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Forums - Nintendo Discussion - Help Spemanig Play - Shin Megami Tensei III: Nocturne!

Buffs/debuffs are your friend. You'll probably find that out early on in the game. Also fusion is important. The same things from IV pretty much apply here. Also when you're about to level up, equip the magatama (?) that is moving to obtain a skill. Otherwise you'll be leveling up without gaining new skills.



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Nocturne isn't a lot harder than SMT IV. In fact the main series isn't as hard as people say (can't speak for SMT II since that's the one I have yet to play!).

Talking here is a bit different, you have to give demons stuff and they might join you. Sometimes they might ask you a thing or two but it's way more simple than in other games from the series.

Play it like you did with SMT IV and you will be fine. There is a certain boss at the beggining that is sort of a "begginer's trap". Let us know if you where able to beat it in the first try!



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Mirson said:

Buffs/debuffs are your friend. You'll probably find that out early on in the game. Also fusion is important. The same things from IV pretty much apply here. Also when you're about to level up, equip the magatama (?) that is moving to obtain a skill. Otherwise you'll be leveling up without gaining new skills.


In IV, I leveled up my MC to basically be a mage, but I've read that that's a really bad idea in this game, which I literally can't wrap my head around lol.

The Magatama? Is that a weapon or something? What does it do?

I also read that I should keep Pixie, and keep a move called Focus.



Anfebious said:
Nocturne isn't a lot harder than SMT IV. In fact the main series isn't as hard as people say (can't speak for SMT II since that's the one I have yet to play!).

Talking here is a bit different, you have to give demons stuff and they might join you. Sometimes they might ask you a thing or two but it's way more simple than in other games from the series.

Play it like you did with SMT IV and you will be fine. There is a certain boss at the beggining that is sort of a "begginer's trap". Let us know if you where able to beat it in the first try!


Yeah. IV was tough, but if definitely wasn't insurmountable, and there were only really a few bosses, primerily the two at the end, that kind of had their way with me.

Is the "beginner's trap" more of a SMT beginner's trap, or a SMT3 specific beginner's trap?



spemanig said:
Anfebious said:
Nocturne isn't a lot harder than SMT IV. In fact the main series isn't as hard as people say (can't speak for SMT II since that's the one I have yet to play!).

Talking here is a bit different, you have to give demons stuff and they might join you. Sometimes they might ask you a thing or two but it's way more simple than in other games from the series.

Play it like you did with SMT IV and you will be fine. There is a certain boss at the beggining that is sort of a "begginer's trap". Let us know if you where able to beat it in the first try!


Yeah. IV was tough, but if definitely wasn't insurmountable, and there were only really a few bosses, primerily the two at the end, that kind of had their way with me.

Is the "beginner's trap" more of a SMT beginner's trap, or a SMT3 specific beginner's trap?

An SMT begginer's trap so you will probably be able to beat him without much trouble. The key in these games are buffs and debuffs and exploiting the weakness system! Once you get the hang of it it's quite simple!

Also this game has a lot of endings, and one of them is very cool to do (although a bit hard). Check a guide to see how to unlock them!



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Anfebious said:

An SMT begginer's trap so you will probably be able to beat him without much trouble. The key in these games are buffs and debuffs and exploiting the weakness system! Once you get the hang of it it's quite simple!

Also this game has a lot of endings, and one of them is very cool to do (although a bit hard). Check a guide to see how to unlock them!


I feel like checking a guide will spoil things for me lol so I think I'll just try to play as honestly as I can and kind of go with the flow. I just hope that this "hard to get" ending isn't because of 11 hours of filler sidequests like in IV.

I keep reading that my MC should be physical. When I was researching SMT IV, I read that it was a bad idea to have a mixed (both mage and brute) MC. Is that true? I really don't want to lose out on the extra turns, as they were so useful in IV.



spemanig said:
Anfebious said:

An SMT begginer's trap so you will probably be able to beat him without much trouble. The key in these games are buffs and debuffs and exploiting the weakness system! Once you get the hang of it it's quite simple!

Also this game has a lot of endings, and one of them is very cool to do (although a bit hard). Check a guide to see how to unlock them!


I feel like checking a guide will spoil things for me lol so I think I'll just try to play as honestly as I can and kind of go with the flow. I just hope that this "hard to get" ending isn't because of 11 hours of filler sidequests like in IV.

I keep reading that my MC should be physical. When I was researching SMT IV, I read that it was a bad idea to have a mixed (both mage and brute) MC. Is that true? I really don't want to lose out on the extra turns, as they were so useful in IV.

On this game is better to do your protagonist with full physical!  Your demons can take care of the elemental attacks. There is a skill at the beggining of the game called lunge that I used for the whole game. I would use concentrate+lunge and hit for big damage!

Going with the flow is the best way to go. But... just so you know (without spoiling anything) there is a certain dungeon that will help you get the ending I talk about. It's no filler sidequest like IV, instead it's a far more interesting thing to do.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Anfebious said:

On this game is better to do your protagonist with full physical!  Your demons can take care of the elemental attacks. There is a skill at the beggining of the game called lunge that I used for the whole game. I would use concentrate+lunge and hit for big damage!

Going with the flow is the best way to go. But... just so you know (without spoiling anything) there is a certain dungeon that will help you get the ending I talk about. It's no filler sidequest like IV, instead it's a far more interesting thing to do.


Is that dungeon exclusive to the version of the game with Dante? Because I actually don't know if I have that version or not, so I might not have access to it. I actually have read, pretty much everywhere, about how important it is to do this particular dungeon that starts with an A before you face the final dungeon, but I assumed it was because it was a good place to grind without being boring. Is that the one you're talking about?



Hiku said:

SMT 3 is hard, in that it's unforgiving.
If you decide to go for a certain build at some point, you can easily screw yourself over from ever achieving it by chosing to forget one of the main characters moves earlier in the game, such as the Focus skill (for a physical damage build) you meantioned earlier.
Once you forget them, you can never re-learn them again. And while a move may feel like it's not useful and just a waste of a slot early on in the game, it may become much more useful later on.

I have 3 main pieces of advice.

- Always keep the first Pixie you meet in the game. You are allowed to evolve her, and if I recall correctly even fuse her with other monsters, as long as you remember which one she was fused into. But I only evolved her, never fused her. I actually didn't know I was supposed to keep her until the end either. I just happened to do it because I liked her.

- Look up info on what kind of build you'd like to have for your main character by the end of the game. Do this as early as possible, even if it doesn't make sense to you at this point, just so you won't forget any of the neccesary skills for the builds. I'm not sure if there's anything wrong with a Wizard build, but some of the strongest skills in the game are Physical (a couple of Almighty physical attacks for example), and Focus is very important for that build.
You'll also be able to unlock a very powerful skill called Pierce by the end of the game, that makes all your attacks ignore attribute resistances.

- There are different endings to the game. And if those interest you (one of the paths allow you to learn the Pierce skill mentioned above, and unlocks a new/true final boss), find out how to trigger the points and "flags" towards each ending. Each ending requires a certain amount of points before you can activate the "flag". The flag is a decision you make that will lock you into that path/ending, and make it impossible for you to get any of the other endings. If no flags are triggered by the time you reach the final boss, you'll get the ending that you had the most points toward.
It's possible to reach the final dungeon without locking yourself into any of the endings. This will allow you more time to decide, or an opportunity to more easily see all the endings you want to see without having to replay the whole game again. Just a portion of the final dungeon.


A few not as important pieces of advice.

- If you're having trouble with a boss, the answer might very well be related to a buff/debuff.
- As in other SMT games, you can some times get Fusion accidents that result in a completely different Persona. Some times quite stronger that you normally could create. This can occur during full moons.
- When it comes to fusion, there are certain skills that can't be passed on to another Persona. But there are also skills that simply appear very very rarely wheny ou check the Fusion preview. I once previewed and canceled a Persona for over an hour (my final Persona in the game) and one skill that I wanted only appeared on it twice in two hours of mashing preview and cancel.


Since everyone says to go physical, I think I'll go with that. Do you have any recommended moveset, as well as how I should organise my stats? For IV, I went 3-2 Magic and Agility.

Is Pixie's evolution good, or is it better to fuse her? My only issue with only evolving her is that I like my demons to have at least one move from each of the for elements, which was impossible to achieve in IV without fusing.

Is it not like IV where you can customize exactly which moves your fused demons will get?

Thank you so much for this! Truly very helpful!



spemanig said:
Anfebious said:

On this game is better to do your protagonist with full physical!  Your demons can take care of the elemental attacks. There is a skill at the beggining of the game called lunge that I used for the whole game. I would use concentrate+lunge and hit for big damage!

Going with the flow is the best way to go. But... just so you know (without spoiling anything) there is a certain dungeon that will help you get the ending I talk about. It's no filler sidequest like IV, instead it's a far more interesting thing to do.


Is that dungeon exclusive to the version of the game with Dante? Because I actually don't know if I have that version or not, so I might not have access to it. I actually have read, pretty much everywhere, about how important it is to do this particular dungeon that starts with an A before you face the final dungeon, but I assumed it was because it was a good place to grind without being boring. Is that the one you're talking about?

You have it if you own the North American version. And yes, you have to do it before entering the final dungeon and yes it sarts with an A! It's hard but it's worth it!



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"