Wright said:
Could you guys dwellve a bit more into the conversation system? It's by far the thing I'm most worried about. Mass Effect style (or so it seems) over Fallout seems limited over the classic "choose what you want to say" structure.
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I select various answers with the arrow keys, usually "yes", "no", "sarcastic" or something in between. My main gripe with it is that the difference in outcome of dialogue is not very varied unless you go with yes or no, so the choice part becomes more "choice" and is essentially like the utterly black and white paragon/renegade system of Mass Effect and thus devoid of depth.
I don't need my character to make quips or funny remarks just because it's funny to read/listen to; I want my options to have proper impact. This is an issue in most RPG's though, not just this game.