I think many people may be missing the overall point of why stuff like this gets pointed out. After E3 all you heard from Xbox fans for a couple months regarding what the Xbox One could do were how all of these games were running in 1080p at 60 fps and with astounding detail by pointing out the 150k poly count for the main character of Ryse. As of the last month or so, reality is setting in. Dead Rising 3 might end up being locked at 30fps and it's not impressive as far as individual details are concerned. Killer Instinct runs at 720p in order to maintain 60fps and that is another example of a game that is not impressive as far as technical visuals are concerned. Ryse is native 900p, will actually have nowhere near the poly count originally claimed, and there is some debate as to what its final framerate will be. You also have the rumblings around the internet now that Forza 5 might not look as impressive as some thought it would.
To make the sting even worse, apparently BF4 on either console doesn't look nearly as good as the PC version and there is a recent report that Watch Dogs will only run at 30fps on both consoles. Bottomline, as of right now next gen is not looking that impressive and if you were one of the many Xbox fans parading around the idea that these games were running at top resolution, top framerate, and definitely looking better than anything the competition had... it's probably time for you to start choking. Beyond that, there is really no reason to harp on these games so bad because visuals alone do not make the experience for many games. Killer Instinct doesn't need to run at 1080p to be fun. Dead Rising 3 doesn't need to run completely smooth to be a blast to blow up hordes of zombies. Ethomaz, I believe, is more or less pointing this out to the drones who took every little piece of MS PR BS and tried to use it as some kind of proof that Xbox One was graphically superior.