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Forums - Nintendo Discussion - To those who say Octopath is not worth 60 dollars...

DonFerrari said:
HoloDust said:

Apparently, they have 70 animators doing episode for a week. Not sure what their salaries are, but I think episode costs around $1.3M (that is whole budget, not just animation). Not sure why it's that much, Star Wars: Clone Wars episode was $1M, SW:Rebels is $500K. Family Guy is $2M a pop, American Dad is $1M per episode (or other way around, can't recall). Lot of that money goes to actors, I suppose...

Yeah, South Park might not have high end AAA art budget, yet it is hand animated, and that still costs pretty penny - I'd wager much more than retro visuals of Octopath, given that  South Park (at least first one) is treated as lower cost AAA.

I think the whole problem with $60 is that it's accepted as sort of a ceiling (bar some fancy editions) - which in turn, at least in my view, should warrant a game that has both content and production values at highest level. Not just one...or the other. In the case of Octopath, from everything I heard, content value is quite high...but I don't think production value is up their with the best.

Let me give another example from fairly similar, yet different field - boardgames.
Content value would be how good the game is, how good mechanisms are and how well they click with a theme (if game is not abstract), how long the game is for what it offers, how replayable it is...and other similar things.
Production value would be amount of components, quality of art, quality of materials used for board, cards, tokens and inserts and such things.
So (and I'm speaking about hobby boardgames, what is often referred to as designer board-games, not mass-market ones) there is way more difference in prices - there's no artificial $60 cap like in video games - you can have games as low as $5 (for simple card games) all the way to $400 (Kingdom Death: Monster), probably even more.
It's not even uncommon that very same game is picked up by another publisher few years after initial release, made with higher quality components and art and than sold at higher price.

Video games, on the other hand, are stuck in the mass market - for example, Witcher 3 (game that I rate as 8/10) is high quality both in content and in production - yet it's $60 game, because of that cap that is there cause of mass market. If you take that $60 cap into account, you can understand why I think only highest quality content + production value deserves that price tag.

I can see why Octopath might be worth for many $60 - I'm guilty of similar thing with Combat Mission games (tactical simultaneous turn-based wargames) for last 17 years, games with high content value (for its genre), yet not that great production values - $60 per pop, sold only on their site - because they're worth that much to me - yet, not for a second, would I ever think that in this $60 capped video game economy, value of those games is actually that.

To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty

Octopath Traveler has a good look intentionally.



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Because some gamers thought the number of polygon = price of the game.

Mass Effect Andromeda has more polycount than Zelda Botw but Zelda Botw is a better game




HoloDust said:
DonFerrari said:

To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty

Honestly, I'm not sure why South Park costs as much as it does (meaning per episode). I can only speculate that due to animation team being in US, being fairly large (70) and having to do the job in a week (and often making changes day before airing an episode) they are well compensated. Do the same thing in India or South Korea, where I believe most of 2D stuff is done, and it will be fairly cheaper.

Perhaps they do to much hand draw animation instead of using more computer aided solutions.

Hynad said:
DonFerrari said:

To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty

Octopath Traveler has a good look intentionally.

We were talking about South Park show in that convo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
HoloDust said:

Honestly, I'm not sure why South Park costs as much as it does (meaning per episode). I can only speculate that due to animation team being in US, being fairly large (70) and having to do the job in a week (and often making changes day before airing an episode) they are well compensated. Do the same thing in India or South Korea, where I believe most of 2D stuff is done, and it will be fairly cheaper.

Perhaps they do to much hand draw animation instead of using more computer aided solutions.

Hynad said:

Octopath Traveler has a good look intentionally.

We were talking about South Park show in that convo.

Sure.

But, language barrier and all, you are not fooling anyone.

http://gamrconnect.vgchartz.com/post.php?id=8852642

http://gamrconnect.vgchartz.com/post.php?id=8852615

http://gamrconnect.vgchartz.com/post.php?id=8852775

 

But yeah, South Park was eventually brought up as an example.

Considering your reply to my comment, I will quote you from one of your earlier comments:

The thread is to discuss what was put by OP so if you don't want to discuss what he put the you are derailing and being of topic... besides being condescending.”

Last edited by Hynad - on 25 July 2018

Hynad said:
DonFerrari said:

Perhaps they do to much hand draw animation instead of using more computer aided solutions.

We were talking about South Park show in that convo.

Sure.

But, language barrier and all, you are not fooling anyone.

http://gamrconnect.vgchartz.com/post.php?id=8852642

http://gamrconnect.vgchartz.com/post.php?id=8852615

http://gamrconnect.vgchartz.com/post.php?id=8852775

 

But yeah, South Park was eventually brought up as an example.

Considering your reply to my comment, I will quote you from one of your earlier comments:

The thread is to discuss what was put by OP so if you don't want to discuss what he put the you are derailing and being of topic... besides being condescending.”

I was directly replying to "not believing" South Park cost 1M per episode using very ugly art and that sure some people do it intentionally (like Picasso).

Octopath isn't a very high budget with a lot of money put to make it look ugly does it? Nor does it put a lot of money in graphics as well, you thinking it is pretty or not.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Is it just me or is this game too bright at places? I mean, in the Theif's into there's this mansion you are supposed to raid, and the light shines through the windows so harshly that you can't even make out character's faces at times.



Cerebralbore101 said:
Is it just me or is this game too bright at places? I mean, in the Theif's into there's this mansion you are supposed to raid, and the light shines through the windows so harshly that you can't even make out character's faces at times.

I have noticed this too, however I have not really messed with the brightness setting to see if that would remedy the issue.  Might want to give that a shot if it seems too bright.



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Shiken said:
Cerebralbore101 said:
Is it just me or is this game too bright at places? I mean, in the Theif's into there's this mansion you are supposed to raid, and the light shines through the windows so harshly that you can't even make out character's faces at times.

I have noticed this too, however I have not really messed with the brightness setting to see if that would remedy the issue.  Might want to give that a shot if it seems too bright.

Well, I turned the brightness in the game down to just a single bar from total blackout. Then I went and tuned my TV's brightness/contrast/color/sharpness to the nth degree, using a tech guide I found online. It looks better now, but sometimes those godrays just wash the color out of entire areas of the game. 



I'm at 30-something hours put into it (only two Chapter 2 remaining) and I can already tell this game was well worth the asking price.



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Cerebralbore101 said:
I don't think it's worth $60, but then again, I bought it. The game really only is an upgraded 3DS title with all the flashy lighting, maps, and particle effects turned on. And I mean that. You literally go into the Unreal engine, and click a box to turn most of those things on. It doesn't take much work from the developer at all. I don't see why they couldn't have charged $50 for it like Labryinth of Refrain.

Let me beat Enter the Gungeon, and then I'll start playing it. If the gameplay is amazing I may just change my mind.

Alright after putting 30 hours in all I have to say is that this game is damned near perfect! Cross-classing is one of my all time favorite things to do in RPGs and this game handles it perfectly.  I haven't done a story quest in ages, because there's so many sidequests, and hidden dungeons that I'm having a crapton of fun just going off the beaten path. The strategy involved in the combat is a level above the Bravely games. 

TL/DR: Absolutely Worth $60!