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Forums - Gaming Discussion - Mass Effect: Andromeda Is 30 FPS on PS4 and PS4 Pro

Vasto said:
MohammadBadir said:
Cinematic experience.

 

30 FPS is good for a game like Mass Effect. The only games to me that really need to be 60 FPS are Fighting, Racing and FPS.

 

I've been saying this for like forever. 60fps in games like Mass Effect will not give you a competitive edge, instead it'll just look smoother.



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Captain_Yuri said:
Like I said before the Ps4P was launched, the frame rates will not double or anything but rather, just be more stable.

Is this for real?? >.>



QUAKECore89 said:
Captain_Yuri said:
Like I said before the Ps4P was launched, the frame rates will not double or anything but rather, just be more stable.

Is this for real?? >.>

Yea some people were hoping that it will turn 30 fps games into 60 fps games but I said nope. The performance increase is still nice though.



                  

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Honestly not surprised. The GPU boost can only get out like 3 more fps



Mr Puggsly said:
Intrinsic said:

so they just showed it running at 4k for thr Pro for the lolz?

Anyways. I can show you proof of a PS4pro ME:A in 4k (or at least Sony's implementation of the format), care to show us yours?

Maybe you didnt get the memo but PS4 Pro simply doesent have the power to do all games at 4K. I believe DF already said its running below 4K. Horizon was confirmed not to be native 4K.

The Last of Us for example is a 1080p/60 fps game. The PS4 can handle with relative given its a 7th gen game with tweaks. On PS4 Pro it will be 4K at 30 fps. While 60 fps will be done at a lower resolution.

So if the OG PS4 is running ME at 1080p/30 fps, dont expect 4K/30 fps. It simply lacks the power for that leap.

 

ght, but i really don't have the energy to explain to you why you are also wrong. Especially if you have taken the tike to read DF PS4pro 4k implememtation and it's results. 

In case you didn't get the memo, 4k spoofing (which is what I'm choosing to call it) is actually built into the hardware. As in special custom chip sets just for that.

I don't know whoever said or expected the PS4 to do native 4k. 



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Vasto said:
MohammadBadir said:
Cinematic experience.

 

30 FPS is good for a game like Mass Effect. The only games to me that really need to be 60 FPS are Fighting, Racing and FPS.

60 is always better though. 



Intrinsic said:

I don't know whoever said or expected the PS4 to do native 4k. 

Sony's marketing is giving the impression its doing native 4K.

They aren't clarifying resolutions above 1080p, they keep saying 4K. If you don't see that as misleading... well I don't know what to tell you.



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Mr Puggsly said:
Intrinsic said:

I don't know whoever said or expected the PS4 to do native 4k. 

Sony's marketing is giving the impression its doing native 4K.

They aren't clarifying resolutions above 1080p, they keep saying 4K. If you don't see that as misleading... well I don't know what to tell you.

Clarifying resolutions above 4k? So you exoect them to explain to eveeyone that they are using something called checkerboard upscaling or uprendering to arrive at a 4k frame buffer?

The information is out there for all to see. Anyone that wants to know what exactly is going on can clearly see what kinda techniques or methods they are using. 

Its not upscaling, and it's not native 4k. A tech company has used or employee custom tech to and a custom technique to arrive at a set resolution. 

But let's make this fair, can you point out one XB1 game box that at the back of it they said 900p instead of 1080p? And what's funny is that the PS4pro actually ends up with a 4k frame buffer.... you know what nvm. No point. 



Intrinsic said:
Mr Puggsly said:

Sony's marketing is giving the impression its doing native 4K.

They aren't clarifying resolutions above 1080p, they keep saying 4K. If you don't see that as misleading... well I don't know what to tell you.

Clarifying resolutions above 4k? So you exoect them to explain to eveeyone that they are using something called checkerboard upscaling or uprendering to arrive at a 4k frame buffer?

The information is out there for all to see. Anyone that wants to know what exactly is going on can clearly see what kinda techniques or methods they are using. 

Its not upscaling, and it's not native 4k. A tech company has used or employee custom tech to and a custom technique to arrive at a set resolution. 

But let's make this fair, can you point out one XB1 game box that at the back of it they said 900p instead of 1080p? And what's funny is that the PS4pro actually ends up with a 4k frame buffer.... you know what nvm. No point. 

Well the way Sony is marketing the PS4 Pro now has them believing its actually doing 4K, which isn't really the case.

I don't think its necessary to say on a X1 box when a game is sub-1080p because MS isn't marketing 1080p. Meanwhile 4K is a huge part of PS4 Pro's marketing.

Quantum Break was natively 720p but used that temporal tech that created a 1080p image. It certainly looks better than just doing 720p, but its still not native 1080p. If MS pushed that as a 1080p game though, that would certainly be an issue which is why they didn't do that.

Anyhow, I'm just saying Sony's marketing seems purposely misleading and people do believe its rendering 4K natively in all the games advertised. Its not really a debate, this is fact.



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BasilZero said:

Hopefully this doesnt mean the PC version will be locked to 30 FPS :(

You know all hell would break loose if they confirmed that for PC =P. So far the specific locks seem to be for a select few Japanese ports atm. 



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