Nettles said:
Yeah look, i dunno if you ever played BW but it's self explanatory.It is easier to create units if you can select 5 hatcheries at a time instead of having to click each hatchery individually to make the units.Using this "Freed up" APM to micro units more is a good idea in theory but in practice - SC2 units are less micro intensive than SC1 units.Reaver popping, stop/hold lurker, marine dance vs lurker.Look at units like Thor or a lesser extent colossus - hardly made for intense micro.SC1 has no comparable units to thor or colossus.You could argue that stalkers require more micro than goons but even then PVT in BW was highly tactical when it came to breaking tank/mine vulture/turret lines.And generally yes, macro is the most important part of an RTS. |
I don't understand your statement about 'Less Micro Intensive', if someone wants more value from their unit, they will find a way to do it if it worth to do so.
I will agree on that some level of Macro is important. But Chrono Boost and their friend's existance sorely contributes to APM requirement increase and nothing else. Players who would have tried for more small scale tactics correctly abandons the concept of it as soon as they realize spending more focus on Micro control and tactics is less valuable than keeping up with same Macro over and over again.
This ultimately prohibits physically less capable, but more intelligent or experienced player from continuing. Broodwar also had this problem, and I was momentarily happy that Blizzard will remove this cap and introduce more strategy in strategy game, a sentiment that got shattered when I tried Wings of Liberty Beta. SCII is complex with Macro or without Macro, there is no cap in mind game.
You know what. If that is approarch western prefers. I think I'm fine with it. Despite for my dislike for MOBA, I don't see the problem of Korean finally leaving Starcraft in the history. They need to understand Blizzard isn't going to care about Korean pros and commentator's opinion about game at all. Why would they? They would be happy to get rid of Korean audience who don't really buy the games anymore but dominating the tournament, ultimately causing animosity among western pro supporters.
Ultimately, my prediction is that Blizzard won't ever remove Macro. It just takes too much time and effort to rebalance the whole game without Macro when Starcraft 2 isn't creating enough interest in E-sports community. Good thing too, since Korean community is taking this matter extra hard then they should. This will effectively decrease overall support of SC2 in South Korea.
Well. Opinions are opinions. I stopped playing Starcraft completely after announcement of HotS anyway, so you do have better position to argue against my claim.