DonFerrari said:
To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty |
Octopath Traveler has a good look intentionally.
DonFerrari said:
To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty |
Octopath Traveler has a good look intentionally.
Because some gamers thought the number of polygon = price of the game.
Mass Effect Andromeda has more polycount than Zelda Botw but Zelda Botw is a better game
HoloDust said:
Honestly, I'm not sure why South Park costs as much as it does (meaning per episode). I can only speculate that due to animation team being in US, being fairly large (70) and having to do the job in a week (and often making changes day before airing an episode) they are well compensated. Do the same thing in India or South Korea, where I believe most of 2D stuff is done, and it will be fairly cheaper. |
Perhaps they do to much hand draw animation instead of using more computer aided solutions.
Hynad said:
Octopath Traveler has a good look intentionally. |
We were talking about South Park show in that convo.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Perhaps they do to much hand draw animation instead of using more computer aided solutions.
We were talking about South Park show in that convo. |
Sure.
But, language barrier and all, you are not fooling anyone.
http://gamrconnect.vgchartz.com/post.php?id=8852642
http://gamrconnect.vgchartz.com/post.php?id=8852615
http://gamrconnect.vgchartz.com/post.php?id=8852775
But yeah, South Park was eventually brought up as an example.
Considering your reply to my comment, I will quote you from one of your earlier comments:
”The thread is to discuss what was put by OP so if you don't want to discuss what he put the you are derailing and being of topic... besides being condescending.”
Last edited by Hynad - on 25 July 2018Hynad said:
Sure. But, language barrier and all, you are not fooling anyone. http://gamrconnect.vgchartz.com/post.php?id=8852642 http://gamrconnect.vgchartz.com/post.php?id=8852615 http://gamrconnect.vgchartz.com/post.php?id=8852775
But yeah, South Park was eventually brought up as an example. Considering your reply to my comment, I will quote you from one of your earlier comments: ”The thread is to discuss what was put by OP so if you don't want to discuss what he put the you are derailing and being of topic... besides being condescending.” |
I was directly replying to "not believing" South Park cost 1M per episode using very ugly art and that sure some people do it intentionally (like Picasso).
Octopath isn't a very high budget with a lot of money put to make it look ugly does it? Nor does it put a lot of money in graphics as well, you thinking it is pretty or not.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Is it just me or is this game too bright at places? I mean, in the Theif's into there's this mansion you are supposed to raid, and the light shines through the windows so harshly that you can't even make out character's faces at times.
Cerebralbore101 said: Is it just me or is this game too bright at places? I mean, in the Theif's into there's this mansion you are supposed to raid, and the light shines through the windows so harshly that you can't even make out character's faces at times. |
I have noticed this too, however I have not really messed with the brightness setting to see if that would remedy the issue. Might want to give that a shot if it seems too bright.
Shiken said:
I have noticed this too, however I have not really messed with the brightness setting to see if that would remedy the issue. Might want to give that a shot if it seems too bright. |
Well, I turned the brightness in the game down to just a single bar from total blackout. Then I went and tuned my TV's brightness/contrast/color/sharpness to the nth degree, using a tech guide I found online. It looks better now, but sometimes those godrays just wash the color out of entire areas of the game.
I'm at 30-something hours put into it (only two Chapter 2 remaining) and I can already tell this game was well worth the asking price.
Signature goes here!
Cerebralbore101 said: I don't think it's worth $60, but then again, I bought it. The game really only is an upgraded 3DS title with all the flashy lighting, maps, and particle effects turned on. And I mean that. You literally go into the Unreal engine, and click a box to turn most of those things on. It doesn't take much work from the developer at all. I don't see why they couldn't have charged $50 for it like Labryinth of Refrain. Let me beat Enter the Gungeon, and then I'll start playing it. If the gameplay is amazing I may just change my mind. |
Alright after putting 30 hours in all I have to say is that this game is damned near perfect! Cross-classing is one of my all time favorite things to do in RPGs and this game handles it perfectly. I haven't done a story quest in ages, because there's so many sidequests, and hidden dungeons that I'm having a crapton of fun just going off the beaten path. The strategy involved in the combat is a level above the Bravely games.
TL/DR: Absolutely Worth $60!