and no time limit.
But this one is also on the switch, and has little time limit. So It is tempting as well.

What you call the third one is actually the sixth set of Atelier games, because the series started during the PS1 era. But yes, the final game of that trilogy (Lydie & Suelle) is available on Switch. It has time limits on its sidequests ("Kill X number of monster type Y."), plus one during a single main quest. Lydie & Suelle on Switch is a botched port of the Vita version, so it comes with low quality assets, low resolution and framerate stutters in about half of the game's areas; a patch only addressed the resolution to make the whole thing look less blurry, but its overall technical performance remained very disappointing. If only games on Switch are considered, it's also the one where you miss out on the most story; it can still be played as standalone though.

Atelier Lulua has no time limits whatsoever from what I've played so far (about half the game). Not during its main quest nor during any of the sidequests. It's the best-looking Atelier game on Switch in both the quality of its assets and the technical performance. The ports of the first three Arland games benefit from fixed camera angles, but the very few areas with many NPCs in them show that those titles aren't clean ports because the framerate begins to stutter a bit; those rare instances shouldn't stop anyone from buying though.

As for the time limits in the original Arland trilogy...

Atelier Rorona is sliced up into twelve quarters. Each quarter demands that you finish an assignment, usually handing in a bunch of specific items. These main objectives can be conveniently cleared in 1-2 months (at times even faster), leaving plenty of time to finish at least 8 of the 12 secondary objectives (8 are enough to fill out the bingo cards that grant various bonuses that can't be earned at later dates). The time that is left can be used for whatever you consider important, such as the creation of items or finishing sidequests to earn money.

Atelier Totori's main objective is to earn enough adventurer points over the course of three years. There's not much pressure here either, because even when taking your time, you should still have about 6 months to spare because there are so many ways to earn points. Each rankup of the adventurer license is followed by a commentary on the pace you are going at, so it's possible to tell if you are doing well or if you have to speed up.

Atelier Meruru's main objective is to earn kingdom points and grow the population number over the course of three years. The game sets goals for the 1-year-mark and the 2-year-mark, so it's easy to tell if your pace is fast enough. Similar to Totori, the main objective can be finished with some months left over because there are different options to earn the points.

None of the games demand that you grind levels, so the commonly biggest time waster of JRPGs doesn't exist in the Atelier series. Equipment is much, much more important for character stats.

Sounds like Lydia should be a no go. But could be replaced by the original trilogy which I know is also on the Switch.  I'd start with the original so it is still really two choices.

That was helpful though. A little too helpful heh.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)
Bandorr said:

Sounds like Lydia should be a no go. But could be replaced by the original trilogy which I know is also on the Switch.  I'd start with the original so it is still really two choices.

That was helpful though. A little too helpful heh.

The original Trilogy is on Switch? You mean the original Arland Trilogy right? Or is there some Atelier game on Switch I'm not aware of?



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Cerebralbore101 said:
Bandorr said:

Sounds like Lydia should be a no go. But could be replaced by the original trilogy which I know is also on the Switch.  I'd start with the original so it is still really two choices.

That was helpful though. A little too helpful heh.

The original Trilogy is on Switch? You mean the original Arland Trilogy right? Or is there some Atelier game on Switch I'm not aware of?

Yeah the arland trilogy is on the switch. Dusk isn't. And then the first two of the third series isn't.

So you have the original 3, the last of the third series, and then the first of the fourth series.

Each are $40. There is a megapack for $80 I think that has all three.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)