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Forums - Gaming Discussion - ‘Apple doesn’t care': Why one longtime indie role-playing game maker has left iOS

GamesBeat: You’ve been developing for iOS for a while. Why stop now?

Jeff Vogel: So the most important thing to realize about Apple products is that they are designed to become obsolete fairly quickly. Apple engineers constantly change up the hardware and software. In my repeated experience, any device more than a few years old loses the ability to run the new operating systems.

Programming for Apple devices has, for the 20 years I’ve been doing it, been a continuous hassle. Apple constantly makes the old code obsolete, forcing programmers to relearn and revise everything constantly. Sometimes, these changes lead to better devices and software. Other times, it’s just obnoxiousness with no gain for developers or users. It’s just something you learn to live with, until you give up.

And Apple doesn’t care. Why should they? In 2014, 500 games came out on iTunes a day. A day. I suspect that Apple would be ecstatic if 90 percent of game developers disappeared overnight. See also: Steam.

Apple is merciful in one way, though. Usually, when they make a huge change in how their devices are programmed, they let the old code work for a few years to help developers keep up. The problem with Avernum 2 HD is that this didn’t happen this time.

 

Source: http://venturebeat.com/2015/04/27/apple-doesnt-care-why-one-longtime-indie-role-playing-game-maker-has-left-ios/



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Hardly surprising, this is a huge international company so of course they wouldn't care if an indie developer left..



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I wouldn't expect anything else from a company like Apple.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Just an indie dev, they shouldn't really care at all.



It's his own fault, why does he make games that people care for more than a week?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’