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Forums - Nintendo Discussion - 15 ways to improve Breath of the Wild

Vini256 said:
Miyamotoo said:

Point of rain is that weather affect how you play game, so having Hookshot would again go against design decisions of game.

 

I think it's pointless to give examples how to "fix" game that you still don't play.

Not really. Just because I haven't played it yet doesn't mean that I can't already see stuff that I don't like about it.

I'll have fun with it once I get around to it next week, but I want the next Zelda game to be more... Zelda.

You are wrong, "to be able to find rupees/hearts in grass again", "to have traditinal items" or "to able to fly", would be pointless in this games and would go against design decision of this game.

So you still need to play game, but you already want that next Zelda game be more Zelda!? Play game, then back here and talk what you like or don't like about game, and what you want from next Zelda game.



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160rmf said:
Miyamotoo said:

No its not shame, I loved Hookshot in previous Zelda games, but in this game simple there is no fit for Hookshot with design of game.

I can't disagree with that since I haven't played the game yet.

But you agree that the hookshot implementation could bring more new possibilities maybe at least in some new puzzle?

No, simple hookshot doesn't fit in this world, and that's actually reason why we don't have hookshot in this game.



etking said:
+ Add a Xenoblade or Horizon-like dramatic main story to the game which should be spread through the whole map
+ Add a musical score that rivals former Zelda games
+ Add heart pieces and flasks
+ Make side quests and mini dungeons rewarding and worth doing. They are a complete waste of time in the current game and the reward is not worth the effort in most cases.
+ Add an option to get Amiibo-exclusive items without the Amiibo

BotW soundtrack rivals other Zelda games.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


160rmf said:
Miyamotoo said:
There is no place for Hookshot with design of this Zelda.
What would be point of Hookshot if you can already climb on every surface in game and when you can paragliding.

Any surface? Is there any wall made glass inside some dungeon or other place that could impossibility the climbing? Serious question, never played the game.

 

To the OP: Great thread. Didn't actually read, because I don't want to get spoiled even to a small harmless detail, but I realized that your points are all about the gameplay possibilities and not futile aspects. For a moment I thought I would enter in this thread and read something like:

1- bring it to PS4

2- make it run at 4k and 60 fps

I'd totally be down for a 4k port on the Pro



Miyamotoo said:
Vini256 said:

Not really. Just because I haven't played it yet doesn't mean that I can't already see stuff that I don't like about it.

I'll have fun with it once I get around to it next week, but I want the next Zelda game to be more... Zelda.

You are wrong, "to be able to find rupees/hearts in grass again", "to have traditinal items" or "to able to fly", would be pointless in this games and would go against design decision of this game.

So you still need to play game, but you already want that next Zelda game be more Zelda!? Play game, then back here and talk what you like or don't like about game, and what you want from next Zelda game.

I already did though. I want everything I liked about the 3D Zelda games back. Also, I'm not trying to fix BotW. As I said before, it is what it is. I want the next Zelda game to find a balance between the old and the new style because I don't want Zelda to become a survival/sandbox focused game.



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Miyamotoo said:
160rmf said:

I can't disagree with that since I haven't played the game yet.

But you agree that the hookshot implementation could bring more new possibilities maybe at least in some new puzzle?

No, simple hookshot doesn't fit in this world, and that's actually reason why we don't have hookshot in this game.

Ok. I will play the game soon and see for myself



 

 

We reap what we sow

160rmf said:
Miyamotoo said:

No, simple hookshot doesn't fit in this world, and that's actually reason why we don't have hookshot in this game.

Ok. I will play the game soon and see for myself

There's a game (can't remember which one) that has a cool hookshoot: the magnet gloves. That would fit better in BotW.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Vini256 said:
Miyamotoo said:

You are wrong, "to be able to find rupees/hearts in grass again", "to have traditinal items" or "to able to fly", would be pointless in this games and would go against design decision of this game.

So you still need to play game, but you already want that next Zelda game be more Zelda!? Play game, then back here and talk what you like or don't like about game, and what you want from next Zelda game.

I already did though. I want everything I liked about the 3D Zelda games back. Also, I'm not trying to fix BotW. As I said before, it is what it is. I want the next Zelda game to find a balance between the old and the new style because I don't want Zelda to become a survival/sandbox focused game.

You need to realise that this Zelda is very difrent to previus 3D Zelda games, and things that worked or fited in previous 3D Zelda games, here wouldn't work at all. If you could be able to find rupees/hearts in grass again game would be too easy, or if you could be able to fly whats point of climbing and paragliding (actually one of most important elements of this game).

It hard to talk about game with you when you didnt played game.

Again, you



Miyamotoo said:
160rmf said:

That's a shame. Hookshot gives a lot more to previous Zelda than just reach higher areas.

No its not shame, I loved Hookshot in previous Zelda games, but in this game simple there is no fit for Hookshot with design of game.

Hookshot would be pefect with the Paraglider. Pulling/holding yourself, to something. Or it acting more like Batman's Grapple gun. Grab enemies and make them trip.

 

Vini256 said:

As someone who still hasn't played the game (Will do very soon!) but heard complaints about raining when climbing, the hookshot could definitely be useful. It could allow you to climb during rainfall and also let you climb faster in general.

@ OP, some things I want for the next Zelda game (No point in trying to "fix" BotW imo, it is what it is):

- The epic title screens. They made BotW's menu pretty boring for some reason.

- Begin able to find rupees/hearts in grass again. Obviously would need to be limited so it doesn't make cooking pointless, maybe only specific grass spots would give those. Maybe taller/darker grass could work.

- Traditional dungeons and items (Maybe hide the items in the overworld instead of the dungeons that use it, to encourage exploration).

- I'm 50/50 on weapon durability. If they can improve it, by all means keep it. Otherwise, do something different.

- Loftwings. Such a missed oportunity to have a huge open-world and not be able to fly in it.

- Finally, audio options. If you want to keep voice acting, fine, but please let me at least turn it off or change the language, I don't want my Zelda characters speaking english all of a sudden.

Point of rain is that weather affect how you play game, so having Hookshot would again go against design decisions of game.

We can already bypass rain, a few ways. Camp fire, teleport, Revoli's Gale, good timing, or just sitting there. Unless the area is scripted to be stuck raining. Having the hookshot, wouldn't really be different. BOTW is designed to allow you to break sequence, most of the time. I've bypassed some puzzles. Because I exploited Revoli's gale. Save yourself. Like Link does, on walls. As he runs out of Stamina.



archer9234 said:
Miyamotoo said:

No its not shame, I loved Hookshot in previous Zelda games, but in this game simple there is no fit for Hookshot with design of game.

Hookshot would be pefect with the Paraglider. Pulling/holding yourself, to something. Or it acting more like Batman's Grapple gun. Grab enemies and make them trip.

 

Point of rain is that weather affect how you play game, so having Hookshot would again go against design decisions of game.

We can already bypass rain, a few ways. Unless the area is scripted to be stuck raining. Having the hookshot, wouldn't really be different. BOTW is designed to allow you to break sequence, most of the time.

But having hookshot would be braking too much sequences, automatically climbing, paragliding and stamina (one of most important elements of this game) would be much less important in game, there is reason why we don't have hookshot in this game, it doesn't fit.