The puppeteer and now this! Damn, some games just get no love.
Soundwave said:
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Yeah, that's the obvious explanation, but I find no comfort in it. It's a sign that console gaming is further homogenizing on established franchises and large budgets.
For example, last time a major GTA release stormed the Chartz, 40k units was required to break into the NA top ten.
http://www.vgchartz.com/weekly/39572/USA/
The vacuum is sucking harder, and we're running out of air.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
orniletter said:
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I hope not, as then my response would only have made him more sad.
Regardless, I peeked at the numbers, and I have a few projections:
I think we can reasonably expect W101 to sell a further 10k between Europe+Japan over the next six weeks. Given how each of those regions have doubled their launch week sales after four additional weeks, I think 20k should be expected for America over the next six. That's 30k, bringing its total after the first week of November to about 75-80k. If it gets any kind of boost during the Holidays at all, it should manage 100k at retail by the end of the year.
I think those are reasonable expectations. If I was being optimistic, I would say 12k in Europe+Japan and 25k in America over the next six weeks; if I was being pessimistic, I would say 8k in Europe+Japan and 15k in America. Naturally, these projections are entirely dependent on the accuracy of VGChartz's tracking of the game; if we find out via NPD that it sold only 10k in the US during September, all bets are off.
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