Munkeh111 said: Of course part of the review should look at the differences between the two games, but for an overall score, imo, it should not suffer because it is more of the same. (sports games are excluded from this) |
Why would you apply different rules to sports games? If anything a sports game should have more leniency to be the same game as before because the sport itself goes through only small changes every season regarding rules. It plays the same year in and year out in real life, so the same should be generally said for the game.
Games like Ratchet & Clank need to advance forward because competitive games may advance the platformer genre, like Mario Galaxy and the possible new Jak & Daxter, and leave R&C in the dust. This has happened to other games. Resident Evil's gameplay was growing stale and was recieving lower scores because other games were making the gameplay look weak, where as it was fine back in 1996-1998 when it felt fresh. Metal Gear Solid's gameplay grew stale the moment people got a hold of Splinter Cell and MGS3 suffered because of it regardless of the fact that it was a superior game to MGS2.
When Prince of Persia comes out this year, reviewers will not be hoping it plays like the old Prince of Persia games, but will have hoped it evolves past Assassin's Creed's new innovations, otherwise it will feel old.