Wyrdness said:
NATO said:
Both require you to climb without any aid, the tower clearly has a surface with footholes and handholds just as a ladder does, there is no difference.
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The is a difference if you know about climbing a ladder is a supported climbing aid hence why it's easy to climb as it's designed to support your weight, footholes and hand holds don't offer the same support because your weight is not really fully supported. Want an example go and climb a really tall fence, even though the are places for your hands and feet to go it's significantly harder to scale.
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When the holes are big enough to fit your entire hand/foot inside then there is no difference to the functionality, unless you were barefoot.
You'll note that my only complaint with regards to climbing vertical objects is the sheika tower, specifically because of this difference - climbing a rock face and climbing that tower should not use the same amount of stamina, yet climbing ladders use no stamina what so ever.
It's as simple as that.
It's fine for fans of the game to wave their hand and be all "its just a game it doesnt even matter" yet then the entire game is based around that ability and the freedom of the open world, stamina usage and where it is and isn't used gets pushed front and center of what would be considered basic logical mechanics.