Hiku said:
SMT 3 is hard, in that it's unforgiving. If you decide to go for a certain build at some point, you can easily screw yourself over from ever achieving it by chosing to forget one of the main characters moves earlier in the game, such as the Focus skill (for a physical damage build) you meantioned earlier. Once you forget them, you can never re-learn them again. And while a move may feel like it's not useful and just a waste of a slot early on in the game, it may become much more useful later on.
I have 3 main pieces of advice.
- Always keep the first Pixie you meet in the game. You are allowed to evolve her, and if I recall correctly even fuse her with other monsters, as long as you remember which one she was fused into. But I only evolved her, never fused her. I actually didn't know I was supposed to keep her until the end either. I just happened to do it because I liked her.
- Look up info on what kind of build you'd like to have for your main character by the end of the game. Do this as early as possible, even if it doesn't make sense to you at this point, just so you won't forget any of the neccesary skills for the builds. I'm not sure if there's anything wrong with a Wizard build, but some of the strongest skills in the game are Physical (a couple of Almighty physical attacks for example), and Focus is very important for that build. You'll also be able to unlock a very powerful skill called Pierce by the end of the game, that makes all your attacks ignore attribute resistances.
- There are different endings to the game. And if those interest you (one of the paths allow you to learn the Pierce skill mentioned above, and unlocks a new/true final boss), find out how to trigger the points and "flags" towards each ending. Each ending requires a certain amount of points before you can activate the "flag". The flag is a decision you make that will lock you into that path/ending, and make it impossible for you to get any of the other endings. If no flags are triggered by the time you reach the final boss, you'll get the ending that you had the most points toward. It's possible to reach the final dungeon without locking yourself into any of the endings. This will allow you more time to decide, or an opportunity to more easily see all the endings you want to see without having to replay the whole game again. Just a portion of the final dungeon.
A few not as important pieces of advice.
- If you're having trouble with a boss, the answer might very well be related to a buff/debuff. - As in other SMT games, you can some times get Fusion accidents that result in a completely different Persona. Some times quite stronger that you normally could create. This can occur during full moons. - When it comes to fusion, there are certain skills that can't be passed on to another Persona. But there are also skills that simply appear very very rarely wheny ou check the Fusion preview. I once previewed and canceled a Persona for over an hour (my final Persona in the game) and one skill that I wanted only appeared on it twice in two hours of mashing preview and cancel.
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Since everyone says to go physical, I think I'll go with that. Do you have any recommended moveset, as well as how I should organise my stats? For IV, I went 3-2 Magic and Agility.
Is Pixie's evolution good, or is it better to fuse her? My only issue with only evolving her is that I like my demons to have at least one move from each of the for elements, which was impossible to achieve in IV without fusing.
Is it not like IV where you can customize exactly which moves your fused demons will get?
Thank you so much for this! Truly very helpful!