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Forums - Sony Discussion - Bethesda: Fallout 4/Skyrim PS4 Mods On Hold

pokoko said:
KLAMarine said:

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.

Unless I'm mistaken, don't many console-only gamers cite how "everything just works" as one of the reasons for their platform choice?  Mods are complicated and I'd bet you a lot that many people have no idea what they're getting into.  Conflicts, load order, bugs that require a clean save, even trial and error to find out which mod is causing the problem, those are just some of the things that come with using mods.  It requires that you do your homework or it will bite you.  Is every 13 year old with a PS4 going to be up for that?  I highly doubt it.

If I were Sony, I'd allow mods due to popular demand.  However, on the day they went live, I'd put up strong disclaimers that put every single bit of the responsibility on Bethesda for not doing a single thing to check a mod's viability.  

It's really a very poor precedent, though, and goes counter to everything that has kept console gaming stable since the Crash.

They already do that. If you use mods and screw your game save, it's solely your problem. 



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KLAMarine said:
Kerotan said:

Sony ain't competing.  They're just sticking to their policies.  I'm fine with that in this case. 

If you say so. Perhaps I imagined PS4 console units sitting right next to XBox 1 console units at retailers.

Maybe you imagined the meaning of my reply. They're not competing with mods. And even f it was referring to consoles in the shops, judging by the sales they're not really competing they're either. They're in a league of their own.



onionberry said:
Kerotan said:

Pride vs standards. 

pride vs pride

stinginess vs. standards/quality



Hunting Season is done...


lol



Man, this thread is a sad read. God forbid the mere option of something exists, even if it means literally nothing changes for you personally. And the people downplaying this are ignorant as hell as to how mods actually work. You can do your own quality control. That's how they work on PC. If you go blindly installing a bunch of mods without researching, you're probably going to have a bad experience. On the other hand if you make sure you're using popular mods with good reviews then you'll be fine and can make your game a lot more fun/personal to you.

Really regret my PS4 purchase of Fallout 4. If I knew arrogant Sony was coming back I'd have kept it on Xbone.



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poklane said:


lol

Bethesda can go fuck themselves.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Mods themselves are Quality control, often they are used to fix Bethesda's own blunders, wouldn't it have been lovely if Skyrim on the PS3 had mod support? The game might have had it's issues fixed sooner.

Fact of the matter is... User created content gives games more content, meaning more replayability, meaning more entertainment for your buck.
Anyone who try's to downplay that is silly, heck there are mods that have been turned into full AAA releases, it's not something that should be understated.



--::{PC Gaming Master Race}::--

zero129 said:
LudicrousSpeed said:
Man, this thread is a sad read. God forbid the mere option of something exists, even if it means literally nothing changes for you personally. And the people downplaying this are ignorant as hell as to how mods actually work. You can do your own quality control. That's how they work on PC. If you go blindly installing a bunch of mods without researching, you're probably going to have a bad experience. On the other hand if you make sure you're using popular mods with good reviews then you'll be fine and can make your game a lot more fun/personal to you.

Really regret my PS4 purchase of Fallout 4. If I knew arrogant Sony was coming back I'd have kept it on Xbone.

I know i cant believe the replys in this thread about this. But why i like threads like this is it shows me whos opinion on something i could trust and who i just shouldnt listen to at all. But i find it even more amazing that some of the very same people (Karaton) who was praising mods coming to fallout a few months back as being one less reason to own a PC, are now defending Sonys choice here lol Quality control lol great excuse!.

I dont think they really understand why using this excuse is making Sony gamers look bad. Its pretty much the same thing as saying "Hey guys see xbox and PC users can have mods since they are more smart about choosing what mods to install and how to follow other user ratings. However since PS4 users are not as up to date on things like this we cant allow mods on our system without having someone to hold their hands and make sure they cant install any bad mods".

By using this excuse for Sony about having "Proper" QA on "USER" mods, not paid dlc or forced updates/patchs but Free user mods that you have the choice to install or not to install is the very same thing as saying what i said up above. The whole bases of proper user mods makes it impossible for any company to have proper QA on them and thats why its always fell back to the users and the mod makers.

And hey ya know it seems to be working very well like this for years on PC and is doing great on XB1 so whats the problem with PS4 users??.

Looking through this thread true colors are revealed. Also just a friendly reminder be careful what you say mostly regarding what you said in your first paragraph.



Proud to be a Californian.

pokoko said:

That's a pretty bold statement. 

It is. I can't comment about the Atari situation since I didn't live it, but how does it compare to our current situation? Don't we live in a pretty much lack of quality-control situation already, and things doesn't seem to go down, but up? (as far as market sales are going around, even if they swap from platforms to platforms so much, including mobile).

And then again, even if this were to attempt against the pure essence of quality-control, in what sense does this pose a threat to anyone? They're mods. Meaning they're not part of the original, quality-tested (Bethesda games? Who am I kidding here) content. Heck, they're not officially made by the developer himself (that'd be DLC or whatever you wanna call it). Sure, there's gotta be a control in the sense that content isn't stolen or plagiarized, but ultimately it is the player the one who has the option (and chooses so) to download and install them. It's not part of the game. It won't cause any videogame crash to modify your game (heck that has been done ever since videogame's existence, where people simply modified versions of an already existing code to cause something entirely different).

It's not simple, but I'm not sure Sony's issue with this is just copyright infringment.



Wright said:
pokoko said:

That's a pretty bold statement. 

It is. I can't comment about the Atari situation since I didn't live it, but how does it compare to our current situation? Don't we live in a pretty much lack of quality-control situation already, and things doesn't seem to go down, but up? (as far as market sales are going around, even if they swap from platforms to platforms so much, including mobile).

And then again, even if this were to attempt against the pure essence of quality-control, in what sense does this pose a threat to anyone? They're mods. Meaning they're not part of the original, quality-tested (Bethesda games? Who am I kidding here) content. Heck, they're not officially made by the developer himself (that'd be DLC or whatever you wanna call it). Sure, there's gotta be a control in the sense that content isn't stolen or plagiarized, but ultimately it is the player the one who has the option (and chooses so) to download and install them. It's not part of the game. It won't cause any videogame crash to modify your game (heck that has been done ever since videogame's existence, where people simply modified versions of an already existing code to cause something entirely different).

It's not simple, but I'm not sure Sony's issue with this is just copyright infringment.

I'm not sure what you mean by that.  I'm here right now because Fallout 4 just crashed when I used a mod so I'm taking a break.  Locked Windows up so hard I had to restart.  Modding your game means crashing a lot more than normal, sometimes a LOT more.  Now I've got to find out why this mod is crashing the whole game when it worked previously or I've got to uninstall it and--if I really want it--wait and see if there are bug fixes.  Bethesda update, conflict with another mod, problem with the load order, even one tiny little mistake by the author, maybe even a few of these caused the problem.  I've already endorsed this mod, too.