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Forums - Sony Discussion - Bethesda: Fallout 4/Skyrim PS4 Mods On Hold

Kerotan said:
onionberry said:

i know it is but if the stuff is free hey wait no. sony and Bethesda should kiss each other

Because there's terrible quality control.  One reported glitch on the xbox is the game taking 2 hours to save and your console can't be turned off during it or you risk corruption. No thanks.  If I want mods I'll play on pc.  If they can provide limited mods with good quality control then great,  go for it! 

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.



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KLAMarine said:
Kerotan said:

Because there's terrible quality control.  One reported glitch on the xbox is the game taking 2 hours to save and your console can't be turned off during it or you risk corruption. No thanks.  If I want mods I'll play on pc.  If they can provide limited mods with good quality control then great,  go for it! 

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.

Unless I'm mistaken, don't many console-only gamers cite how "everything just works" as one of the reasons for their platform choice?  Mods are complicated and I'd bet you a lot that many people have no idea what they're getting into.  Conflicts, load order, bugs that require a clean save, even trial and error to find out which mod is causing the problem, those are just some of the things that come with using mods.  It requires that you do your homework or it will bite you.  Is every 13 year old with a PS4 going to be up for that?  I highly doubt it.

If I were Sony, I'd allow mods due to popular demand.  However, on the day they went live, I'd put up strong disclaimers that put every single bit of the responsibility on Bethesda for not doing a single thing to check a mod's viability.  

It's really a very poor precedent, though, and goes counter to everything that has kept console gaming stable since the Crash.



KLAMarine said:
Kerotan said:

Because there's terrible quality control.  One reported glitch on the xbox is the game taking 2 hours to save and your console can't be turned off during it or you risk corruption. No thanks.  If I want mods I'll play on pc.  If they can provide limited mods with good quality control then great,  go for it! 

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.

I buy a console expecting the content to work and not require user feedback.  the last thing I'd want is to try a mod and my console to freeze for 2 hours.  

 

If you want untested mods with no quality control get a pc.  That's one of the best things about pc gaming and it's best kept that way because mods are much better suited to PC gaming than console.  

 

If Bethesda cared they'd only release mods that are confirmed to work and meet Sony's standards.  But they're being stubborn and trying to bend their rules. 



pokoko said:
KLAMarine said:

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.

Unless I'm mistaken, don't many console-only gamers cite how "everything just works" as one of the reasons for their platform choice?  Mods are complicated and I'd bet you a lot that many people have no idea what they're getting into.  Conflicts, load order, bugs that require a clean save, even trial and error to find out which mod is causing the problem, those are just some of the things that come with using mods.  It requires that you do your homework or it will bite you.  Is every 13 year old with a PS4 going to be up for that?  I highly doubt it.

If I were Sony, I'd allow mods due to popular demand.  However, on the day they went live, I'd put up strong disclaimers that put every single bit of the responsibility on Bethesda for not doing a single thing to check a mod's viability.  

It's really a very poor precedent, though, and goes counter to everything that has kept console gaming stable since the Crash.

The allowing of mods on console games? I think it's a great precedent.



KLAMarine said:
pokoko said:

Unless I'm mistaken, don't many console-only gamers cite how "everything just works" as one of the reasons for their platform choice?  Mods are complicated and I'd bet you a lot that many people have no idea what they're getting into.  Conflicts, load order, bugs that require a clean save, even trial and error to find out which mod is causing the problem, those are just some of the things that come with using mods.  It requires that you do your homework or it will bite you.  Is every 13 year old with a PS4 going to be up for that?  I highly doubt it.

If I were Sony, I'd allow mods due to popular demand.  However, on the day they went live, I'd put up strong disclaimers that put every single bit of the responsibility on Bethesda for not doing a single thing to check a mod's viability.  

It's really a very poor precedent, though, and goes counter to everything that has kept console gaming stable since the Crash.

The allowing of mods on console games? I think it's a great precedent.

If it were just about "mods on console games" then we wouldn't have this thread.  

I'm guessing you haven't read a lot of the posts but the issue I'm talking about is content on consoles with zero quality control.  You know a good parallel for that?  The Atari 2600, back when people had no idea if a game was going to work or not.  After that, console manufacturers introduced certification requirements and it was a good thing for the industry.  There should be some level of confidence when you buy a gaming console.  

Console gamers are giving up a LOT when it comes to mods without getting the historical benefits of gaming on a console.  Shouldn't they at least expect that the mod they downloaded will even run on a console?



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Kerotan said:
KLAMarine said:

The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.

PC mods have a similar quality control: quality control through user feedback.

I buy a console expecting the content to work and not require user feedback.  the last thing I'd want is to try a mod and my console to freeze for 2 hours.

Mods are completely optional. If you don't want to, you don't have to. And if you want to, do a bit of research first before implementing a mod.

Kerotan said:

If you want untested mods with no quality control get a pc.

The majority of mods ARE tested via community feedback.

Kerotan said:

That's one of the best things about pc gaming and it's best kept that way because mods are much better suited to PC gaming than console.

Wouldn't it be great if console owners could have access to user mods? Sure they're not always going to work but since consoles are closed ecosystems, mods on consoles should be easier to develop.

Kerotan said:

If Bethesda cared they'd only release mods that are confirmed to work and meet Sony's standards.  But they're being stubborn and trying to bend their rules. 

If Microsoft can allow it, why can't Sony? There's certainly demand for it. Sony's just giving Microsoft ammo at this point.



pokoko said:
KLAMarine said:

The allowing of mods on console games? I think it's a great precedent.

If it were just about "mods on console games" then we wouldn't have this thread.  

I'm guessing you haven't read a lot of the posts but the issue I'm talking about is content on consoles with zero quality control.  You know a good parallel for that?  The Atari 2600, back when people had no idea if a game was going to work or not.  After that, console manufacturers introduced certification requirements and it was a good thing for the industry.  There should be some level of confidence when you buy a gaming console.  

Console gamers are giving up a LOT when it comes to mods without getting the historical benefits of gaming on a console.  Shouldn't they at least expect that the mod they downloaded will even run on a console?

Tech has advanced considerably since the Atari days. I'm confident you understand how today's industry isn't comparable to the industry then.

pokoko said:

Console gamers are giving up a LOT when it comes to mods without getting the historical benefits of gaming on a console.  Shouldn't they at least expect that the mod they downloaded will even run on a console?

Sure but like I just told Kerotan, consoles aren't as wildly-varying as PCs are so developing functional mods on a fixed configuration like a console won't be as challenging as developing mods that work on various PCs. Of course we can still expect some mods to still be broken but I imagine installing broken mods can be avoided easily by conducting a simple bit of research.



BraLoD said:
iTzCharlie said:

Another day another laugh for Microsoft

I don't think they are laughing losing for 2:1, at all.
Trying to throw all the jabs they can, yeah.

Exactly.....Sony has thrown and landed the haymakers. THIS fight is over, and it has been for a long time.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

KLAMarine said:
pokoko said:

If it were just about "mods on console games" then we wouldn't have this thread.  

I'm guessing you haven't read a lot of the posts but the issue I'm talking about is content on consoles with zero quality control.  You know a good parallel for that?  The Atari 2600, back when people had no idea if a game was going to work or not.  After that, console manufacturers introduced certification requirements and it was a good thing for the industry.  There should be some level of confidence when you buy a gaming console.  

Console gamers are giving up a LOT when it comes to mods without getting the historical benefits of gaming on a console.  Shouldn't they at least expect that the mod they downloaded will even run on a console?

Tech has advanced considerably since the Atari days. I'm confident you understand how today's industry isn't comparable to the industry then.

pokoko said:

Console gamers are giving up a LOT when it comes to mods without getting the historical benefits of gaming on a console.  Shouldn't they at least expect that the mod they downloaded will even run on a console?

Sure but like I just told Kerotan, consoles aren't as wildly-varying as PCs are so developing functional mods on a fixed configuration like a console won't be as challenging as developing mods that work on various PCs. Of course we can still expect some mods to still be broken but I imagine installing broken mods can be avoided easily by conducting a simple bit of research.

Do you really know very much about this?  The overwhelming majority of mods are made for PC.  Random people are taking PC mods, without permission, and uploading them for consoles with zero testing or work done to make them compatable.  This has been discussed to death in this thread.  A lot of people got very angry over it.  Other mod authors talked about trying to get their mods to work on consoles when they don't even have that console.

Do you really not see why that's not the best situation?  This isn't conjecture, this is what has already happened.



KLAMarine said:
Kerotan said:

I buy a console expecting the content to work and not require user feedback.  the last thing I'd want is to try a mod and my console to freeze for 2 hours.

Mods are completely optional. If you don't want to, you don't have to. And if you want to, do a bit of research first before implementing a mod.

Kerotan said:

If you want untested mods with no quality control get a pc.

The majority of mods ARE tested via community feedback.

Kerotan said:

That's one of the best things about pc gaming and it's best kept that way because mods are much better suited to PC gaming than console.

Wouldn't it be great if console owners could have access to user mods? Sure they're not always going to work but since consoles are closed ecosystems, mods on consoles should be easier to develop.

Kerotan said:

If Bethesda cared they'd only release mods that are confirmed to work and meet Sony's standards.  But they're being stubborn and trying to bend their rules. 

If Microsoft can allow it, why can't Sony? There's certainly demand for it. Sony's just giving Microsoft ammo at this point.

But we do get user created things on Playstation already.  2 examples.  Levels in LBP and customised kits in pro evo.  Another is the user created missions in Infamous 2. 

 

But they have quality control they don't fuck up your ps4. 

 

Early access is also on pc and could be optional on console.  I'd rather not have it.  Some could stuff but ruined with too many copy and paste game rip offs and "devs" looking for an easy money spinner.