By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Breath of the Wild, perfect scores, and framerate

I mean, I noticed multiple frame rate issues throughout the experience, but considering how the only open world game I can think of that ran better than this game on hardware this weak was MGSV on PS3, I don't really care. It's pushing the hardware it's on, so it get's a pass. I always say that I don't care about lower frame rates if the game is cutting the frame rate for a gameplay reason, rather than to pursue hyper realistic visuals that the hardware cannot handle.

If BotW ran like this on hardware as strong as the PS4 or XBO, I'd have issues. As that is not the case, I am fine with it. Well, as fine as you can be with anything less than 60fos.



Around the Network
mZuzek said:
zorg1000 said:

Ya i just beat BOTW over the weekend and have close to 50 hours put into the game and only noticed the framerate drop like 2-3 times. Such a minor issue probably isn't going to affect review scores too much, however if the drops were frequent and affected the enjoyment of the game than it would likely have brought the score down for many reviewers.

You're either not very good at noticing framerates, or are just playing on a Switch then.

The Wii U version drops frames pretty often, mostly it's just a minor thing but it can get distracting in towns (where it probably runs constantly between 20-25fps). Still, as long as the framerate doesn't completely ruin the experience, it shouldn't be detracting good scores.

In a game like Zelda, dropping to low 20s and even high 10s is bearable if it's sparse enough. However, if there were framerate problems on, say, Smash Bros., now that would be a real issue.

I played on Switch with a mix of docked and undocked mode. I noticed drops a few times in towns but cant recall it ever noticeably dropping while doing something where it would affect me like in the middle of a fight or a puzzle.



When the herd loses its way, the shepard must kill the bull that leads them astray.

I personally think that performance/framerate should be taken into consideration when reviewing a game. Now I don't mean like, every game must be 60+ fps. I mean like when games are consistently below 30 fps which results in a really bad experience because the game feels very stuttery. Specially since games are at their highest price point when the game gets launched and the consumers that buy it at launch will be paying the most.

With that being said though, what I don't want is a game all of a sudden being punished for it. If the reviewers ignored performance in the past, then they shouldn't suddenly dock points for a game that has drops one a while. If they are going to dock marks for performance, they should go back to the other games they have played in the past and dock marks for those games too. At least for the current generation anyway.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

 

zorg1000 said:
monocle_layton said:
Only people who care are the fanboys who claim a game runs at 20 fps because of rare drops.

You want to know an ACTUAL game which runs at 20 fps all the time? Snake eater. Guess what the score is on metacritic? 91.

ya i mean maybe it drops to 28 or 29 frequently but are most people even going to notice that?

I noticed, i have played the game for 85+ hours on the Wii U version, the frames do drop to 20 in a fair amount of places and moments, but honestly they didn't hurt my experience, not ideal by any means, but it's playable.



This is why I wish games used letter grades instead of numbered scores.

An A+ doesn't mean perfect. It means outstanding. No room for misinterpretation.
10/10 does mean perfect, which is a stupid way to look at and consider art.

Breath of the Wild isn't a perfect game, it's an outstanding one.

It's also not an A+, more like an A, which still means excellent.



Around the Network
spemanig said:

This is why I wish games used letter grades instead of numbered scores.

An A+ doesn't mean perfect. It means outstanding. No room for misinterpretation.
10/10 does mean perfect, which is a stupid way to look at and consider art.

I just consider a 10/10 or A+ as indicating extreme recommendation to the greatest degree.

There's no such thing as a perfect game...

...Except for Resident Evil 4. That's a perfect game... Specifically the Wii and PC versions... It's written in stone somewhere... Other than that though, no perfect game exists.



The bottom line is it is a Zelda game so it'll review well no matter what.



monocle_layton said:
Only people who care are the fanboys who claim a game runs at 20 fps because of rare drops.

You want to know an ACTUAL game which runs at 20 fps all the time? Snake eater. Guess what the score is on metacritic? 91.

For what it's worth, that was only during cutscenes. The game itself ran at 30 fps during gameplay. I've consistently experienced frame rate drops in BotW playing TV mode especially during combat.



gtaguidelng said:
The bottom line is it is a Zelda game so it'll review well no matter what.

Not always.  Spirit Tracks didn't review too well for a Zelda game for example: http://www.metacritic.com/game/ds/the-legend-of-zelda-spirit-tracks

 

I absolutely love the game though but I love just about any Zelda game.



KLAMarine said:
gtaguidelng said:
The bottom line is it is a Zelda game so it'll review well no matter what.

Not always.  Spirit Tracks didn't review too well for a Zelda game for example: http://www.metacritic.com/game/ds/the-legend-of-zelda-spirit-tracks

 

I absolutely love the game though but I love just about any Zelda game.

turns out a lot of reviewees to.