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Forums - Gaming - Zelda: BotW in 4k

Who, else.

https://image.ibb.co/iiYPfb/CEMU_Screenshot_2017_10_11_17_39_17_34.png
https://image.ibb.co/b7Kmtw/CEMU_Screenshot_2017_10_11_17_34_07_13.png
https://image.ibb.co/kHmMRG/CEMU_Screenshot_2017_10_11_17_35_37_18.png
https://image.ibb.co/f93Pfb/CEMU_Screenshot_2017_10_11_17_36_15_39.png
https://image.ibb.co/ceYUDw/CEMU_Screenshot_2017_10_11_17_24_07_61.png
https://image.ibb.co/kBzfLb/CEMU_Screenshot_2017_10_11_17_24_32_82.png
https://image.ibb.co/b6bS0b/CEMU_Screenshot_2017_10_11_17_29_56_28.png
https://image.ibb.co/jF0y6G/CEMU_Screenshot_2017_10_11_17_30_38_80.png

I played using my:
R7 1700 @ 3.9GHz (Cemu is a clockspeed bound app, that does not make use of high core count CPUs well)
GTX 1080Ti

I was able to reach 60FPS in the menus, but nowhere else, changing the resolution did not help.
The game ran at 30 FPS or higher for the majority of my session.
I will probably be able to squeeze a decent chunk of performance out of the game at a later date, this was just some preliminary testing.

Overall it looks much better than the Switch version and most of the graphical bugs seemed to be ironed out.
The only real issue was a few instances of stutter, milky water (you can see that in one of the screenshots) and odd animation behavior on far off enemies (only happened once).
Very promising for less than a year's work.

Edit:
The game runs at 60 FPS with little issue in shrines.
The milky water issue has resolved itself.



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Pirates are the worst people in this universe.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
Pirates are the worst people in this universe.

Yup.



You siiiiiccccccccccckkkkkkeennnn me....


Do you even know how hard Reggie worked to get this game to the public? He spent every other sunday working overtime! Overtime, unpayed!



Radek said:
It looks off, it's not crisp enough for 4K. But still miles ahead of consoles.

Off-topic but I really want to see MGS 4 in 4K 60 fps (since frame-rate is uncapped on PS3).
That's RPCS3 though.

Unless I messed something up in the upload, they are all 4k PNGs.

I normally only make threads about stuff I think will be interesting or fun; but if RPCS3 is easy to setup with MGS 4 I will see what I can do.

Also threads with large files are a Pain to do, so don't get your hopes up; this one took me three tries.



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One great thing about low resolutions is that you can easily hide terrible textures.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
One great thing about low resolutions is that you can easily hide terrible textures.

Yeah, they sure are not pretty.
Hopefully someone can come along and save us, from this blurry hell.



vivster said:
One great thing about low resolutions is that you can easily hide terrible textures.

Empty environments, too, which is why I actually prefer old games in low resolution sometimes.



caffeinade said:
vivster said:
One great thing about low resolutions is that you can easily hide terrible textures.

Yeah, they sure are not pretty.
Hopefully someone can come along and save us, from this blurry hell.

I don't really mind low quality textures as long as the image is crisp. Of course it feels kinda sterile that way but I do like sterile environments.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Zkuq said:
vivster said:
One great thing about low resolutions is that you can easily hide terrible textures.

Empty environments, too, which is why I actually prefer old games in low resolution sometimes.

BotW effectively uses negative space.