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Forums - Sales Discussion - Media Create/Famitsu/Dengeki - 28/12/15 - 03/01/16

johnsobas said:
Ruler said:

The difference between PS and Nintendo isnt really as high in Japan as people think the sales numbers show. Basicley it comes down to 180k 3DSs and Wii Us vs 150k Vitas and PS4s for this week for example.
I am pretty sure they just dont buy PS4s without any games, if these publication would shows total software both would be equall as PS has more variety of games to choose from and overall more software avaible. So i dont understand the debate with every Japanese sales thread. Both do well

 

nope.

http://gamrconnect.vgchartz.com/post.php?id=7700813  

3DS is selling over 54% of total software.  Even if you combine PS3, PS4 and vita for the year you only get 33% of software sales.  Hardware sales are down for 3DS because it's old and becoming saturated, once you get after christmas it starts to favor Sony for a while so you shouldn't cherry pick this week's sales as representative of the whole year.

 

DAMN!!! Thats a high difference! the 3DS is still kicking ass in Japan. Espcially how old it is and how it doesn't get as much games as the Vita. 



Pocky Lover Boy! 

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Thunderbird77 said:
OneKartVita said:

 

It's been out less than 2 years in Japan.  Look at the graph it's pulling ahead of the Wii U at and accelerating rate. If you think it's not going to continue to grow the gap you'll be eating plenty of crow in a year. 

 

The ps4 is competing with the ps3 not the Wii U. 

Aligned sales aren't much better and the graph is very clear about that.



 

I hope you read shadows post above.  He answered you better than I ever could.  



Shadow1980 said:
Thunderbird77 said:

The graph says it's not doing much better.

That's because a launch-aligned cumulative graph like the one I posted will always miss one important detail: it doesn't take into account the fact that many systems are released at different times of the year. This is especially the case in Japan, where consoles launch almost as frequently in Q1 as they do in Q4, and Q3 isn't uncommon, either. This is opposed to the U.S. where most consoles are released in the fall (except for the PS2, every system released in the 21st century was a November launch in the U.S.). This matters because what time of the year a system launches affects its overall sales pattern for the next couple of months.

See how the Wii U gets a big early gap against the PS4 in my cumulative chart? The Wii U had the benefit of a holiday season launch. Holiday season launches will have a big first week, followed by a moderate drop as people keep buying the system in decent quantities on up until Christmas & New Years, then sales rapidly drop to baseline after the start of their first full year. But systems that launch outside the holidays will have that big launch week but then drop to baseline very quickly. Let's compare the Wii U and PS4 through their first 13 weeks:

See how the Wii U's second through fifth weeks were much better than the PS4's? That's what launching in the holiday will do to your systems sales in those early weeks. In its first five weeks the Wii U sold over 649k, while in its first five weeks the PS4 sold only 470k, a gap of almost 180k (the gap would grow some more before finally beginning to contract around their respective 31st week, then expanding once we got close to the Wii U's holiday 2013, then finally contracting non-stop once we got to the weeks that would be the start of the PS4's 2015; but those first few weeks were always responsible for the majority of that PS4/Wii U gap). The fact that the Wii U's first several weeks were overall a lot better than the PS4's was something not lost on a lot of people, including on this very forum as well as in the general gaming news media. What was lost on those same people was the fact that one launched in November and the other in February, which had a big effect on those sales in the early weeks. If we align the PS4 and Wii U (and PS3) to their first full Q4, here's what we get:

The PS4 sold about 970k units in Japan in 2014, better than any single year for the Wii U. The PS4's 2014 wasn't a full year, though it launched close enough to the start of the year to where the launch week numbers more than made up for it. In fact, that's not even a fair comparison itself, as the PS4 sold more in launch week than the Wii U did in January and February of 2013 combined. Launch week sales are usually one of the biggest weeks ever for any system in Japan (the PS3 was an exception). It's better to look at their baseline sales. The PS4 had baseline sales in 2014 comparable to the Wii U's from 2013. Combined Q2+Q3 2013 sales for the Wii U were were 230,388 units, while the PS4's Q2+Q3 2014 sales were 232,741 units, which is only about 1% difference between the two. Now, the Wii U did have an unambiguously better Q4 in 2013 than the PS4 did in 2014. However, the PS4's 2015 was superior to not only the Wii U's 2014, but also its 2013 and 2015 as well. The PS4 sold 1.33M units last year, while the Wii U's best year saw it sell only 898k units.

The PS4 had a rather dreary 2014, but it improved dramatically in 2015 without even the benefit of a price cut until late in the year. Now that it's 5000 yen lower, it could do even better this year. We're also going to see the latest entry of a series that is perhaps the biggest system-selling game in Japan: Final Fantasy. FFXV alone could push the PS4 to its best week ever by far in Japan. We could also see another price cut this year. In terms of cumulative lifetime sales, the PS4 is going to keep growing in its lead over the Wii U, no matter what kind of reasonable aligning we do. The PS4's real challenge is going to be outpacing the PS3. It's next big challenge will come when it starts reaching the same point in its life that the PS3 was at when the Slim was released. The PS3 Slim pushed the PS3 to new heights, so whether the PS4 can match or exceed the PS3's lifetime sales will depend on if it can get the same growth not only from FFXV, but from future price cuts as well as any new remodels that Sony might come out with.

You talk about launch numbers, then say ps4 sold 970k in 2014 while ignoring 1 third of that was from launch week. It's not the wii u's problem if ps4 released in february. If interest in the console was actually high, ps4 wouldn't have had such a steep drop on second week 2 and onwards.

Just to be clear, it's obvious ps4 is ahead in aligned sales but the difference isn't huge like the other user was saying.

Now, the ps4 can have a better 2016 than 2015, it could also be flat or sell less, same for wii u. There are a number of factors that will determine it, but do not hope ps4 will sell like the ps3.





Thunderbird77 said:
Shadow1980 said:
Thunderbird77 said:

The graph says it's not doing much better.

That's because a launch-aligned cumulative graph like the one I posted will always miss one important detail: it doesn't take into account the fact that many systems are released at different times of the year. This is especially the case in Japan, where consoles launch almost as frequently in Q1 as they do in Q4, and Q3 isn't uncommon, either. This is opposed to the U.S. where most consoles are released in the fall (except for the PS2, every system released in the 21st century was a November launch in the U.S.). This matters because what time of the year a system launches affects its overall sales pattern for the next couple of months.

See how the Wii U gets a big early gap against the PS4 in my cumulative chart? The Wii U had the benefit of a holiday season launch. Holiday season launches will have a big first week, followed by a moderate drop as people keep buying the system in decent quantities on up until Christmas & New Years, then sales rapidly drop to baseline after the start of their first full year. But systems that launch outside the holidays will have that big launch week but then drop to baseline very quickly. Let's compare the Wii U and PS4 through their first 13 weeks:

See how the Wii U's second through fifth weeks were much better than the PS4's? That's what launching in the holiday will do to your systems sales in those early weeks. In its first five weeks the Wii U sold over 649k, while in its first five weeks the PS4 sold only 470k, a gap of almost 180k (the gap would grow some more before finally beginning to contract around their respective 31st week, then expanding once we got close to the Wii U's holiday 2013, then finally contracting non-stop once we got to the weeks that would be the start of the PS4's 2015; but those first few weeks were always responsible for the majority of that PS4/Wii U gap). The fact that the Wii U's first several weeks were overall a lot better than the PS4's was something not lost on a lot of people, including on this very forum as well as in the general gaming news media. What was lost on those same people was the fact that one launched in November and the other in February, which had a big effect on those sales in the early weeks. If we align the PS4 and Wii U (and PS3) to their first full Q4, here's what we get:

The PS4 sold about 970k units in Japan in 2014, better than any single year for the Wii U. The PS4's 2014 wasn't a full year, though it launched close enough to the start of the year to where the launch week numbers more than made up for it. In fact, that's not even a fair comparison itself, as the PS4 sold more in launch week than the Wii U did in January and February of 2013 combined. Launch week sales are usually one of the biggest weeks ever for any system in Japan (the PS3 was an exception). It's better to look at their baseline sales. The PS4 had baseline sales in 2014 comparable to the Wii U's from 2013. Combined Q2+Q3 2013 sales for the Wii U were were 230,388 units, while the PS4's Q2+Q3 2014 sales were 232,741 units, which is only about 1% difference between the two. Now, the Wii U did have an unambiguously better Q4 in 2013 than the PS4 did in 2014. However, the PS4's 2015 was superior to not only the Wii U's 2014, but also its 2013 and 2015 as well. The PS4 sold 1.33M units last year, while the Wii U's best year saw it sell only 898k units.

The PS4 had a rather dreary 2014, but it improved dramatically in 2015 without even the benefit of a price cut until late in the year. Now that it's 5000 yen lower, it could do even better this year. We're also going to see the latest entry of a series that is perhaps the biggest system-selling game in Japan: Final Fantasy. FFXV alone could push the PS4 to its best week ever by far in Japan. We could also see another price cut this year. In terms of cumulative lifetime sales, the PS4 is going to keep growing in its lead over the Wii U, no matter what kind of reasonable aligning we do. The PS4's real challenge is going to be outpacing the PS3. It's next big challenge will come when it starts reaching the same point in its life that the PS3 was at when the Slim was released. The PS3 Slim pushed the PS3 to new heights, so whether the PS4 can match or exceed the PS3's lifetime sales will depend on if it can get the same growth not only from FFXV, but from future price cuts as well as any new remodels that Sony might come out with.

You talk about launch numbers, then say ps4 sold 970k in 2014 while ignoring 1 third of that was from launch week. It's not the wii u's problem if ps4 released in february. If interest in the console was actually high, ps4 wouldn't have had such a steep drop on second week 2 and onwards.

Just to be clear, it's obvious ps4 is ahead in aligned sales but the difference isn't huge like the other user was saying.

Now, the ps4 can have a better 2016 than 2015, it could also be flat or sell less, same for wii u. There are a number of factors that will determine it, but do not hope ps4 will sell like the ps3.



 


The gap right now isn't huge but the graph indicates it will be big.  I said the gap is increasing at a big rate and it is.  

 

Also ps4 will be up in 2016. I'm 100% sure of that.  The Wii U will probably be down depending on the NX.  it's pretty simple really. 



http://gematsu.com/2016/01/jikkyou-powerful-pro-baseball-2016-success-special-announced-ps4-ps3-ps-vita

The latest issue of Weekly Famitsu reveals two new Jikkyou Powerful Pro Baseball games for PlayStation 4, PlayStation 3, and PS Vita.

Here are the details:

Jikkyou Powerful Pro Baseball 2016

Due out in spring 2016 in Japan, the latest entry in the Jikkyou Powerful Pro Baseball series (first teased at the Tokyo Game Show) introduces a new “Power Fest” mode. In this mode, players will train their team while winning games in a tournament held on the south island. You’ll only play the important scenes of each game, including critical moments and chances. You’ll play your way through the Success characters of the previous 19 games, including the app. You’ll earn experience points and items by defeating opponents, as well as acquire players. You can also befriend managers.

Jikkyou Powerful Pro Baseball 2016 is 75 percent complete.



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Shadow1980 said:
Thunderbird77 said:

The graph says it's not doing much better.

That's because a launch-aligned cumulative graph like the one I posted will always miss one important detail: it doesn't take into account the fact that many systems are released at different times of the year. This is especially the case in Japan, where consoles launch almost as frequently in Q1 as they do in Q4, and Q3 isn't uncommon, either. This is opposed to the U.S. where most consoles are released in the fall (except for the PS2, every system released in the 21st century was a November launch in the U.S.). This matters because what time of the year a system launches affects its overall sales pattern for the next couple of months.

See how the Wii U gets a big early gap against the PS4 in my cumulative chart? The Wii U had the benefit of a holiday season launch. Holiday season launches will have a big first week, followed by a moderate drop as people keep buying the system in decent quantities on up until Christmas & New Years, then sales rapidly drop to baseline after the start of their first full year. But systems that launch outside the holidays will have that big launch week but then drop to baseline very quickly. Let's compare the Wii U and PS4 through their first 13 weeks:

See how the Wii U's second through fifth weeks were much better than the PS4's? That's what launching in the holiday will do to your systems sales in those early weeks. In its first five weeks the Wii U sold over 649k, while in its first five weeks the PS4 sold only 470k, a gap of almost 180k (the gap would grow some more before finally beginning to contract around their respective 31st week, then expanding once we got close to the Wii U's holiday 2013, then finally contracting non-stop once we got to the weeks that would be the start of the PS4's 2015; but those first few weeks were always responsible for the majority of that PS4/Wii U gap). The fact that the Wii U's first several weeks were overall a lot better than the PS4's was something not lost on a lot of people, including on this very forum as well as in the general gaming news media. What was lost on those same people was the fact that one launched in November and the other in February, which had a big effect on those sales in the early weeks. If we align the PS4 and Wii U (and PS3) to their first full Q4, here's what we get:

The PS4 sold about 970k units in Japan in 2014, better than any single year for the Wii U. The PS4's 2014 wasn't a full year, though it launched close enough to the start of the year to where the launch week numbers more than made up for it. In fact, that's not even a fair comparison itself, as the PS4 sold more in launch week than the Wii U did in January and February of 2013 combined. Launch week sales are usually one of the biggest weeks ever for any system in Japan (the PS3 was an exception). It's better to look at their baseline sales. The PS4 had baseline sales in 2014 comparable to the Wii U's from 2013. Combined Q2+Q3 2013 sales for the Wii U were were 230,388 units, while the PS4's Q2+Q3 2014 sales were 232,741 units, which is only about 1% difference between the two. Now, the Wii U did have an unambiguously better Q4 in 2013 than the PS4 did in 2014. However, the PS4's 2015 was superior to not only the Wii U's 2014, but also its 2013 and 2015 as well. The PS4 sold 1.33M units last year, while the Wii U's best year saw it sell only 898k units.

The PS4 had a rather dreary 2014, but it improved dramatically in 2015 without even the benefit of a price cut until late in the year. Now that it's 5000 yen lower, it could do even better this year. We're also going to see the latest entry of a series that is perhaps the biggest system-selling game in Japan: Final Fantasy. FFXV alone could push the PS4 to its best week ever by far in Japan. We could also see another price cut this year. In terms of cumulative lifetime sales, the PS4 is going to keep growing in its lead over the Wii U, no matter what kind of reasonable aligning we do. The PS4's real challenge is going to be outpacing the PS3. It's next big challenge will come when it starts reaching the same point in its life that the PS3 was at when the Slim was released. The PS3 Slim pushed the PS3 to new heights, so whether the PS4 can match or exceed the PS3's lifetime sales will depend on if it can get the same growth not only from FFXV, but from future price cuts as well as any new remodels that Sony might come out with.

I agree in most of the things written here, but let me add that PSV was released during Christmas too and had the sharpest second week drop in the history of consoles (that didn't have stock problems). 

That said I doubt that PS4 first year performance or launch weeks would've been much different if it had been released in December. 

Nintendo benefits a lot of Christmas (Wii U did), Sony console these recent years not. Vita benefited this year thanks the new demographic Minecraft brought, PS4 holidays sales were mediocre.

 By the way, a comparison between PSV and PS4 would be fun too.



Media Create Annual Archive (Spanish version)

http://zonaforo.meristation.com/topic/2246651/

I agree ps4 vs psv is a good comparison. If Vita gets beat by ps4 it likely won't be anytime soon



Shadow1980 said:
hiska-kun said:

I agree in most of the things written here, but let me add that PSV was released during Christmas too and had the sharpest second week drop in the history of consoles (that didn't have stock problems). 

That said I doubt that PS4 first year performance or launch weeks would've been much different if it had been released in December. 

Nintendo benefits a lot of Christmas (Wii U did), Sony console these recent years not. Vita benefited this year thanks the new demographic Minecraft brought, PS4 holidays sales were mediocre.

 By the way, a comparison between PSV and PS4 would be fun too.

Here's everything I have for every system's 13 weeks compared. First the handhelds:


The DS, PSP, and Vita were all holiday releases ("holiday" defined as November & December), while the GBA and 3DS were not, having launched on March 21 and Feb. 26 respectively. The 3DS clearly declined to baseline sales in rapid fashion. The GBA seems to buck the trend of non-holiday releases due to its sixth and seventh weeks, but further investigation reveals that those weeks overlapped with Golden Week, which sometimes results in boosts to sales. Once the Golden Week boost is over, the GBA declines rapidly to baseline levels.

The DS and PSP show clear zig-zagging, and were obviously in no rush to reach baseline levels. The PSP was released on Dec. 2 while the DS was released on Dec. 12. We see both systems dip a bit, then get a boost on Christmas week, plus the PSP got an additional boost New Year's week. The Vita seems to buck the trend, but it's a special case. It released on Dec. 17, only a week before Christmas. As Christmas was only in the Vita's second week, this could have impacted its overall sales curve. While it's impossible to say for sure, had it released several weeks earlier, that line might look quite a bit different.

Now for consoles. Since the XBO and 360's first weeks was so low and the PS2's was so high, I split them off into their own graphs (I never got around to graphing any OXbox numbers, so those are absent):



 

The PS4 was released on Feb. 22, the Wii U on Dec. 8, the XBO on Sept. 4, the Wii on Dec. 2, the PS3 on Nov. 11, the 360 on Nov. 22, the GameCube on Sept. 14, and the PS2 on March 4.

The GameCube and XBO launched well ahead of the holidays and the PS4 was a late winter release, and as we see they decline and hit their baselines quite rapidly. The PS2 was a late winter release as well, but it appears to be an exception. The only major releases in the first 13 weeks outside of launch week was its fifth week, which saw the releases of Tekken Tag Tournament and Dead or Alive 2. This explains that particular week, but not week 4 being higher than week 3. There were not holidays that I'm aware of, so perhaps supply had something to do with it.

Of the holiday releases, the PS3 launched earliest; it dipped for several weeks then rebounded in December before declining again after the New Year. The Wii did some serious zig-zagging, dropping its second week and then spiking in its fourth week (which was the Week of Dec. 18-24), dropping the week ending New Year's Eve, then spiking again in the first week of January. The Wii U did not have a big spike on either Christmas or New Year's weeks, but did decline rather slowly. The 360 saw a spike Christmas week, then it declined to baseline levels after the holidays. In every case, these systems took longer to reach baseline sales than consoles released outside the holidays. They either got a boost in Christmas week (and sometimes also New Year's week), or they simply dropped slowly. Meanwhile, with the exception of the PS2, barring any other extraneous factors systems released outside the holidays have a more pronounced "hockey stick" shape to their sales curves in their early weeks.

In summary, when a system releases in the year does have an effect on it sales curve in its early weeks. There's just no way around it. We have one possible exception out of 13 systems released in the past 16 years. Otherwise, the rule holds. The PS4 launching early in the year is why it dropped so quickly in its first few weeks when compared to the Wii U. Had it released at about the same time it did in the West, we would have seen the PS4's sales curve in the first 13 weeks be quite different.

Oh, and since you requested a PS4 and Vita comparison, I'll make some charts for that after I eat dinner.

i don't see much correlation here at all, maybe a little bit.  Some do and some don't.  You might as well throw the PS3 and Wii charts out the window, they were supply constrained the entire holiday, the PS3 launched with something like 60k consoles.  





currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Dragon quest heroes 2 releases May 27th