By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Do you think there would be a second meltdown if Bayonetta 3 was announced NX exclusive?

Tagged games:

 

Would their be a Bayonetta 3 meltdown if exclusive to NX?

Yes 68 30.49%
 
No 129 57.85%
 
See Results 26 11.66%
 
Total:223
Dr.Henry_Killinger said:
bigtakilla said:

We all know of the huge meltdown after the announcement of Bayo 2 exclusively for Wii U, but would it happen again for Bayo 3 if it were to be exclusive to NX? Or do you guys think people would get the point that it will pretty much stay a Nintendo exclusive this time and all the petitioning and annoying Kamiya is futile?

Some examples of the Bayo 2 meltdowns, and parodies.

https://bayonetta2boycott.wordpress.com/

https://www.youtube.com/watch?v=DPgkygnV520

http://www.vgchartz.com/article/256899/bayonetta-2-exposes-gamers-as-terrible-fanboys/

Why did people "meltdown" over the Wii U exclusivity of Bayo 2?

Answer that question and you will have the answer to yours.



 

Because it was a sequel to a game Playstation and Microsoft had, but Bayonetta 3 would be entirely different as Bayonetta 2 was only on Wii U.



Around the Network
archer9234 said:
CosmicSex said:

Bayonetta and its fans would be best served if the game was multiplat.   I think its fair to say that this game deserves a wider audience and with over 50 million gamers playing on other consoles, I can see them wanting this to be run with the big dogs.  I have no problem with it being on the NX as well. 



Then people shouldn't of failed the first game, to begin with. A lot of people right now are reacting towards bayonetta like Firefly. Everyone was blaming Fox, and countless other things. What happens when the movie was made. No one gave two shits. So Firefly is a dead property.



 

What about Shemnue 3 as well. The internet wouldn't stop saying they wanted this game, then the kickstarter came and it couldn't even reach its top goal.



archer9234 said:
CosmicSex said:

Bayonetta and its fans would be best served if the game was multiplat.   I think its fair to say that this game deserves a wider audience and with over 50 million gamers playing on other consoles, I can see them wanting this to be run with the big dogs.  I have no problem with it being on the NX as well. 



Then people shouldn't of failed the first game, to begin with. A lot of people right now are reacting towards bayonetta like Firefly. Everyone was blaming Fox, and countless other things. What happens when the movie was made. No one gave two shits. So Firefly is a dead property.



 

Love the avatar profile pic.



bigtakilla said:
archer9234 said:

Then people shouldn't of failed the first game, to begin with. A lot of people right now are reacting towards bayonetta like Firefly. Everyone was blaming Fox, and countless other things. What happens when the movie was made. No one gave two shits. So Firefly is a dead property.



 

What about Shemnue 3 as well. The internet wouldn't stop saying they wanted this game, then the kickstarter came and it couldn't even reach its top goal.

Another perfect example. The list goes on. At the end of the day, people failed to care about the product, in good numbers, back on the PS3 and 360. If it weren't for that. Everyone would of had the sequel. PG/Sega doesn't just go around, and says "here you go Nintendo. You get this now." Bitch about it, fine. But people need to bitch at why this happend, in the first place. Not really towards Nintendo.





JustBeingReal said:
curl-6 said:
JustBeingReal said:

Sega didn't cancel Bayonneta 2, because they couldn't, they were only the publisher at that time and they didn't even come out and make any officiel statement confirming that had happened.

Bayonetta couldn't have been a huge AAA budget project, due to the size of Platinum Games, how they portion up resources and how many projects they make at once. When a studio like From Software uses more staff to make a Souls game and similar sales to Bayonetta, but continues to make these games it's doubtful they'd do that if they weren't making money.

http://www.gamespot.com/articles/sega-sammy-posts-profits-bayonetta-platinum/1100-6262538/

That article states specifically that Bayonetta was Sega's only hit that year, it's well known that Sega had to undergo a restructure at the time, which is why they didn't publish Bayonetta and why the game was placed on hold.

A few million units are fine sales for games that have way bigger budgets than Bayonetta did, it makes no sense to say that those sales for a sequel wouldn't have been desireable and to say that taking a chance on making the game for one unproven platform is more desireable by itself, instead of a proven level of sales across two platforms is not very logical from a business perspective.

As I keep saying Nintendo have partnered for way more than a single exclusive, in fact it's 6 exclusives being made by Platinum Games, vs one on XB1 and one on PS4. Most likely Nintendo and Platinum Games had made an agreement for multiple projects, with one of those games being Bayonetta 2.

Businesses think of the wider view, not just about one game in a vacuum.

That article never technically confirmed that Bayonetta was profitable, just that sales passed a million. Again, games have sold better than Bayonetta and lost money. Profits in the gaming sector could just as easily have come from the ongoing sales of the hugely popular Mario & Sonic at the Winter Olympics on Wii and DS, which the article cites as passing the 6 million mark that year.

If PS3/360 were such a lucrative market for Bayonetta, that's where the second would have gone. Instead, they had to turn to Nintendo to get the second game made at all.

In the end, Platinum's official word carries more weight than unproven speculation to the contrary.

 

The article specifically stated that Bayonetta was Sega's best seller that year, ergo it's biggest money maker. Games selling better than Bayonetta had larger budgets, because they require more development resources.

As I keep saying Platinum Games spread themselve thinner than other companies do.

Platinum's word, with no logical basis isn't very believable. Them having a long standing partnership with Nintendo and not so much with the other platform holders isn't speculation, it's observable fact. Sony and MS investing in way less proven entities shows Platinum's comment about them being turned down by either of those companies to make no sense.

Sony doesn't care about every game being lucrative, but as I've said before more expensive investments have sold similar units and they've been fine to continue investing. Namco has too, same goes for Microsoft. Publishers make huge risks all the time, a game that doesn't require huge scale AAA development and moves a few million units is profitable.

This whole narrative of Platinum being turned down and Nintendo being the saviour makes no sense, nothing from any angle supports Platinum's statement. What doesn't make sense is Platinum having more business from Nintendo and a stronger business relationship, them beginning life as a company making exclusives for Nintendo, then continuing to have a longer relationship and Bayonetta being part of a bigger business picture is the most logical conclusion.

Biggest seller doesn't mean biggest money maker. A game can sell 2 million and lose money.

Platinum aren't a big studio; they need a sugar daddy publisher to get a big game made, such as Sega with the first Bayonetta, Nintendo with the second, Square with Nier Automata, Microsoft with Scalebound, or Konami with Metal Gear Rising.

It's not far fetched at all that publishers like Sega may not have been interested in funding Bayonetta 2, but Nintendo was cos they were looking to bag exclusives for Wii U. Platinum's statement about Nintendo making Bayo 2 possible corroborates the report about Sega backing out on it.



Around the Network
potato_hamster said:
theARTIST0017 said:
potato_hamster said:
Don't be surprised if Bayonetta 3 doesn't get made. Based on its sales, and depending on its development and advertising budget I wouldn't be surprised if the game barely broke even. It could possibly have lost money for some of the parties involved.

Put it this way, Bayonetta 1 sold over 2 million copies, and that wasn't enough to make Platinum games make a sequel on its old. Bayonetta 2 sold half that.

 

Well the game selling close to 1 mil, knowing and knowing that the Wii U has sold poorly is very great! It's about the publicity. Bayo 2 got people talking like mad when it got announced so I'm sure it pushed console sales which we all know, the games sell the console. That's exactly what Nintendo wants with the NX

I'm not sure if you know this.... but the Wii U has sold terribly. I mean like remarkably bad. Whatever tactic Nintendo might have been trying very obviously didn't work. If everyone talks about Bayonetta 2, and relatively no one buys a Wii U or Bayonetta 2, then it really doesn't matter if everyone talked about it. If this is what Nintendo wants to do with the NX then it is royally, royally screwed.

Here's the crux of it, 1M in sales might look good, but it might not be actually be good. Like sure 1M in sales is great.... if the money you spent on the games means you make a decent little profit off of a million in sales. If a game like Super Mega Baseball does 1M in sales, that's amazing! That company made millions. If a game like Grand Theft Auto does 1M in sales, then that's horrific, Rockstar lost millions! It all relative.

Of course it's relative. No I do understand what you're saying definitely. Imo I think Bayo has sold decently well considering Wii U's situation and that the chances of a Bayo 3 are probably better than what people think. Not only that Bayo herself is getting more exposure in Smash pretty soon a very smart move by Nintendo so her popularity will further increase. We have to factor in all these things you know?





NINTENDO

nintendo forever . . .