Who, else.
https://image.ibb.co/iiYPfb/CEMU_Screenshot_2017_10_11_17_39_17_34.png
https://image.ibb.co/b7Kmtw/CEMU_Screenshot_2017_10_11_17_34_07_13.png
https://image.ibb.co/kHmMRG/CEMU_Screenshot_2017_10_11_17_35_37_18.png
https://image.ibb.co/f93Pfb/CEMU_Screenshot_2017_10_11_17_36_15_39.png
https://image.ibb.co/ceYUDw/CEMU_Screenshot_2017_10_11_17_24_07_61.png
https://image.ibb.co/kBzfLb/CEMU_Screenshot_2017_10_11_17_24_32_82.png
https://image.ibb.co/b6bS0b/CEMU_Screenshot_2017_10_11_17_29_56_28.png
https://image.ibb.co/jF0y6G/CEMU_Screenshot_2017_10_11_17_30_38_80.png
I played using my:
R7 1700 @ 3.9GHz (Cemu is a clockspeed bound app, that does not make use of high core count CPUs well)
GTX 1080Ti
I was able to reach 60FPS in the menus, but nowhere else, changing the resolution did not help.
The game ran at 30 FPS or higher for the majority of my session.
I will probably be able to squeeze a decent chunk of performance out of the game at a later date, this was just some preliminary testing.
Overall it looks much better than the Switch version and most of the graphical bugs seemed to be ironed out.
The only real issue was a few instances of stutter, milky water (you can see that in one of the screenshots) and odd animation behavior on far off enemies (only happened once).
Very promising for less than a year's work.
Edit:
The game runs at 60 FPS with little issue in shrines.
The milky water issue has resolved itself.







