By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - AMD APUs see significant performance gains from DirectX 12

etking said:

The X1 already uses a mantle-like programming interface so there will be no performance-boost at all. Mantle is still faster and more efficient than DX12 according to recent tests. The concept of mantle and the ideas behind DX12 directly come from the X1 programming interface which already has most of these enhancements.


Bingo!  Both the PS4 and X1 have have Mantle-like API's.  



Around the Network

Yes it could. In all games where CPU is the bottleneck. How many of those are there again? Oh yeah, none.

That's of course completely ignoring that the X1 is currently working with an API that is at least as close to the hardware as DX12 is. Meaning the effect of DX on X1 would be about zero.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Changed title to "AMD APUs see significant performance gains from DirectX 12" and moved the thread to the PC section.

This very well might have impacts on the Xbox One but that isnt elaborated on in the OP and it certainly isnt mentioned in the article. If you would like to expand on that point then please do so in OP, in which case i can move it back to the MS section.

Thanks.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|

Even direct X 20 exist it never ever able to defeat low API and optimization, Xbox One should have use this instead depending on Direct X API.



Kinda off topic but when I consider how:

PS4 and XBO are outdated yet the main focus for game development. (PC gets ports again. I know newgen is basically PC tech)
DirectX 12 and mantle help CPUs alot
We finally get good multicore support.


How are the chances that a CPU that handled PS360 games ported to PC (Skyrim, SleepingDogs etc) with 25-33fps will be able to play new gen titles with okayish framerate (30fps)?

Should a Intel C2Q q9300/q6600 or AMD AthlonII X4 640/Phenom X4 945 be fine for the most part?
I mean a C2Q q9300 dropped had problems keeping the framerate at 30fps in skyrim but a Intel C2D E8400 never had that problem. Skyrim never made use of the 4 cores and profited from the C2D's higher clock speed (C2D=2x3.0 vs C2Q=4x2.5)



Around the Network

Will DX12 prove to be the answer to all these recently released god awfully optimised console ports?



Panama said:
Will DX12 prove to be the answer to all these recently released god awfully optimised console ports?

did they really awful? i am sure most of developer especialy 3rd party developer is too lazy utilize low level API, and it's a fact that most games engine was build for many platform and that is not optimize for one platform and hold back the optimization.



Once again, since both X1 and PS4 use a mantle-like API instead of DX12, they will not benefit at all. Mantle is already faster than DX12.



etking said:

Once again, since both X1 and PS4 use a mantle-like API instead of DX12, they will not benefit at all. Mantle is already faster than DX12.

yup, and even console API can be lower then mantle.



When AMD will adopt DDR4 RAM, the GPU side of those APU's will really give Intel a hard time.