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Eiji Aonuma wants the next Zelda to provide “a unique experience that is beyond your expectations”

Forums - Nintendo Discussion - Eiji Aonuma wants the next Zelda to provide “a unique experience that is beyond your expectations”

Scisca said:
Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.


@Bold - BS! NSMBU is selling like crazy and is in no way rejected. It's the Wii U that's rejected and the game is suffering from it.

 

When it comes to me, another cartoony Zelda will be a huge disappointment. I want a TP-like Zelda. I want something like that E3 demo. There already is WW HD on Wii U, now give us something that helped Wii become what it became.


Me too. It's a shame Aonuma hates us Zelda fans that prefer this. He also hated the SpaceWorld demo and the Zelda U E3 demo. The man will add nothing to Zelda but more niche artstyles and gimmicks. What is even more sad is that they were planning on releasing an HD version of Twilight Princess but scrapped it due to Aonuma favoring Wind Waker's artstyle.

NEVER FORGET!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

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Scisca said:
Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.


@Bold - BS! NSMBU is selling like crazy and is in no way rejected. It's the Wii U that's rejected and the game is suffering from it.

 

When it comes to me, another cartoony Zelda will be a huge disappointment. I want a TP-like Zelda. I want something like that E3 demo. There already is WW HD on Wii U, now give us something that helped Wii become what it became.


Me too. It's a shame Aonuma hates us Zelda fans that prefer this. He also hated the SpaceWorld demo and the Zelda U E3 demo. The man will add nothing to Zelda but more niche artstyles and gimmicks. What is even more sad is that they were planning on releasing an HD version of Twilight Princess but scrapped it due to Aonuma favoring Wind Waker's artstyle.

NEVER FORGET!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

The big problem zelda has is thats been trying to cater to the japanese on its last installments, more than ever in order to prevent a series decline, but Japanese still reject it. So Nintendo has to move on and make the game to cater aesthetically to the west. Its ridiculous that they create a game based on Japanese tastes, when the game sells, by far, the worst in that region. Its OK to go Japabese on RPGs, or other games that are guaranteed to sell comparably if not better over there, but going Japanese on all your series will be financial suicide in the long term.



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trestres said:
The big problem zelda has is thats been trying to cater to the japanese on its last installments, more than ever in order to prevent a series decline, but Japanese still reject it. So Nintendo has to move on and make the game to cater aesthetically to the west. Its ridiculous that they create a game based on Japanese tastes, when the game sells, by far, the worst in that region. Its OK to go Japabese on RPGs, or other games that are guaranteed to sell comparably if not better over there, but going Japanese on all your series will be financial suicide in the long term.


I noticed this in Skyward Sword with the story of that game using tired anime cliches.  That camp gay villian for example...



I want a Zelda 4-Swords that is as fun as Super Mario 3D World

I have never been much interested in Zelda 4-Swords, but Super Mario 3D World has made me a believer in 4-player shared screen games that don't have to be monotonous grindy action-rpg.



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Trunkin said:

IMO TLOZ has been at a kind of standstill since OOT(majoras mask excepted). Retelling the same storyline, reusing many of the same items, still not adding voiceacting. As a series, its always been formulaic, but I think it may be just a bit too much so, these days. I agree that they need to find a way to freshen it up a bit.

How about a game where Ganon has already taken over the world? Like if the hero of time was reborn too late, or something. The entire land of Hyrule could be sundered, giving it a completely new and unfamiliar overworld. Zelda and all other threats to his reign would have been long dealt with. The world could be devoid of color and life. Zelda wouldn't entirely lose her place in the plotline, though. She'd have ascended to legend, and, through hidden messages in dungeons and overworlds, and tales gleaned from the townsfolk, she could get plenty of characterization, and also take the place of Navi. Link in this game could be tasked with discovering the secrets left behind by Zelda, and gradually restoring the world before facing ganon and attempting to end his reign of terror.

Unlike previous Zelda games, it'd start out dark, grim, and hopeless, but gradually, as a direct result of the players actions, become more colorful and optomistic.. Looking back, and seeing how far not just link, but the the whole world, has come would create an unprecedented sense of player accomplishment and empowerment come the final battle.

Hell, I'd play it.


so basically okami.. :p
(it really DOES out-zelda zelda ^^)



Mr Khan said:

Sounds like a Skyward Sword/Majora's Mask hybrid, which is what i've been saying (Mask had the most dynamic overworld, Skyward Sword had the combat. The breaking shields, i think, were a means to force you to not over-rely on blocking, as the enemies had mad blocking power too and fights could take forever that way).

SS didn't have the combat. It was fundamentally flawed with its enemies that knew what you were going to do and they blocked you like mad instead of being aggressive on their own. It killed the dynamics of most battles. SS is a pretty good example of what it shouldn't be like.



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Dv8thwonder said:

Me too. It's a shame Aonuma hates us Zelda fans that prefer this. He also hated the SpaceWorld demo and the Zelda U E3 demo. The man will add nothing to Zelda but more niche artstyles and gimmicks. What is even more sad is that they were planning on releasing an HD version of Twilight Princess but scrapped it due to Aonuma favoring Wind Waker's artstyle.

NEVER FORGET!

Bold: I highly doubt that, because as the leader of everything Zelda nowadays he's responsible for those things. If he didn't want those things to be shown (or made in the first place) they wouldn't have been.

Italic: That's untrue.



Trunkin said:

IMO TLOZ has been at a kind of standstill since OOT(majoras mask excepted). Retelling the same storyline (not exactly, at least lore-wise; skyward sword was also deviant story-wise), reusing many of the same items(fair point), still not adding voiceacting(I'd rather they wait and do it right than to give bad voice-acting by rushing it). As a series, its always been formulaic, but I think it may be just a bit too much so, these days. I agree that they need to find a way to freshen it up a bit (Agreed).

How about a game where Ganon has already taken over the world? (That's pretty much the original TLoZ, Ganon invaded Hyrule and stole the Triforce of Power, everythings pretty desolate and destroyed. ) Like if the hero of time (Not all links are the "hero of time") was reborn too late, or something. The entire land of Hyrule could be sundered, giving it a completely new and unfamiliar overworld. Zelda and all other threats to his reign would have been long dealt with. The world could be devoid of color and life. Zelda wouldn't entirely lose her place in the plotline, though. She'd have ascended to legend, and, through hidden messages in dungeons and overworlds, and tales gleaned from the townsfolk, she could get plenty of characterization, and also take the place of Navi. Link in this game could be tasked with discovering the secrets left behind by Zelda, and gradually restoring the world before facing ganon and attempting to end his reign of terror. 

Unlike previous Zelda games, it'd start out dark, grim, and hopeless, but gradually, as a direct result of the players actions, become more colorful and optomistic.. Looking back, and seeing how far not just link, but the the whole world, has come would create an unprecedented sense of player accomplishment and empowerment come the final battle.

Hell, I'd play it.

Basically, you want a game with TLoZ setting.  I think that could work in the "link fails" timeline. 



My expectations are:

- engaging cutscenes in par with Last of Us
- Graphical fidelity on par with Crysis 2
- Hyrulian is spoken with actual voices in game.