Turkish said: The AAA model doesn't work on PC, the market is too small to sustain such big budgets. The last game that tried it was Crysis is in 2007 and the devs went multiplat afterwards. None of the RTS games are anywhere close to the budgets of a Horizon or Zeruda. They're at most AA. The only time it'll work is with customer funded games like Star Citizen, which seems to becoming vaporware. They seem to add more novel gameplay elements that are exclusively designed for a ship, heard there's now a ship where u can grow stuff to sell on the market or something? How wrong people were 3 years ago it would be finished by 2016 lol, now 2020 doesn't look so sure. They should put all their effort into making the singleplayer game first, ship it and then work on the MMO part. What is this lunacy where they have a few public showings every year and instead of looking closer to release it just gets bigger! Some of these things they can easily do with expansions and post game support! A shame tho, would be amazing if a game was designed entirely around the latest gpu with the lowest entry poiny a gtx 1070. Imagine a short Kite demo like platformer. |
Pretty sure production values and budget are relative to the genre... For example, a kart racing game like mario kart 8 won't have the same production values as Zelda yet both are considered to be AAA games... And yes, RTS games can have high production values by having cutscenes, voice acting and cinamatic stuff like with sc2. Is it as high as Horizon or Zelda? No... But those are open world games... By that logic, Doom/Dishonored/etc aren't AAA games because they don't cost as much as horizon does...
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850