Wright said:
^ There you have an example on which skill is needed, and there's just no other way through it. Atlus had to develop a patch for North America and release a "Very Easy" difficulty because "Easy" was too damn hard. These games are aimed for gamers who are up to the challenge. A game that is aimed to a minority must be a game done for a special type of gamer. And if there are different type of gamers, guess you could go back to the casual/hardcore category. |
You realize that the idea was created for ego and it has no meaning plus there are some phone games where it requires skill also.