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Forums - Nintendo Discussion - Opinion: Fatal Frame is the best use of the Gamepad yet

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It's no secret that the Wii U's controversial Gamepad controller often goes unutilized. Sometimes this is a good thing; it's simply not necessary in games like, say, Tropical Freeze.

Nevertheless, there are a few games where it's used to meaningfully improve the experience, such as Super Mario Maker, ZombiU, Rayman Legends, or 5-player splitscreen in Sonic Racing Tranformed. Fatal Frame is one such game, and honestly I think it's the most effective implementation of Nintendo's oddball controller yet.

In the game, your character exorcizes ghosts by taking photographs of them using a special camera. When doing so, the Gamepad basically doubles as said camera; the screen on the pad serves as your viewfinder, and you look around with it using either the gyro, or if you don't like motion controls, the right analogue stick. Even using the right trigger to snap pictures is in a similiar position to the button on a traditional camera.

This created a brilliant synergy between me and my character as I was physically doing what he/she was doing, which is particularly beneficial in a horror game, where immersion heightens the fear factor. Playing in a dark room alone, trying to line up a well framed shot while a freakish ghoul lurched towards me, its moans emanating from the Gamepad's speaker as if the horror was leaking out of the game into the real world, was unsettling in the best possible way.



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For me, it's a close race between Fatal Frame, Wind Waker HD and Super Mario Maker. All three provide excellent and unique uses of the GamePad.

ZombiU utilized it very nicely also.



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Skullwaker said:
For me, it's a close race between Fatal Frame, Wind Waker HD and Super Mario Maker. All three provide excellent and unique uses of the GamePad.

ZombiU utilized it very nicely also.

Forgot about that one; added to OP.



Agreed. Best use of the gamepad with Super Mario Maker, Zombi U and Affordable Space Adventures imo. It's very nerve-wracking using the gamepad to take pictures. When I was surrounded by enemies or when I was fighting a boss, it was very intense. Because I feel like I'm the character, controls are very inmersive. So, yeah, Gamepad definitely fits and improves the experience of playing Fatal Frame V.



Didn't play this game, but Super Mario Maker does seem to be a good contender..

I would say Splatoon's use of the motion controls, but looking down at the map makes you look away from the main screen, so I almost never look at the map unless I want to jump



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I mean, I only used it during the demo, but I thought the gamepad was pretty terrible. The gyroscope for it is really bad, and turning it off forces you to use the games poor, sluggish controls instead. I like the idea, and I'd like to see them try it again in a sequel, but the execution was abysmal. Again, just judging from two hours of playtime.

Also, you can't listen to the main audio through the headphone jack on the gamepad. In a horror game. Come on.

I still think WWHD and Deus Ex used it the best. I haven't tried Mario Maker, but I'm sure that game uses it excellently as well. I can't imagine, having played FFV as much as I did, how that comes anywhere close to how it must have been used in that, let alone WWHD and Deus Ex.



spemanig said:

I mean, I only used it during the demo, but I thought the gamepad was pretty terrible. The gyroscope for it is really bad, and turning it off forces you to use the games poor, sluggish controls instead. I like the idea, and I'd like to see them try it again in a sequel, but the execution was abysmal. Again, just judging from two hours of playtime.

Also, you can't listen to the main audio through the headphone jack on the gamepad. In a horror game. Come on.

I still think WWHD and Deus Ex used it the best. I haven't tried Mario Maker, but I'm sure that game uses it excellently as well. I can't imagine, having played FFV as much as I did, how that comes anywhere close to how it must have been used in that, let alone WWHD and Deus Ex.

You can tweak the controls in Fatal frame ya know? Turn the sensitivity all the way, it helps alot



Nogamez said:
spemanig said:

I mean, I only used it during the demo, but I thought the gamepad was pretty terrible. The gyroscope for it is really bad, and turning it off forces you to use the games poor, sluggish controls instead. I like the idea, and I'd like to see them try it again in a sequel, but the execution was abysmal. Again, just judging from two hours of playtime.

Also, you can't listen to the main audio through the headphone jack on the gamepad. In a horror game. Come on.

I still think WWHD and Deus Ex used it the best. I haven't tried Mario Maker, but I'm sure that game uses it excellently as well. I can't imagine, having played FFV as much as I did, how that comes anywhere close to how it must have been used in that, let alone WWHD and Deus Ex.

You can tweak the controls in Fatal frame ya know? Turn the sensitivity all the way, it helps alot

Yeah, I initially found the controls stiff and sluggish, but after cranking up the sensitivity, I got it feeling good.



Nogamez said:

You can tweak the controls in Fatal frame ya know? Turn the sensitivity all the way, it helps alot


I'll try that.



So, fatal frame sort of does something similar to the Sly Cooper 4 X Ray thing with the PS3 and the Vita?