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Forums - Microsoft Discussion - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

sasquatchmontana said:

daredevil.shark said:
If they want to change their strategy then its great but I highly doubt.

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

*snip*

Oh, this post  again. Please. In comparison to Sony?

  • Geurilla Cambridge: Only releases PSN games/Vita games. Now only working on a morpheus game
  • London Studio: See Guerilla Cambridge
  • Northwest Studio: See London Studio
  • Media Molecule: Moved to Vita/Move development only. LBP3 metas 73% and bombed.
  • PixelOPUS: Levy same critique as directed to Twisted Pixel/Press Play
  • Japan Studio - Makes PSN/Vita games only, except for Team Ico who's haven't released a title in a decade. The studio head wants out.
  • Polyphony Digital: GT6 3M sales.  nuff said.
  • Naughty Dog: Works on endless Uncharted games
  • Bend Studio: Downgraded from releasing console games to portable only. Not allowed to make new IP.
  • Sony San Diego: Works on endless MLB games.
  • Sony Santa Monica: Shut down team making new IP and fired all employees, works on endless god of war games, the last one was a real stinker
  • Geurilla Games: Works on endless Killzone games, the last one was a real stinker
  • Evolution Studios: Released new IP which stunk , studio gutted. Only releases DLC for a bad game now.
  • Suckerpunch: Released lowest rated inFamous, then studio gutted, lost 40% of staff.
  • SCE Liverpool: Shut down after phenomally bad output
  • Zipper Interactive: Shut down after phenomally bad output
  • Incognito Entertainment: Shut down after phenomally bad output
  • BigBig Studios: Shut down after phenomally bad output
  • Sony Online Entertainment: Shut down, all IP's sold off, going multiplatform under a new owner

No one claims MS first party has a perfect history, but they're certainly no less mis-managed than Sony Computer entertainment.


As expected more than half of your post is lie a once again. Seriously pathetic.



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daredevil.shark said:
If they want to change their strategy then its great but I highly doubt.

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

Lets recap:
Started Turn 10, who went on to make Forza, the one truly original IP from Microsoft to ever succeed.

Bought Bungie when Halo was months from release, had them port it to Xbox, cancelling a much hyped PC version which did later arrive, not to mention the Mac version Bungie had been promising.

Purchased FASA as part of another acquisition in 1999. After doing very little with the Shadowrun and MechWarrior IPs on the Xbox family of consoles closes FASA in 2007, licences out all their worthwhile IPs to small studios.

Bought Rare in 2002, since they have mined the Perfect Dark, Banjo, and Conker IPs with zero success, made one new mascot IP for Xbox 360's launch that never got a follow up despite being a pretty solid (kid friendly) game (Kameo, FYI). Have since been largely relegated to Kinect titles, weren't even the ones who made the Killer Instinct reboot.

Purchased Lionhead in 2006. Proceeded to have them make nothing but Fable games, including a crappy Kinect Fable game. Stopped making PC versions entirely, games progressively got further and further away from the original concept for Fable. A large number of staff has been laid off over the past two years, another large group up and left with Molyneaux, which if it was anything like his departure from Bullfrog to found Lionhead constituted his core staff he's had everywhere (i.e. the real talent in the studio). Making yet another Fable game that is even further removed from the original premise.

Started up 343 studios as a replacement for Bungie when Bungie wanted out as opposed to eternally making nothing but Halo. Now 343 makes nothing but Halo, only not as well as Bungie. The game they wouldn't let Bungie make, Destiny, is now the most pre-ordered game yet. Winning?

Disbanded Ensemble Studios, Aces Studio, MS Flight Team, MS Victoria Studio (never released anything) and Carbonated Games. Have in the last several years purchased BigPark (absorbed into MS Game Studios), Twisted Pixel (who's next game was a full blown stinker), Press Play (nothing of note, so basically shuffling deck chairs with this and closing Carbonated).

Also, Black Tusk isn't new. It's Microsoft Vancouver. They just cleaned house and renamed it after Vancouver went years without finishing anything. Black Tusk is doing an admirable job keeping that history alive.

This is just a quick sample of how MS has handled their first parties. Forza is the only new IP they've generated and maintained worth a shit in their entire time as a console first party. Everything else was bought, mismanaged, and typically shuttered.

Buying their way into the industry with the Xbox with Bungie, Lionhead, etc. is one thing. Sure, you need meaningful exclusives and that was the fastest way to get them. They've been in the console business for nearly 13 years now though. The proof is in the pudding. Microsoft has never shown a commitment to developing their own legitimate first party stable. They closed much of what they did start with the Xbox during the X360 generation because Sony's failure to deliver with PS3 allowed them to pick off former exclusives and have a comparable 3rd party library at a lower price, so they weren't needed. The only significant reinvestment they've ever shown in software development was for Kinect, which they've now pulled back on nearly completely as well.

Microsoft brings nothing to this industry other than dump trucks of money. They're in the video game industry for all the wrong reasons. Making and selling video games is a secondary part of the business model and that has been the case from day one. Originally it was a Sony denial tactic. As Sony fell on hard times and the X360 emerged as a successful product they used XBL to turn it into a marketing push where their real customers were advertisers and games were just the gateway to get people in the door looking at all the ads. The XB1's original concept took this to the next level planning to have Kinect effectively mining data from within our homes while we lived around the system. Obviously the blow back was too great to continue that little project, but that was the original intent and Microsoft stated as much during a conference for their advertising partners.

Instead of this (which probably cost them $50M or better), Titanfall (which also likely cost them $50M or better) the stated NFL deal at $400M, and buying the Gears IP from Epic (likely a solid $50-$100M price tag) Microsoft could have funded over a half dozen of the biggest, most expensive AAA exclusives EVER. They gave the NFL more money for a fantasy football app than Take 2/Rockstar spent on Grand Theft Auto 5. Let that sink into your head when you excuse their lack of first party studios as "taking time".

Source: http://www.neogaf.com/forum/showpost.php?p=125163689&postcount=7090

Dont forget " Minecraft " Lol

well maybe thats why they have been bless with a lot of money, to cover the weakness of their own first party games.



BMaker11 said:

 

Don't make excuses for why acquiring Minecraft was awesome, as if it affects you in any way, shape, or form. Imagine nearly 8 GTAV caliber games only available on XBOne. Increased XBOne sales, bigger userbase, which, then, draws in even more exclusive content. But no; Minecraft. 

You make a good point. But there are some issues:

  • That's 52M on 5 platforms. At best, a game of similar scope would be less than half, even on Xbox 1/360 and PC combined.
  • Rockstar owns GTA. It took 5 years of development just to make one game as big as GTAV. Is it realistic of Microsoft to make 8 before this generation ends?
  • They would all have to be new IP. Minecraft is a known quantity.
  • Chances that Microsoft could make 8 x GTAV sized games in a row?
  • Microsoft isn't hard up for $265 million they spent 5 times that on Xbox 360 repairs and 10 x that on Minecraft.


DerNebel said:

As expected more than half of your post is lie a once again. Seriously pathetic.

As expected, you can't point fault in any of it.

Seriously Hilarious.



sasquatchmontana said:
BMaker11 said:

 

Don't make excuses for why acquiring Minecraft was awesome, as if it affects you in any way, shape, or form. Imagine nearly 8 GTAV caliber games only available on XBOne. Increased XBOne sales, bigger userbase, which, then, draws in even more exclusive content. But no; Minecraft. 

You make a good point. But there are some issues:

  • That's 52M on 5 platforms. At best, a game of similar scope would be less than half, even on Xbox 1/360 and PC combined.
  • Rockstar owns GTA. It took 5 years of development just to make one game as big as GTAV. Is it realistic of Microsoft to make 8 before this generation ends?
  • They would all have to be new IP. Minecraft is a known quantity.
  • Chances that Microsoft could make 8 x GTAV sized games in a row?
  • Microsoft isn't hard up for $265 million they spent 5 times that on Xbox 360 repairs and 10 x that on Minecraft.

The money is good if they can make a good first party games , Like i said Microsoft is good in making money but bad in making first party games, that's why they just spending the money. 



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Mr Puggsly said:
AEGRO said:


Im looking at it from the outside because i dont have nor im planning to purchase an Xbox One but just wondering, what else could they have made with that obsene amount of money.

 

Like i said, the money came from the Xbox division. Thats a fact, whether Minecraft stays multi or not. They could have used the money for other purposes.

The money came from the Xbox division? How is this a fact?

Just because they purchased Minecraft doesent mean we lost X1 exclusives. Is the Gaikai purchase the reason PS4 lacks notable exclusives this holiday?

 

Maybe the purchase of Minecraft is why you havent had an exclusive since November of last year with The Master Chief Collection? Food for thought.

 

Still, i would have prefered a thousand times that Sony would have used that money to create more new IPs instead of buying Gaikai.



sasquatchmontana said:
DerNebel said:

As expected more than half of your post is lie a once again. Seriously pathetic.

As expected, you can't point fault in any of it.

Seriously Hilarious.

- using making "only a Morpheus game" as an insult as if making games for that is somehow something lesser

- Media Molecule is making Dreams, they also didn't make LBP3 which didn't get a 73 metascore and sold over a million

- SCE Japan Studios has released 2 retail PS3 games on their own since 2013 and have more in the works, announced and unannounced, also the studio head wanting out is something you completely made up

- Thought you didn't believe vgchartz numbers? Guess that's only true when it's convenient for you. 3 million for a PS3 exclusive released a couple weeks after the PS4 launched is still very good. GT7 will outsell every other racing game this gen unless it's something completely new and unexpected.

- ND also made TLOU and UC4 will be the last in the series

- Bend is making a new IP

- SSD also works on another own game and is collaborating on another title

- highly likely that you didn't play Ascension. SSM still got a chance to make a new IP for 4 years.

- GG works on Horizon, again you didn't play Shadow Fall

- Evolution Studio isn't dead, you didn't play Driveclub

That's something I like about GAF, you can actually be banned for being an obvious bullshitter

Oh and don't bother replying I won't bother reading your spin on this.



BMaker11 said:
AEGRO said:


With that amount of cash they could have secured so many exclusives this gen and new IPs, that the Xbox One could have won at least a couple of markets around the globe, but no...Minecraft. 

Just for some perspective: GTAV cost $265M to develop and then market. GTAV.....the game that sold 52M. Imagine nearly 8 games of that caliber. As an XBOne owner, be objective and think about that for a second. Not saying that MS acquiring Minecraft was bad business for them. But as a consumer, imagine nearly 8 GTAV caliber games exclusive to XBOne, for you

Don't make excuses for why acquiring Minecraft was awesome, as if it affects you in any way, shape, or form. Imagine nearly 8 GTAV caliber games only available on XBOne. Increased XBOne sales, bigger userbase, which, then, draws in even more exclusive content. But no; Minecraft. 


All of this post is factual.



You know, it's bad enough when a thread deteriorates into silly list wars but, goddamn, at least make the lists factual. Lines like "Naughty Dog: Works on endless Uncharted games" will get your posts labeled as ignorant very quickly and nothing you say afterwards will have much validity.

If we're going to have these goofy 7th gen list wars again, AT LEAST keep the bias out, or they really are utterly pointless. There are those of us who really don't want to sort through garbage to find information of value.



How about less talk and more Fable 4...you know that IP that had its last entry at 5+ millions sold?