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Forums - Sony Discussion - My estimated specs of the PlayStation 5

ParryWinkle said:
Too early too tell but dat ram seems wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy toooo high. The standard for now is what, 8GB of ram? I have 6GB and I do not have any problems. At most, next gen will have maybe 16GB

360 has 512mb ... you realise in 5 years time 8GB will seem paltry right?



 

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Keep in mind the people saying that 64gb of ram would be insanely out of the question that if you were to show somebody the Specs of the X1/PS4 back in 2005/2006 they would have probably said the same thing about the 8gb in those, a lot will change in terms of PC specs in the next 5 years and for the first time in my history on VGchartz think Turkish is more or less at least in the ball park of being right here.

Would you imagine by 2019 that SSDs would be the standard btw Turkish? would be awesome to see a console with Megadrive/Snes era loading times again.



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You're assuming Moore's Law shrinking will continue. I don't see any evidence that companies other than Intel will successfully get past 22nm-class tech (aka "Samsung 20nm" and "TSMC 14nm", which are misleadingly named)

Even what's on the roadmap for the other foundries doesn't make any cost savings via reduced density. The demand is all about reduced power consumption for mobile form factors. These processes are not suitable for high performance chips like PCs and game consoles.

In 2019, we will not have seen sufficient progress to get 16 CPU cores in a console, unless they are inferior to the current cores. There's only one performance CPU company left in the world, and it doesn't have enough competition to make more than minor improvements from now. RAM pricing won't have come down enough to make 64GB feasible. I expect 16 or 24. And graphics power consumption won't have come down enough to put a chip in that's both 4K and 60fps, never mind 90/120.



ganoncrotch said:

2005/2006 they would have probably said the same thing about the 8gb in those,

Not at all. Remember that's 8GB for both CPU and GPU; in 2006, gaming PCs had 2GB or even 4GB of RAM and 1GB of GPU memory. They could reasonably have forecasted that 4-8GB for the CPU and 1-2GB for the GPU would be needed.



PS5's power level will be over 9,000.



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I know nothing about tech, but wouldn't that consume too much electricity?



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Seece said:
ParryWinkle said:
Too early too tell but dat ram seems wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy toooo high. The standard for now is what, 8GB of ram? I have 6GB and I do not have any problems. At most, next gen will have maybe 16GB

360 has 512mb ... you realise in 5 years time 8GB will seem paltry right?

ParryWinkle is right. 128 seems overly high.

Things are not moving as fast as what they use to. Also the landscape of console and PC gaming has completely changed.

Theres a higher focus on efficiency from all manufacturers, and considering that both Sony and MS have gone with a traditional pc setup....i dont see pc hardware advancing as fast.

Also ram requirements have not really gone up in the last 6-7 years. My 8 gigs should do fine for the next couple of years as well considering the lacklustre hardware in the next gen consoles.

That being said things can change.



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Soleron said:
ganoncrotch said:

2005/2006 they would have probably said the same thing about the 8gb in those,

Not at all. Remember that's 8GB for both CPU and GPU; in 2006, gaming PCs had 2GB or even 4GB of RAM and 1GB of GPU memory. They could reasonably have forecasted that 4-8GB for the CPU and 1-2GB for the GPU would be needed.


Exactly! Back in 2006/07 gamers already had 2 - 4gb of ram. Now the most common setup would probably be 8. Thats just double.

If i were to guess, I would say the PS5 will have a combined memory pool of 16-32gb. And 32 is probably a bit too optimistic.



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Soleron said:

You're assuming Moore's Law shrinking will continue. I don't see any evidence that companies other than Intel will successfully get past 22nm-class tech (aka "Samsung 20nm" and "TSMC 14nm", which are misleadingly named)

Even what's on the roadmap for the other foundries doesn't make any cost savings via reduced density. The demand is all about reduced power consumption for mobile form factors. These processes are not suitable for high performance chips like PCs and game consoles.

In 2019, we will not have seen sufficient progress to get 16 CPU cores in a console, unless they are inferior to the current cores. There's only one performance CPU company left in the world, and it doesn't have enough competition to make more than minor improvements from now. RAM pricing won't have come down enough to make 64GB feasible. I expect 16 or 24. And graphics power consumption won't have come down enough to put a chip in that's both 4K and 60fps, never mind 90/120.

I think most people are completely unware of any of this.



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 PS3 was ~300-400, PS4 is 1.95TFLOP so 5x increase


First off, the PS4 has 1.84 TFlops of GPU compute power, secondly, the PS3 only has a GPU with 228 Gflops (0.0228 Tflops), so the PS4's GPU is actually an x8 increase over the PS3.  

Also, what is sort of funny is the fact that the PS4's CPU, while being much simpler to program for, is actually less powerfull than the PS3's Cell Processor.