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It's a definite 9/10 game for me. Sure there are flaws and a few things from older Zelda games that I wish made it to the game. But the fact is, I enjoyed every moment I played it. For future titles, I do wish they take this great new formula, and bring in elements from previous games, though.



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Wyrdness said:
NATO said:

Again

Because a one is a ladder the other is you climbing a structure with out any aid they're not the same. Go climb up the side of a building then go climb up a ladder.

Both require you to climb without any aid, the tower clearly has a surface with footholes and handholds just as a ladder does, there is no difference.



NATO said:
d21lewis said:
I can understand you issues with game mechanics but you can probably do that with every game, ever. Sometimes you have to sacrifice realism in the name of gameplay mechanics​.

I get that, but there's literally only one time in the game ever where the ladders are high enough that stamina would run out (in one of the shrines).

Yet had they included ladders in the list of things that used up stamina then they could have made sections of caves/game/shrines etc hidden away that required you to reach a certain stamina level to access, in the same way that finding some of the Korok's requires you to climb to the top of a flagpole, which on some is too high to fully climb without boosting your stamina a few bars.

The inconsistency is what bugs me, because the game excells in so many other areas where logical actions result in logical outcomes, that applying physics inconsistency seems like a miss step.

Even if they simply made the stamina deplete for ladders slower than performing other actions, it would at least have felt consistent.

In real life, just walking uses up stamina! I took it as basic things don't require stamina. It's only when he uses that extra "oomph" like running as hard as he can, climbing a surface that doesn't have a foothold, guiding the glider, etc. that he needs to exert himself.

 

But that's just me. I'm a fan so I probably overlook things in games I like and find flaws in games I don't want to like. I'm funny like that.

 

There was something I found while playing it about a week ago that wasn't consistent and I was surprised it didn't work. If I remember what it was, I'll post it.



NATO said:
SvennoJ said:
Hmm, if you got bored after the first 15 hours, why did you play for another 85? :)
I eventually got bored of the game too, after nearly 200 hours, so I stopped playing!

As I said above

NATO said:

I was bored way sooner than 100 hours, I just felt compelled to find and complete all of the shrines, which much of the time from that point was spent doing.

That is some powerful compulsion. You sure you didn't have fun. I can hardly keep my eyes open when a game is not boring, last night I started drifting off while playing Polybius in VR. Or maybe I was getting hypnotized by the visuals...



Like the guy complaining about the unlikeness of people recording audio logs, I simply don't get people using real world logic to find flaws in a game. What does and doesn't deplete stamina is a game design choice, nothing more to it. If you start down that path, why not complain about the fact that Link carries 3 tons of food on him? Or that burning grass creates an updraft but not the lava from Death Mountain?



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NATO said:
d21lewis said:
I can understand you issues with game mechanics but you can probably do that with every game, ever. Sometimes you have to sacrifice realism in the name of gameplay mechanics​.

I get that, but there's literally only one time in the game ever where the ladders are high enough that stamina would run out (in one of the shrines).

Yet had they included ladders in the list of things that used up stamina then they could have made sections of caves/game/shrines etc hidden away that required you to reach a certain stamina level to access, in the same way that finding some of the Korok's requires you to climb to the top of a flagpole, which on some is too high to fully climb without boosting your stamina a few bars.

The inconsistency is what bugs me, because the game excells in so many other areas where logical actions result in logical outcomes, that applying physics inconsistency seems like a miss step.

Even if they simply made the stamina deplete for ladders slower than performing other actions, it would at least have felt consistent.

Do you also think that Link jogging (not sprinting) should use up stamina? What about walking?



NATO said:
Wyrdness said:

Because a one is a ladder the other is you climbing a structure with out any aid they're not the same. Go climb up the side of a building then go climb up a ladder.

Both require you to climb without any aid, the tower clearly has a surface with footholes and handholds just as a ladder does, there is no difference.

The is a difference if you know about climbing a ladder is a supported climbing aid hence why it's easy to climb as it's designed to support your weight, footholes and hand holds don't offer the same support because your weight is not really fully supported. Want an example go and climb a really tall fence, even though the are places for your hands and feet to go it's significantly harder to scale.



Yomieeee said:
NATO said:

I get that, but there's literally only one time in the game ever where the ladders are high enough that stamina would run out (in one of the shrines).

Yet had they included ladders in the list of things that used up stamina then they could have made sections of caves/game/shrines etc hidden away that required you to reach a certain stamina level to access, in the same way that finding some of the Korok's requires you to climb to the top of a flagpole, which on some is too high to fully climb without boosting your stamina a few bars.

The inconsistency is what bugs me, because the game excells in so many other areas where logical actions result in logical outcomes, that applying physics inconsistency seems like a miss step.

Even if they simply made the stamina deplete for ladders slower than performing other actions, it would at least have felt consistent.

Do you also think that Link jogging (not sprinting) should use up stamina? What about walking?

On the contrary i think his sprinting should use LESS stamina, the duration of which he can sprint is retardedly low, just as i think swimming should use less stamina and staying still in a body of water should not use up stamina or at least use significantly less.



Wyrdness said:
NATO said:

Both require you to climb without any aid, the tower clearly has a surface with footholes and handholds just as a ladder does, there is no difference.

The is a difference if you know about climbing a ladder is a supported climbing aid hence why it's easy to climb as it's designed to support your weight, footholes and hand holds don't offer the same support because your weight is not really fully supported. Want an example go and climb a really tall fence, even though the are places for your hands and feet to go it's significantly harder to scale.

When the holes are big enough to fit your entire hand/foot inside then there is no difference to the functionality, unless you were barefoot.

You'll note that my only complaint with regards to climbing vertical objects is the sheika tower, specifically because of this difference - climbing a rock face and climbing that tower should not use the same amount of stamina, yet climbing ladders use no stamina what so ever.

It's as simple as that.

It's fine for fans of the game to wave their hand and be all "its just a game it doesnt even matter" yet then the entire game is based around that ability and the freedom of the open world, stamina usage and where it is and isn't used gets pushed front and center of what would be considered basic logical mechanics.



This ladder thing requiring no stamina was obviously done because otherwise using a ladder would have no benefit to just climbing rocks. The end, this is a video game.