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Forums - Gaming Discussion - What's your button-mapping preference?

 

Do you prefer:

a move and run button? 4 57.14%
 
a move and crouch button? 3 42.86%
 
neither? 0 0%
 
Total:7

There seems to be a difference of opinion with button layouts, but this is a unique one; do you prefer that a game:

A) makes the move button also the sprint button

B) makes the move button also the crouch button

In the former scenario, you can start sprinting at will and without hitting any other buttons. Additionally, you can always tap the other crouch button, while running, to go into a slide. Lastly, you can use the camera stick to pan around, as you run.

In the latter scenario, you can walk into a crouch and duck, while moving. It does create the risk of momentum-killing crouches. With regards to the camera, you can only walk and pan around.



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mZuzek said:
Neither. Left stick press should always be either nothing or something irrelevant.

If you can't fit enough actions in all the other buttons, your game has a problem of too many buttons.

Fair point: option added.



RolStoppable said:
Accelerate on B, brake on Y. Apparently indie developers don't want me to buy their racing games.

Stick buttons suck, so they better be used only for tertiary functions. Sprinting is something that you have to do constantly, so you'll have to press the stick button hundreds of times. Crouching is only used rarely.

Also, I am a good gamer, so I don't accidently press the stick button.

1) Doesn't game hard enough.

2) Spelling possibly worse than gaming.



RolStoppable said:
Insidb said:

1) Doesn't game hard enough.

2) Spelling possibly worse than gaming.

What you call "doesn't game hard enough" is merely a matter of not panicking while playing a game.

What you call "not panicking while playing a game" is merely a matter of the controller being too heavy to manipulate.



I prefer that my game does not map anything on my analog sticks. There are more than enough buttons to go around. Sprinting on L3 is the worst.



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Simple solution: don't allow crouch to be triggered when analog is more than 50% in any direction, don't allow Sprint to be triggered unless stick is held in a fowardly direction at more than 85%.

The problem isn't mapping the problem is implementation.



BotW has crouching mapped on the move button, I never had any issues with that. Running, however, is usually very important in games, so it's very annoying if it doesn't get its own button.



Sprinting on L3 suck. That's what I learnt from trying the tutorial of a FPS I don't even remember its name.

I've never clicked L3 or R3 accidentally.



Doesn’t matter to me as long as the Analogue sticks are positioned symmetrical as it just so happens my thumbs are in a symmetrical position when I hold a pad.



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For third person games, move is also crouch. For first person, make it the sprint button.

For a game like BotW, I would hate the sprint button as the move stick. As much sprinting as I do, it would be an annoyance to keep using the stick as a button. By making it crouch, I have to use it way less.

But for a game like CoD where you are twitch shooting and sprinting all the time can have a negative impact, it is fine.

I think BotW has the best button layout though. Never had any problems with it TBH.



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