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Forums - Gaming Discussion - Residet Evil: Umbrella Chronicles update


Philanthropist, a blogger form metalgearsolid.org forum update RE: UC from a germany magazine:

http://www.metalgearsolid.org/forum/viewtopic.php?t=19331&highlight=

Introduction:

The truth behind the dismantlement of the umbrella corporation, that's what "Resident Evil: The Umbrelly Chronicles" is all about. The playable translation did came as a surprise though. As the lights truned back on, after the one and a half minutes long trailer, every reporter in the room seemed to have the same question mark floating above their heads: "A Lightgun-Shooter??"

- "What we're trying to do with "The Umbrella Chronicles" is to concentrate on the shooter aspect of the Resident Evil franchise, and to intensify it." says the producer Masachika Kawata.

- Just like a lightgun-shooter, the game is leading you through the whole experience automatically on rails. All you have to do is to aim at the screen in first person view and press "B" to shoot.

- "This in not a continuation but a whole new concept." says Kawata.

- The game can be viewed as a sightseeing-tour, where you'll get to visit all the old, famous places from the Resident Evil franchise history. The mansion from the first one, the police station from the second, as well as the elegant train from "Zero", just to mention some of them.

- Almost half of the game takes place at those recycled scenes, from Resident Evil Zero to 1, 2 and 3. The other half leads you ultimately to the stronghold of the enemy/company.

- The 3D environments will be rendered in real time, and can be, in terms of quality, compared with the Game-Cube titles.

- You'll get to choose from multible characters to play with. I.a. Rebecca Chambers, Billy Coen, Chris Redfield, Jill Valentine and Carlos Oliviera. Though Wesker will appear as well, he wasn't confirmed as being also playable, but maybe.. .

- Like in most lightgun-shooter's, you will take on the game as a duo. The teams are divided to Chris and Jill, Rebeccas and Billy and Jill and Carlos. Though there won't be much interaction between characters. Sometimes you'll get to hear things from them like "Let's look for survivors!" but that's about it. You might get the chance to play it in co-op, but it's not confirmed in the magazine.

- The demo they played was only in single player mode.

- The 20 minutes gameplay they experienced were all out action. No horror moments. A constant shootout with killing Zombies, Crows and Dogs. The camera was tilting very fast from one direction to another, focusing on the enemies that were closing in. There was a lot of blood on the screen, especially when you got bitten.

- To reload your weapon, you have to tilt the remote quickle down. The amount of ammunation is displayed >around< the crosshair.

- Besides the usual pistol, shotgun and mg combination. Capcom is also promising to bring back most of the old famous weapons like the rocket and grenade launcher. Nothing about new weapons were mentioned in the article.

- There will be quick time events where you'll need to push a certain button to counter an surprise attack. In that moment the camera switches back and you'll get to see both characters models doing whatever they do to fight back.

- You can also manipulate the camera to a certain level. You can tilt the view around with the nunchuck, that way you get to spot objects like ammunition, health or weapons. Most of them are hidden in or behind other objects which you will need to shoot to uncover them. You pick them up with the A button.

- There will be things you can destroy, like doors, windows and furniture. You can also shoot down paintings (you heard right!) as well as shoot out the lights.

- The crimson-head zombies will also appear. As well as some of the giant mutated bosses like the snake. All for the sake of action and splatter.


Well, that was basically the whole article. Pretty lame actually. Luckily I didn't waste money for that.

There's also a small interview with Kawata. Nothing really special though. He's asked why he chose to develope for the Wii..? : "Because of the opportunities with the controller, it's a wonderful machine, and just perfect for "the umb. chronicles."

Why did you ignore Code Veronica X..? : "We chose to only implement Zero, 1, 2 and 3, since that's where the Umbrella Corp. is mostly represented. We wan't to focus on the history of Umbrella."

The Resident Evil lightgun-shooters aren't the most successful titles of the franchise, why another one..? : "We played with different ideas during developement, but eventually decided to go first person view. Since we wanted to concentrate more on the action and the shooting, and less on the movement, we found that perspective as the best choice.

Will there ever be another Resident Evil in the old style on the Wii..? : "We haven't decided on that yet. We think a lot about the future of the franchise, and the best ways to keep on telling its stories."

 

 



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Sounds like they decided to make that kind of game to take advantage of the Wii's controls or it was the easiest way to do it without putting much thought into it. Maybe it might be good... I have my doubts... I'll wait for Resident Evil 5 :)



I have doubts too, but I've heard good things from previewers so I will check it out.



Thanks to Blacksaber for the sig!