Somini said: Why this exact number? Is it to emulate PS3 games via Gaikai later or something? |
It's specifically said for "background tasks" at the E3 slide so I'll assume that it was just reserved for the OS.
Somini said: Why this exact number? Is it to emulate PS3 games via Gaikai later or something? |
It's specifically said for "background tasks" at the E3 slide so I'll assume that it was just reserved for the OS.
PS4 have a ARM processor for background tasks... it needs RAM to works... so 256MB DDR3 is for it.
the-pi-guy said:
No. Why, what number would you prefer? |
No preference lol. I was just wondering if there something more to this number.
If this is dedicated to just doing OS tasks and other things then taking up ONLY 256MB is insanity I tell you. I repeat it's insanity if this is true.
Edit: What's even more insane is that the WII U uses 1GB reserved just for it's OS.
http://mynintendonews.com/2013/09/21/shinen-claims-its-not-the-hardwares-fault-if-devs-cant-create-good-looking-wii-u-games/
The ARM co-processor was a well know feature. No secret sauce here. It's jus bigger than I thought.
On the side note: ARM is the future. A have a friend that works at Google, he belives the next generation will be ARM like CPUs. Much more performance for less power.
RenCutypoison said:
I wouldn't have taken the risk |
Well you see that's why I didn't say it was gospel. I think it was mentioned in the vita thread in around july, because the way in which J+D was so closely tailored to the PS2's hardware including the old PS1 chips was one reason cited why the HD collection on vita was a pretty poor port by all accounts. That said I suppose its still possible, bearing in mind that until PS3, I can't think of a console which initially had built-in BC which was later removed
Kongfucius said:
Well you see that's why I didn't say it was gospel. I think it was mentioned in the vita thread in around july, because the way in which J+D was so closely tailored to the PS2's hardware including the old PS1 chips was one reason cited why the HD collection on vita was a pretty poor port by all accounts. That said I suppose its still possible, bearing in mind that until PS3, I can't think of a console which initially had built-in BC which was later removed |
If I remember old interviews Naughty Dogs used the PS1 hardware in the PS2 as a secondary processor and was used more specifically to compute dynamically the lighting of the polygons (which polygon to light I think). That's why this game had the higher number in-time polygons on PS2 (10 million/sec I reckon) and had decent lighting.
So that's why PS1 hardware CPU was always (in some different ways later) inside the PS2.
They were already Naughty at ND, they even cheated with available hardware!
fatslob-:O said: http://www.tomshardware.com/news/playstation-4-repair-guide-ps4-teardown-ifixit,25093.html Well that was mind blowing. Secret sauce confirmed here ? |
After listing at the top the Samsung memory 512 MB x16 followed by the other memory types , they list near the bottom another 512Mb Samsung GDDR5 is that a mistake .
Research shows Video games help make you smarter, so why am I an idiot
mjk45 said:
After listing the 8 gig Samsung memory and the other memory types , they list at the bottom another 512Mb Samsung GDDR5 is that a mistake . |
What are you talking about. That 512mb(32MB) is flash memory not GDDR5. =|
There are 32MB Flash memory too for what I don't know yet
The OS didn't run over the 256MB DDR3... this RAM is used only for the background tasks made by the ARM processor.