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Forums - Sales Discussion - Nintendo Profit and Sales Data Blowout! Charts and loads of info!

Mazzy said:
zorg1000 said:

Absolutely none of that is relevant to what you or I previously said.

 

You: Nintendo has been in constant decline since the NES.

Me: From FY1990-2005, Nintendo had relatively stable hardware shipments, net sales & operating income.

Do you understand my last post now? I was correcting a false statement that you made.

Clearly it won't just be YoY declines every year due to the way console cycles work, but they have been hurting for quite a while, even with N64 and GCN, and if Wii hadn't been the massive success it was, it would be a very, very different situation for Nintendo. Nintendo has been relying on mobile, toy dolls, theme parks, restaurants, TV shows, etc. to keep profit up because at this point because their console sales are in the gutter, and their handheld sales are down a huge amount from previous gen (and handheld gaming in general is dying rapidly). Also important is mindshare and marketshare and Nintendo continues to shrink there as well. 

Dude, just look at the charts, the info is right there.

Nintendo shipped roughly 20 million units of hardware, net sales of ¥500 billion & operating income of ¥100 billion give or take for nearly 15 consecutive years, that means they were not in constant decline since NES.

You keep rambling on about things that are irrelevant.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Mazzy said:

Clearly it won't just be YoY declines every year due to the way console cycles work, but they have been hurting for quite a while, even with N64 and GCN, and if Wii hadn't been the massive success it was, it would be a very, very different situation for Nintendo. Nintendo has been relying on mobile, toy dolls, theme parks, restaurants, TV shows, etc. to keep profit up because at this point because their console sales are in the gutter, and their handheld sales are down a huge amount from previous gen (and handheld gaming in general is dying rapidly). Also important is mindshare and marketshare and Nintendo continues to shrink there as well. 

They haven't done any of this yet other than amiibo (or what you called toy dolls) and released one mobile game that isn't really even a game. These avenues you mentioned also will be used to evolve their mindshare with the public at large. Nintendo probably knows that becoming a market leader in the core video gaming industry is a hard challenge for them, that's why they're seeking to expand their brand this way. To put it simply, they seek to evolve their company to become more akin to Disney rather than Playstation. 



zorg1000 said:
Mazzy said:

Clearly it won't just be YoY declines every year due to the way console cycles work, but they have been hurting for quite a while, even with N64 and GCN, and if Wii hadn't been the massive success it was, it would be a very, very different situation for Nintendo. Nintendo has been relying on mobile, toy dolls, theme parks, restaurants, TV shows, etc. to keep profit up because at this point because their console sales are in the gutter, and their handheld sales are down a huge amount from previous gen (and handheld gaming in general is dying rapidly). Also important is mindshare and marketshare and Nintendo continues to shrink there as well. 

Dude, just look at the charts, the info is right there.

Nintendo shipped roughly 20 million units of hardware, net sales of ¥500 billion & operating income of ¥100 billion give or take for nearly 15 consecutive years, that means they were not in constant decline since NES.

You keep rambling on about things that are irrelevant.

Their profit is as small as it was before they ever released the NES, and their third party support and marketshare is the lowest it's ever been and dropping. 

And holy shit at saying marketshare and mindshare are irrelevant. Ever heard of Blackberry? You can't just rapidly decrease in sales and marketshare every year and just keep things as they are and act like all is fine. If NX fails, they're going third party and will rely more heavily on mobile, IP usage, amiibos, etc. (which they already are at the moment, which makes up for the lackluster console sales) 



JetSetter said:

that's why they're seeking to expand their brand this way. To put it simply, they seek to evolve their company to become more akin to Disney rather than Playstation. 

That doesn't make any sense. Sony is very diversified. Why use Nintendo as a whole but then just compare it to PlayStation rather than their parent company?

I'm not sure how much success Nintendo will find through this. Their mobile app was a flop, their amiibos are relatively small source of income, and Nintendo's leadership is archaic and god awful so I don't trust them to be able to go about this in a smart way. I mean who the hell has no E3 conference and focuses on only one game when they need to prove themselves the most? And Nintendo didn't even have a conference at Gamescom, PGW, TGS, etc. last year either iirc.



Mazzy said:
Tlozjb said:

Step 1.  Clearly reveal NX as  what it is avoiding Wii U-like confusion

Step 2.  Correctly advertized NX

Step 3.  Release NX with Zelda, Pikmin 4(most surely), and FFXV(rumored, possible seeing how SE is eating up NX with DQ), and other games.

Step 4.  Maintain a good stream of 1st party games, no more than a month between games, to attract 3rd parties that will help fill the schedule

Step 5.  Profit

They've done this every gen yet their console sales continue to shrink. 

NES - SNES transition: Super Mario World biggest name at launch, what coudl be consider a confusing name, failing Step 1 with the name and Step 3 with small launch.

SNES - N64 transition:  The majority of the steps were fufilled, but it lost the big 3rd party franchises, causing the slump in sales, specially from Japan, where going by data from here it was a huge 12 million drop, accounting for the majority of the drop between SNES - N64, since the other 2 regions did not drop much looking at the enw fierce competition from PlayStation.  This would be not fulfilling Step 4.  Aside that its main attractor at launch was only Super Mario 64.

N64 - GC transition:  They messed it up big time here.  A kiddy look and and fully akward commercials destroying Step 2.  The small discs that leaded to 3rd parties to go away even more, damaging Step 4.  Step 3 and the quality of its launch titles is up to opinion.

GC - Wii transition:  It was clear it was something new, fulfilling Step 1.  It was greatly advertized wiwth the "Wii would like to play" slogan, fulfilling Step 2.  Released with big names like Zelda, Call of Duty,, and Madden fulfilling Step 3.  It continued to get a good stream of games after release and attracted 3rd parties fulfilling Step 4.  Then as a extra it had a appealing.  

Wii - Wii U transition:  The complete opposite.  Name to similar to the last and seemed like a add-on failing Step 1.  Was badly advertized with the focus on the tablet and not the console failing Step 2. The biggest thing at launch was NSMBU faside of bad ports of AC and CoD failing Step 3.  Huge droughts followed failing Step 4.

So no, Nintendo hasn't been fulfilling all of those steps with every console.  With the handhelds maybe, but not the home consoles.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst

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Tlozjb said:
Mazzy said:

They've done this every gen yet their console sales continue to shrink. 

NES - SNES transition: Super Mario World biggest name at launch, what coudl be consider a confusing name, failing Step 1 with the name and Step 3 with small launch.

SNES - N64 transition:  The majority of the steps were fufilled, but it lost the big 3rd party franchises, causing the slump in sales, specially from Japan, where going by data from here it was a huge 12 million drop, accounting for the majority of the drop between SNES - N64, since the other 2 regions did not drop much looking at the enw fierce competition from PlayStation.  This would be not fulfilling Step 4.  Aside that its main attractor at launch was only Super Mario 64.

N64 - GC transition:  They messed it up big time here.  A kiddy look and and fully akward commercials destroying Step 2.  The small discs that leaded to 3rd parties to go away even more, damaging Step 4.  Step 3 and the quality of its launch titles is up to opinion.

GC - Wii transition:  It was clear it was something new, fulfilling Step 1.  It was greatly advertized wiwth the "Wii would like to play" slogan, fulfilling Step 2.  Released with big names like Zelda, Call of Duty,, and Madden fulfilling Step 3.  It continued to get a good stream of games after release and attracted 3rd parties fulfilling Step 4.  Then as a extra it had a appealing.  

Wii - Wii U transition:  The complete opposite.  Name to similar to the last and seemed like a add-on failing Step 1.  Was badly advertized with the focus on the tablet and not the console failing Step 2. The biggest thing at launch was NSMBU faside of bad ports of AC and CoD failing Step 3.  Huge droughts followed failing Step 4.

So no, Nintendo hasn't been fulfilling all of those steps with every console.  With the handhelds maybe, but not the home consoles.

You sure do have a lot of excuses for Nintendo's continued incompetencies, and now they come to E3 with no conference and focus on one game, and Reggie just said in an intereview that specs don't matter. But surely they will get it right this time, right, right..? 



Mazzy said:

That doesn't make any sense. Sony is very diversified. Why use Nintendo as a whole but then just compare it to PlayStation rather than their parent company?

I'm not sure how much success Nintendo will find through this. Their mobile app was a flop, their amiibos are relatively small source of income, and Nintendo's leadership is archaic and god awful so I don't trust them to be able to go about this in a smart way. I mean who the hell has no E3 conference and focuses on only one game when they need to prove themselves the most? And Nintendo didn't even have a conference at Gamescom, PGW, TGS, etc. last year either iirc.

Becuase Nintendo is an entertainment company only, that's why I only compared it to Playstation. Sony has it's hands in cameras, financial services, mobile phones (barely), movies, TVs, and music (and probably more that Im forgetting). Two different companies with two different industries they're in. 

And again their mobile game wasn't really a game with little keeping players engaged so that might not be the best measure of their success in the field. We'll have to wait and see how it looks after more mobile games come out. And yes amiibo have been a smaller source of income so hopefully they can find a way to grow that.  

Also apperently having only one game (even though there were more) to show wasn't all that bad. Zelda was well received and talked about alot on social media and the like. I'm sure Nintendo knows they have to prove themselves also but how do you do that when your two systems are in the very late stages in their life? They did the best with what they have and that's all we can say. 

I didn't know they weren't at Gamescom or PGW so I can't say much on that. But I do know that TGS is something that Nintendo doesn't normally attend. Plus given the state of the Japanese market (which TGS caters to I'm sure), and their position in that market, I'm sure Nintendo doesn't have to sweat not being there. 



Mazzy said:
zorg1000 said:

Dude, just look at the charts, the info is right there.

Nintendo shipped roughly 20 million units of hardware, net sales of ¥500 billion & operating income of ¥100 billion give or take for nearly 15 consecutive years, that means they were not in constant decline since NES.

You keep rambling on about things that are irrelevant.

Their profit is as small as it was before they ever released the NES, and their third party support and marketshare is the lowest it's ever been and dropping. 

And holy shit at saying marketshare and mindshare are irrelevant. Ever heard of Blackberry? You can't just rapidly decrease in sales and marketshare every year and just keep things as they are and act like all is fine. If NX fails, they're going third party and will rely more heavily on mobile, IP usage, amiibos, etc. (which they already are at the moment, which makes up for the lackluster console sales) 

hahahaha you certainty on this, makes me wanna hit my head on a wall!  And what do you mean if nx fails? Commercially? Yeah it may flop commercially but financially it can be a success!

Third party  would be a last resort... Not a first choice! I have exhausted that topic, I won't say much things!

They would go third party if they would lose great amount of money constantly, and guess what, they hardly ever lose money!

You ask for Nintendo's suicicide by exhibiting going third party  as a first choice! Are you ignoring the benefits of selling your own  software to your own  hardware?

For Nintendo to  go third party they must have to have two ps3 like financial flops, back to back, ( Sony lost 5b with ps3, yeah the a 87m seller ), wii u losses were small!

It's very hard for Nintendo to lose money to a precarious extent... They're careful, even in the era of they costly tablet, they didn't lost much money and they made decent profit later, with NX they won't repeat the mistake of including an expensive component!

P.s

When a  person finds it all negative, not aknowledging any single one positive thing about something,  is  very suspicious...



Mazzy said:
Tlozjb said:

NES - SNES transition: Super Mario World biggest name at launch, what coudl be consider a confusing name, failing Step 1 with the name and Step 3 with small launch.

SNES - N64 transition:  The majority of the steps were fufilled, but it lost the big 3rd party franchises, causing the slump in sales, specially from Japan, where going by data from here it was a huge 12 million drop, accounting for the majority of the drop between SNES - N64, since the other 2 regions did not drop much looking at the enw fierce competition from PlayStation.  This would be not fulfilling Step 4.  Aside that its main attractor at launch was only Super Mario 64.

N64 - GC transition:  They messed it up big time here.  A kiddy look and and fully akward commercials destroying Step 2.  The small discs that leaded to 3rd parties to go away even more, damaging Step 4.  Step 3 and the quality of its launch titles is up to opinion.

GC - Wii transition:  It was clear it was something new, fulfilling Step 1.  It was greatly advertized wiwth the "Wii would like to play" slogan, fulfilling Step 2.  Released with big names like Zelda, Call of Duty,, and Madden fulfilling Step 3.  It continued to get a good stream of games after release and attracted 3rd parties fulfilling Step 4.  Then as a extra it had a appealing.  

Wii - Wii U transition:  The complete opposite.  Name to similar to the last and seemed like a add-on failing Step 1.  Was badly advertized with the focus on the tablet and not the console failing Step 2. The biggest thing at launch was NSMBU faside of bad ports of AC and CoD failing Step 3.  Huge droughts followed failing Step 4.

So no, Nintendo hasn't been fulfilling all of those steps with every console.  With the handhelds maybe, but not the home consoles.

You sure do have a lot of excuses for Nintendo's continued incompetencies, and now they come to E3 with no conference and focus on one game, and Reggie just said in an intereview that specs don't matter. But surely they will get it right this time, right, right..? 

Call them excuses if you want, but they failed in certain keypoints, and so their consoles diminished in sales, we may not know hat would had happened if alll went well.  Maybe they would had still fallen, but not so drastically gen per gen.

Focus on one game that ended being the biggest talk of this E3 and had the attendees going full on wild for the first time in 10 years.

Reggie indeed said that, but this begs the question, he did say spec matter, but from what PoV was he looking it at from?  That it doesn't matter that NX doesn't match PS4 and X1 or that it doesn't matter if NX doesn't amtch Neo and Scorpio?  If the former, then it will go bad, but if the latter, which is the most probable seeing how he mainly mentioned Teraflops the main point of the Scorpio spec uprade, then he is right, NX doesn't need to be like that, it just needs to have good content, and at minimum match PS4 when it comes to power.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst

Mazzy said:
zorg1000 said:

Dude, just look at the charts, the info is right there.

Nintendo shipped roughly 20 million units of hardware, net sales of ¥500 billion & operating income of ¥100 billion give or take for nearly 15 consecutive years, that means they were not in constant decline since NES.

You keep rambling on about things that are irrelevant.

Their profit is as small as it was before they ever released the NES, and their third party support and marketshare is the lowest it's ever been and dropping. 

And holy shit at saying marketshare and mindshare are irrelevant. Ever heard of Blackberry? You can't just rapidly decrease in sales and marketshare every year and just keep things as they are and act like all is fine. If NX fails, they're going third party and will rely more heavily on mobile, IP usage, amiibos, etc. (which they already are at the moment, which makes up for the lackluster console sales) 

Im sorry that you lack any form of comprehension, we are not talking about how they are doing now, i was simply pointing out an incorrect statement in your original post, that Nintendo has been in constant decline since NES, that is factually untrue.

They are currently in a state of decline but in order for your original statement to be true than the period of 1990-2005 would have also had to be in decline, it wasnt, hence your original statement was incorrect.

If this is too complicated for you to understand than save yourself some time and just leave the discussion.



When the herd loses its way, the shepard must kill the bull that leads them astray.