KLAMarine said:
Kerotan said:
Because there's terrible quality control. One reported glitch on the xbox is the game taking 2 hours to save and your console can't be turned off during it or you risk corruption. No thanks. If I want mods I'll play on pc. If they can provide limited mods with good quality control then great, go for it!
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The fact that this issue is known to yourself and others seems to be pretty good quality control. People becoming knowledgeable of this issue means that particular mod won't be seeing installs anymore.
PC mods have a similar quality control: quality control through user feedback.
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Unless I'm mistaken, don't many console-only gamers cite how "everything just works" as one of the reasons for their platform choice? Mods are complicated and I'd bet you a lot that many people have no idea what they're getting into. Conflicts, load order, bugs that require a clean save, even trial and error to find out which mod is causing the problem, those are just some of the things that come with using mods. It requires that you do your homework or it will bite you. Is every 13 year old with a PS4 going to be up for that? I highly doubt it.
If I were Sony, I'd allow mods due to popular demand. However, on the day they went live, I'd put up strong disclaimers that put every single bit of the responsibility on Bethesda for not doing a single thing to check a mod's viability.
It's really a very poor precedent, though, and goes counter to everything that has kept console gaming stable since the Crash.