900 or 1080, doesn't matter in this case, because it's almost sure to be bugged at launch.
must-have-list for platforms i don't own yet:
WiiU: Donkey Kong
XBone: Dead Rising 3, Ryse
900 or 1080, doesn't matter in this case, because it's almost sure to be bugged at launch.
must-have-list for platforms i don't own yet:
WiiU: Donkey Kong
XBone: Dead Rising 3, Ryse
Zekkyou said: I'm impressed they've hit 1080p on the PS4. Assuming it runs at a stable 30fps, i'd say it's by far the most impressive technical showing from any 3rd party on consoles thus far. They've obviously put a lot of effort into both version. I'm looking forward to not being able to run it properly on my PC :D |
Considering this is the same team that managed to put The Witcher 2 on such and old console as it was the 360 back in 2012, without compromising the core aspects of the game and maintaining an stable framerrate and good graphics, nothing should surprise you :P
I did not expect this but I commend them for lowering the graphics to achieve a crisp 1080p.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
I think they swaped the X1, PS4 paper in front of the screen.
Any way, people should start doing this exercise and trying to find which version each one are.
Expect a lot of vegetation background shotouts for DF article...
Wright said:
|
Yeah, they're an incredibly skilled studio. It's amazing how cost effective they are too.
I need this game in my life :p
Not surprised PS4 will be slightly ahead of Xbone or that they both lack behind PC.
Should look great on all 3 platforms.
ethomaz said: Expected. Xbone version showed was 900p at E3. |
Final build running 9 months before release?
What have they been doing this whole time?
WOO!
That's good news. That's pretty impressive considering the scope of this game.
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