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Chazore said:
JEMC said:
I think we can all agree that Ubisoft does mostly beautiful games... that are sometimes void of purpose or content.

But despite that it's one of the few developers that, even with Denuvo and forcing UPlay, still supports PC gaming with all their big titles and even some exclusives. There are a lot of publishers that could learn a thing or two from them.

What?.


We still have publishers releasing games on PC that don't come with horrible 4 layer DRm and parity crap. WHy should anyone have to learn and copy Ubisoft?.

I'd rather Ubisoft take all the notes from GoG, why doesn't everyone take all the pages from GoG?.

You like DRM free gaming right?. I know you're likely to make an argument supporting your previous point, but I'll say this here and now. I completely disagree with any counter-point, that anyone should ever learn from a company that called an entire userbase pirates, as well as enforcing 4 layers of DRM, forcing a parity, while asking for more hardware power.


Also I just checked GMG, the latest Creed game is actually cheaper there than on Ubisoift's own storefront, amazing glorious competition right there...

Having your own storefront and selling your own games there just leaves you with more breathing room to not reduce prices. 

Why are you comparing a publisher with a store? What kind of comparison is that?

Unless you mean CD Projekt, in which case I'll just tell you that they not only launch their games DRM free on GOG, but they also put them in stores like Steam that does have DRM. They may not like DRM, but they also care about business and aren't affraid of putting their games on a store that uses it.

But I don't have to defend Ubisoft from all the wrong things the they've done, which are a lot, only from what I said: "publishers could learn a thing or two from them", like:

1-Trying new IPs every new console generation, something that other publishers rarely do.

2-As a consequence of the above, having a diverse range of games that catter different genres, from FPSs to open world, racing, strategy, fighting, platform, etc.

3-The quick drop in price of their games.

4-Long term support of their games, even if at first they fail to succeed.

5-Launch most of their games on every platform and on every store, even if that means that you can buy their games for less on another store rather than on its own one. And nowadays they even do it with no delays between the console and PC versions.

 

Are they perfect? Of course not, but there's not a single publisher that is, and looking at what they do, they're certainly far from being the worst.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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JEMC said:

Why are you comparing a publisher with a store? What kind of comparison is that?

Unless you mean CD Projekt, in which case I'll just tell you that they not only launch their games DRM free on GOG, but they also put them in stores like Steam that does have DRM. They may not like DRM, but they also care about business and aren't affraid of putting their games on a store that uses it.

But I don't have to defend Ubisoft from all the wrong things the they've done, which are a lot, only from what I said: "publishers could learn a thing or two from them", like:

1-Trying new IPs every new console generation, something that other publishers rarely do.

2-As a consequence of the above, having a diverse range of games that catter different genres, from FPSs to open world, racing, strategy, fighting, platform, etc.

3-The quick drop in price of their games.

4-Long term support of their games, even if at first they fail to succeed.

5-Launch most of their games on every platform and on every store, even if that means that you can buy their games for less on another store rather than on its own one. And nowadays they even do it with no delays between the console and PC versions.

 

Are they perfect? Of course not, but there's not a single publisher that is, and looking at what they do, they're certainly far from being the worst.

Ubisoft own and run the store and publishing their own games. Trying to separate the two is woefully silly. That's like me trying to separate the Steam machine failure from Valve, because they happen to run a storefront. 

CDPR are the devs, CDP are the ones running the GoG store. Yes I am comparing one storefront to another, that's perfectly allowed, just like it is with Steam, run by Valve, who also happen to make games like Ubisoft and CDPR (the devs).

They also don't require your game run via another layer of DRM, unlike Ubisoft who does, even for older games like Creed II and Anno 2070

1. We've seen countless indie devs showing AAA devs that risks can be taken. Undertale is one such game that's done what modern AAA games completely avoid (If you've read into the game you'd know, but I'm not going to waste time explaining for someone who's bound to counterpoint right off the bat). We've even seen NT do something for the AA industry, which AAA devs again don't touch upon much at all (like Psychosis and it's effects on a person).

2. We already have publishers with multiple categories worth of game genres, nothing truly unique that only comes from Ubisoft, to make it absolutely must have for being noteworthy for the entire industry.  

3. I'll be keeping my eyes peeled on that latest Creed's standard edition to drop in price. I know it won't be anywhere near what Shadow of the TR dropped at, in 1-2 weeks time. I know how publishers operate, if it sells well "why drop the price"?. Ubisoft has full control of their own store, as does EA for theirs, and it either has to be a complete and utter disaster of a game to actively twist their arm into submission, to force an actual price drop, or it has to be close to a year later, not 1-2 weeks.

4. Long term support doesn't involve it being a primarily created GaaS game, which is why I pointed out my Creed 2 gamepad support issue, for a game that still lacks support for it years later, as do the limited Anno installs. Not really long-term support that makes me love Ubisoft. I've seen indie devs with far better support practices, like the devs behind Frostpunk and Two-point Hospital, one of which has added a mod into being baseline for their game (for ease of use reasons) and the other, deciding to release more content/DLC for free, without asking for more hoops to jump through.

Two games that released this year have done something for the community without asking for more money, both of which get regular patches (which are needed believe it or not for any game, so that is the norm and expected, not a *clap clap* "well done for your expected support"), meanwhile Ubisoft have multiple price gouging versions of their watered down AAA game, that asks for far, far more power on the PC side than console, yet looking hardly that much different, all while having a grind with MT's involved. The other two games don't even have that issue either, let alone no 4 layers of DRM, or needing two clients to run said game. 

5. We've been seeing devs already releasing on multiple client storefronts, GoG included. That is again, nothing truly only unique to Ubisoft to take notes from. They sell to Origin, Steam and other storefronts (besides the DRM free one, because why compete with a store that demands you put down the guns?), yet they require you run the game from the client you bought it from (like Steam), to which they require you to install their client and have that running as well. Hardly pro-consumer and clap worthy. I'd rather it be one storefront operation (not selling), no web based client in design (cough, Origin) and not require you to always be online (looking at most clients out there, besides Steam/GoG Galaxy. 

 

I put Ubisoft below the likes of EA, and EA does some shady shit. At least we're getting two C&C remasters, but with Ubisoft, we're seeing yet another exclusive stab at another dumbed down Anno title, likely to be extremely demanding for stupid reasons (like it was with the previous two creed games). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Ok, let's go by parts:

Chazore said:
JEMC said:

Why are you comparing a publisher with a store? What kind of comparison is that?

Unless you mean CD Projekt, in which case I'll just tell you that they not only launch their games DRM free on GOG, but they also put them in stores like Steam that does have DRM. They may not like DRM, but they also care about business and aren't affraid of putting their games on a store that uses it.

Ubisoft own and run the store and publishing their own games. Trying to separate the two is woefully silly. That's like me trying to separate the Steam machine failure from Valve, because they happen to run a storefront. 

CDPR are the devs, CDP are the ones running the GoG store. Yes I am comparing one storefront to another, that's perfectly allowed, just like it is with Steam, run by Valve, who also happen to make games like Ubisoft and CDPR (the devs).

They also don't require your game run via another layer of DRM, unlike Ubisoft who does, even for older games like Creed II and Anno 2070

You compared Ubisoft with GOG, not Uplay with GOG nor CD Projekt (if it doesn't have the Red moniker it's the publisher, it's that simple) to Ubisoft.

Now, is UPlay good? Of course not!, but I wasn't talking about their store but what do they do as game publishers. I don't want this discussion to become another comparison between stores.

And now, the different replies:

Chazore said:
JEMC said:

But I don't have to defend Ubisoft from all the wrong things the they've done, which are a lot, only from what I said: "publishers could learn a thing or two from them", like:

1-Trying new IPs every new console generation, something that other publishers rarely do.

1. We've seen countless indie devs showing AAA devs that risks can be taken. Undertale is one such game that's done what modern AAA games completely avoid (If you've read into the game you'd know, but I'm not going to waste time explaining for someone who's bound to counterpoint right off the bat). We've even seen NT do something for the AA industry, which AAA devs again don't touch upon much at all (like Psychosis and it's effects on a person).

I won't disagree that indie and AA developers that mostly publish their own games have proven time and time again that publishers can take more risks when it comes to videogames. Now tell me how many AAA publishers like Bethesda, Warner, EA, Microsoft, Take two, etc. take as many risks and try new IPs as Ubisoft. The rest of the publishers you don't mention, are the ones that could take a page from them.

Chazore said:
JEMC said:

2-As a consequence of the above, having a diverse range of games that catter different genres, from FPSs to open world, racing, strategy, fighting, platform, etc.

2. We already have publishers with multiple categories worth of game genres, nothing truly unique that only comes from Ubisoft, to make it absolutely must have for being noteworthy for the entire industry.  

Why do those have have to be unique? Because you say so? The thing is that, unique or not, they still publish games from several genres, something that not many publishers do.

Chazore said:
JEMC said:

3-The quick drop in price of their games.

3. I'll be keeping my eyes peeled on that latest Creed's standard edition to drop in price. I know it won't be anywhere near what Shadow of the TR dropped at, in 1-2 weeks time. I know how publishers operate, if it sells well "why drop the price"?. Ubisoft has full control of their own store, as does EA for theirs, and it either has to be a complete and utter disaster of a game to actively twist their arm into submission, to force an actual price drop, or it has to be close to a year later, not 1-2 weeks.

Well, of course Odyssey won't drop as much nor as soon as Shadow of the Tomb Raider or Fallout 76, but that's mostly because the former has been a success and the other two have been a big failure.

I could point out that AC Origins that launched a bit more than 1 year ago, has been on sale ten times on Steam since its launch despite selling very well, and the latest one was this Autumn sale with a 60% discount. Or that Far Cry 5, launched 8 months ago, has been on sale four times and up to 50% off, again despite selling very well.

Still, why don't we forget about game to game comparions and move it to how other publishers work, to see if they also put their games on sale, and with big discounts, as soon as Ubisoft does with theirs?

Chazore said:
JEMC said:

4-Long term support of their games, even if at first they fail to succeed.

5-Launch most of their games on every platform and on every store, even if that means that you can buy their games for less on another store rather than on its own one. And nowadays they even do it with no delays between the console and PC versions.

 

Are they perfect? Of course not, but there's not a single publisher that is, and looking at what they do, they're certainly far from being the worst.

4. Long term support doesn't involve it being a primarily created GaaS game, which is why I pointed out my Creed 2 gamepad support issue, for a game that still lacks support for it years later, as do the limited Anno installs. Not really long-term support that makes me love Ubisoft. I've seen indie devs with far better support practices, like the devs behind Frostpunk and Two-point Hospital, one of which has added a mod into being baseline for their game (for ease of use reasons) and the other, deciding to release more content/DLC for free, without asking for more hoops to jump through.

Two games that released this year have done something for the community without asking for more money, both of which get regular patches (which are needed believe it or not for any game, so that is the norm and expected, not a *clap clap* "well done for your expected support"), meanwhile Ubisoft have multiple price gouging versions of their watered down AAA game, that asks for far, far more power on the PC side than console, yet looking hardly that much different, all while having a grind with MT's involved. The other two games don't even have that issue either, let alone no 4 layers of DRM, or needing two clients to run said game. 

You had problems with the gamepad and AC2. I didn't and apparently Conina also didn't.

And why didn't you use CD Projekt again to prove you point about long term support with what they did with The Witcher 3? Why did you go with two recently launched small games, one of which the first of the devs, who may want to give a good impression to us to gain our trust and support?

But you know what? The "long term support" thing is entirely subjective, so there's no point arguing about it.

Chazore said:
JEMC said:

5-Launch most of their games on every platform and on every store, even if that means that you can buy their games for less on another store rather than on its own one. And nowadays they even do it with no delays between the console and PC versions.

 

Are they perfect? Of course not, but there's not a single publisher that is, and looking at what they do, they're certainly far from being the worst.

5. We've been seeing devs already releasing on multiple client storefronts, GoG included. That is again, nothing truly only unique to Ubisoft to take notes from. They sell to Origin, Steam and other storefronts (besides the DRM free one, because why compete with a store that demands you put down the guns?), yet they require you run the game from the client you bought it from (like Steam), to which they require you to install their client and have that running as well. Hardly pro-consumer and clap worthy. I'd rather it be one storefront operation (not selling), no web based client in design (cough, Origin) and not require you to always be online (looking at most clients out there, besides Steam/GoG Galaxy. 

 

I put Ubisoft below the likes of EA, and EA does some shady shit. At least we're getting two C&C remasters, but with Ubisoft, we're seeing yet another exclusive stab at another dumbed down Anno title, likely to be extremely demanding for stupid reasons (like it was with the previous two creed games). 

I didn't said that Ubi was unique, just that more publishers could learn from them. Neither EA nor Valve sells their games through GMG, Fanatical or the Humble Store, for example. But sure, let's focus on Ubi not having their newest games on GOG, becaue the old ones sure are.

 

By the way, one of these days you could lend me that crystal ball of yours to see the future, because while I haven't been able to find a single preview for Anno 1800, you already know that it will be dumbed down and demanding. It must be nice to see the future.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Chazore said:

They also don't require your game run via another layer of DRM, unlike Ubisoft who does, even for older games like Creed II and Anno 2070

Don't forget that uDontPlay is forced upon the user whether they like it or not, regardless of where you purchase the game like on Steam.
That kind of tactic legit shits me off. Hated it when Microsoft did it with Games for Windows Live! And I hate that Ubisoft pushes that same angle.

As an individual... I am not Anti-DRM. Steam is DRM that generally works and works well and doesn't get in the way.
But what I do hate is bullshit DRM... And Ubisoft is an expert at it to the point where I asked Steam to refund me a heap of Ubisoft games and remove those games from my library.



--::{PC Gaming Master Race}::--

JEMC said:

Ok, let's go by parts:

You compared Ubisoft with GOG, not Uplay with GOG nor CD Projekt (if it doesn't have the Red moniker it's the publisher, it's that simple) to Ubisoft.

Now, is UPlay good? Of course not!, but I wasn't talking about their store but what do they do as game publishers. I don't want this discussion to become another comparison between stores.

And now, the different replies:

I won't disagree that indie and AA developers that mostly publish their own games have proven time and time again that publishers can take more risks when it comes to videogames. Now tell me how many AAA publishers like Bethesda, Warner, EA, Microsoft, Take two, etc. take as many risks and try new IPs as Ubisoft. The rest of the publishers you don't mention, are the ones that could take a page from them.

Why do those have have to be unique? Because you say so? The thing is that, unique or not, they still publish games from several genres, something that not many publishers do.

Well, of course Odyssey won't drop as much nor as soon as Shadow of the Tomb Raider or Fallout 76, but that's mostly because the former has been a success and the other two have been a big failure.

I could point out that AC Origins that launched a bit more than 1 year ago, has been on sale ten times on Steam since its launch despite selling very well, and the latest one was this Autumn sale with a 60% discount. Or that Far Cry 5, launched 8 months ago, has been on sale four times and up to 50% off, again despite selling very well.

Still, why don't we forget about game to game comparions and move it to how other publishers work, to see if they also put their games on sale, and with big discounts, as soon as Ubisoft does with theirs?

You had problems with the gamepad and AC2. I didn't and apparently Conina also didn't.

And why didn't you use CD Projekt again to prove you point about long term support with what they did with The Witcher 3? Why did you go with two recently launched small games, one of which the first of the devs, who may want to give a good impression to us to gain our trust and support?

But you know what? The "long term support" thing is entirely subjective, so there's no point arguing about it.

I didn't said that Ubi was unique, just that more publishers could learn from them. Neither EA nor Valve sells their games through GMG, Fanatical or the Humble Store, for example. But sure, let's focus on Ubi not having their newest games on GOG, becaue the old ones sure are.

By the way, one of these days you could lend me that crystal ball of yours to see the future, because while I haven't been able to find a single preview for Anno 1800, you already know that it will be dumbed down and demanding. It must be nice to see the future.

Nearly exactly this, just as expected from the wisdom that's blessed you over the years JMEC ... 

Just a few additions though ...

In comparison to the other big publishers unlike Ubisoft, we have EA with their NFL, PGA Tour, NBA Live, and not too recently long ago the Madden NFL series stuck to being console only releases and then we have Take-Two Interactive with one of their biggest franchises which is Red Dead being a console only release. I do not look forward to debugging Bethesda old trash technology that they still use either in their games and there's no reason to give a shit about mods either since the vast majority of the reviews do not judge a game for it's potential extensions so it's a massive plus on Ubisoft's part that they just get their PC ports mostly right instead of having to deal with something only a hard core fan of the games would. Don't get me started on the Japanese publishers as well which are usually the worst of the bunch when it comes to PC support since they have a huge history of console only releases with their PC ports being terrible ... 

Out of all the PC publishers, Ubisoft is like one of the rays of light surrounded by cold darkness that are the other big or relatively mid sized publishers who's not so guilty for using outdated technology, release largely broken games and do several console only releases but sure I can accept that they are not perfect either going by their DRM record, however mod support or their store isn't going to change that one bit because as a publisher they've been one of the least offending so far ...

Not everyone can be like CD Projekt when it comes to PC support but Ubisoft is probably my second or third top most pick cutting through all the bias bullshit. I don't need to repeat this but Valve has been sorely disappointing since the start of this generation where they have yet to release a AAA game since Dota 2 ? 



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JEMC said: 

You compared Ubisoft with GOG, not Uplay with GOG nor CD Projekt (if it doesn't have the Red moniker it's the publisher, it's that simple) to Ubisoft.

Now, is UPlay good? Of course not!, but I wasn't talking about their store but what do they do as game publishers. I don't want this discussion to become another comparison between stores.

And now, the different replies:


I won't disagree that indie and AA developers that mostly publish their own games have proven time and time again that publishers can take more risks when it comes to videogames. Now tell me how many AAA publishers like Bethesda, Warner, EA, Microsoft, Take two, etc. take as many risks and try new IPs as Ubisoft. The rest of the publishers you don't mention, are the ones that could take a page from them.

Chazore said:

2. We already have publishers with multiple categories worth of game genres, nothing truly unique that only comes from Ubisoft, to make it absolutely must have for being noteworthy for the entire industry.  

Why do those have have to be unique? Because you say so? The thing is that, unique or not, they still publish games from several genres, something that not many publishers do.

Chazore said:

3. I'll be keeping my eyes peeled on that latest Creed's standard edition to drop in price. I know it won't be anywhere near what Shadow of the TR dropped at, in 1-2 weeks time. I know how publishers operate, if it sells well "why drop the price"?. Ubisoft has full control of their own store, as does EA for theirs, and it either has to be a complete and utter disaster of a game to actively twist their arm into submission, to force an actual price drop, or it has to be close to a year later, not 1-2 weeks.

Well, of course Odyssey won't drop as much nor as soon as Shadow of the Tomb Raider or Fallout 76, but that's mostly because the former has been a success and the other two have been a big failure.

I could point out that AC Origins that launched a bit more than 1 year ago, has been on sale ten times on Steam since its launch despite selling very well, and the latest one was this Autumn sale with a 60% discount. Or that Far Cry 5, launched 8 months ago, has been on sale four times and up to 50% off, again despite selling very well.

Still, why don't we forget about game to game comparions and move it to how other publishers work, to see if they also put their games on sale, and with big discounts, as soon as Ubisoft does with theirs?

Chazore said:

4. Long term support doesn't involve it being a primarily created GaaS game, which is why I pointed out my Creed 2 gamepad support issue, for a game that still lacks support for it years later, as do the limited Anno installs. Not really long-term support that makes me love Ubisoft. I've seen indie devs with far better support practices, like the devs behind Frostpunk and Two-point Hospital, one of which has added a mod into being baseline for their game (for ease of use reasons) and the other, deciding to release more content/DLC for free, without asking for more hoops to jump through.

Two games that released this year have done something for the community without asking for more money, both of which get regular patches (which are needed believe it or not for any game, so that is the norm and expected, not a *clap clap* "well done for your expected support"), meanwhile Ubisoft have multiple price gouging versions of their watered down AAA game, that asks for far, far more power on the PC side than console, yet looking hardly that much different, all while having a grind with MT's involved. The other two games don't even have that issue either, let alone no 4 layers of DRM, or needing two clients to run said game. 

You had problems with the gamepad and AC2. I didn't and apparently Conina also didn't.

And why didn't you use CD Projekt again to prove you point about long term support with what they did with The Witcher 3? Why did you go with two recently launched small games, one of which the first of the devs, who may want to give a good impression to us to gain our trust and support?

But you know what? The "long term support" thing is entirely subjective, so there's no point arguing about it.

Chazore said:

5. We've been seeing devs already releasing on multiple client storefronts, GoG included. That is again, nothing truly only unique to Ubisoft to take notes from. They sell to Origin, Steam and other storefronts (besides the DRM free one, because why compete with a store that demands you put down the guns?), yet they require you run the game from the client you bought it from (like Steam), to which they require you to install their client and have that running as well. Hardly pro-consumer and clap worthy. I'd rather it be one storefront operation (not selling), no web based client in design (cough, Origin) and not require you to always be online (looking at most clients out there, besides Steam/GoG Galaxy. 

 

I put Ubisoft below the likes of EA, and EA does some shady shit. At least we're getting two C&C remasters, but with Ubisoft, we're seeing yet another exclusive stab at another dumbed down Anno title, likely to be extremely demanding for stupid reasons (like it was with the previous two creed games). 

I didn't said that Ubi was unique, just that more publishers could learn from them. Neither EA nor Valve sells their games through GMG, Fanatical or the Humble Store, for example. But sure, let's focus on Ubi not having their newest games on GOG, becaue the old ones sure are.

 

By the way, one of these days you could lend me that crystal ball of yours to see the future, because while I haven't been able to find a single preview for Anno 1800, you already know that it will be dumbed down and demanding. It must be nice to see the future.

1. You were fully aware that CDPR owns and manages GoG, as well as CDPR, just like Ubisoft acts as it's own publisher and owner of it's own studios and games, therefore the two owners (pinning it to storefront only and not the owner/name in the first place is childishly stupid, please don't play that playground pin game, it doesn't suit this conversation).

What they do as game publishers also becomes a part of their publishing, which like it or not involves them publishing said games on PC to respective storefronts, their own included. What they do as publishers also includes pricing competitively, otherwise your publication discussion would only involve the small fine print details for their publication process, but you're not talking about that, no one here is at all, so it has to do with the storefronts and the pricing, not the publication process.

All of those publishers listed have taken their own varying risks, from loading their games with MT's, to publishing to a specific platform first, and another later on down the line (take T2 with XCOM and their PR logic of what "fits best for each platform", which itself is a load of rubbish, but we may as well take that as a point and at face value). Open world games aren't much of a risk anymore, not when indie devs were taking it to the next steps with procedurally generated biomes and content (take Minecraft for example, and that paid off in spades). We've also got RSi taking more risks with their game than Ubisoft could even dream of, where's their pat on the back, or are we going to limit risk taking to just Ubisoft and others that don't take risks, in order to paint Ubisoft in the better light?.

 

2. Why do they have to be unique?. I'll ask you, why does anything have to be unique?. We'll use your logic and just dismantle why anything has to be unique at all and see how far that takes us. Why do products have to be unique at all?, why can't everything and everyone be exactly the same?.

Why do we have to do things differently?. Why do we have to set ourselves apart at all when everything can be the same as everything else?.

There are a good deal of publishers out there who contain more than 1-2 genres and you know this well. I'm not going to waste time listing said publishers, because I'm quite frankly not up for having details tossed aside, just to paint Ubisoft with praise. I'm sorry, but like it or not, a French company, one of which who is currently excusing themselves from showing MT's in their games onto us as the sole reason of blame, called an entire platform a load of pirates some years ago, people just don't forget that kind of remark. I know you've likely let it go, but not everyone has. No need to fob me off for not forgetting. I choose to stand on the principle, that if a company mocks it's userbase, it should have it's arm rightfully twisted all the way round, until it snaps.

You may be used to companies openly mocking and putting the blame on you, while defending their behavior, but I'm not. None of them are our friends, they exist to make money, that's all publishers have ever wanted. Just look at the great lengths EA is going towards, to stave off multiple countries from bringing down the law upon them, my island included. EA knows it'll lose massively, if they have their golden goose taken away from them by force. They'd rather take on the law and countries, than to admit they screwed up, just like Ubisoft refusing to apologize for calling a platform and it's entirety as pirates, as well as recently pinning all blame on MT's entirely on the people, even before the people knew of MT's core conception (you know how this works, you know how the R&D for these sorts of services works, don't side with the company on this one. Do not be so woefully foolish to think we know everything before it even happens, because we didn't, the companies who designed these MT's did).

3. Yet you can still see price drops from indie devs, even out of good gesture, but surely showing good gesture isn't beholden to just indie devs?. Do you cite price drops of any sort based solely on failures alone?. Origins is now just over a year old, which of course means sales were bound to happen, you again know how this works, but you fail to see the short term sales that could have happened, yet it had to be during many months down the line, rather than the first 2 weeks to 2 months.

I'd rather talk about a myriad of things, but as it stands, we're talking about Ubisoft the company, not Ubisoft the publisher that sorts out publishing contract paperwork, and nothing more.

4. I had issues, and going by the PC wiki and Steam, so did other folk, so I'm not alone on that issue. 

Why limit the variables to just AAA devs?. What ultimate path does that take us?. Why not toss more into the pot than just AAA?. TW3 is over 3 years old now. I chose the most recent examples to go against two of Ubisoft's recent Creed titles, making it two for two, not one on one. 

No, long term support is objective. If a dev decides to support it via patches or free/paid content, then it counts as long term support. The subjectivity of it is if you think it's good enough or not, but that itself doesn't factor into this discussion, because we're not talking about how great it is to pay more for MT's and cutting room floor content (or do no AAA devs in the history of gaming do that?, because I've even seen indie devs doing it, like dropping promised goals for instance, wiping them from dev timeline planagrams).

5. More publishers could stand to learn from the likes of GoG, being DRM free, which is a nice approach, rather than desiring to cage you up and bog down your system with 4 layers of DRM, treating you constantly as if you are a pirate, despite paying full price for a game that can easily become a digital paperweight when one of those DRM systems goes offline or it's certificate expires and is not renewed (pro consumer right?). They could also stand to learn from Steam as well. Steam has been changing over the years and continues to do so. I've yet to see the other clients change so drastically like GoG/Steam have in their years of existence. Take this chart for example:

Yes, Steam has taken a page or two from other clients like Origin with the refunds system, yet it still holds the most feature-set for consumers by far. If anything, Ubisoft should be taking those feature-sets from Steam and implementing them into their own client/storefront. They already have the Uplay points system, but unfortunately, so does Nintendo with their Nitny coins, which also shave off the prices of games in the same sort of manner that Uplay points do, so they are no longer unique in that field, hence why you must evolve as a company, not stagnate and stay the same for years to come. 

EA's old games are on Steam, we'll use that as an example to your focus of Ubi selling their old games elsewhere as well. 

I wish I could see the future, I truly do, because then I'd be able to avoid all the negative things in life, or simply do something about them ahead of time, but I can't, so in turn I've lost both parents one year after another, no thanks to me not being able to see the future, but you think I can, don't you?.

It must be nice to defend a company that regards you as scum and never apologizing for it, but they don't need to, nor does any company for insulting us, do they?.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Pemalite said:
Chazore said:

They also don't require your game run via another layer of DRM, unlike Ubisoft who does, even for older games like Creed II and Anno 2070

Don't forget that uDontPlay is forced upon the user whether they like it or not, regardless of where you purchase the game like on Steam.
That kind of tactic legit shits me off. Hated it when Microsoft did it with Games for Windows Live! And I hate that Ubisoft pushes that same angle.

As an individual... I am not Anti-DRM. Steam is DRM that generally works and works well and doesn't get in the way.
But what I do hate is bullshit DRM... And Ubisoft is an expert at it to the point where I asked Steam to refund me a heap of Ubisoft games and remove those games from my library.

Yeah, it pissed me off when I discovered that they hooked it to their older games, just like Creed II, what a surprise that was. Rather than hooking their newer titles, they've seemingly hooked them all. 

I've still not forgotten the time I downloaded Creed III from Steam, only for Uplay to demand a client install, to which their client then told me with a straight face, that the game wasn't installed anywhere, and that I needed to download the game yet again from their own client, but I wouldn't be able to use the Steam version, as it "didn't exist", according to Ubisoft/Uplay. I've never ever had a client pull that kind of move on me before, and so far it's only been Uplay to pull that on me. 

I also hate MS for making my Resi ORC a completely unplayable digital paperweight on Win 10, thanks to the inept GFWL. If I so much as try to install an older GFWL patch, it'll lock me entirely out of the XBL network, which in turn kills any connection to their own storefront, as well as MC Windows 10. That Resi game is dead to me forever, all thanks to a sodding piece of trite DRM. Steam is DRM, but it's no where as bad as GFWL and Denuvo, as well as Uplay. 

I would prefer no DRM from all sides, but Steam so far is the only one who plays it safe with theirs. GoG Galaxy is entirely optional, while clients like B.net are not, with most of their games being always online, the new CoD included. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Thursday news:

SALES & DEALS

Steam's daily deal is Total War: ATTILA, 80% off: https://store.steampowered.com/app/325610/Total_War_ATTILA/

Fanatical has two new deals:

 

SOFTWARE/DRIVERS

New Windows 10 update available, featuring security fixes for two Spectre variants and L1TF
https://www.dsogaming.com/news/new-windows-10-update-available-featuring-security-fixes-for-two-spectre-variants-and-l1tf/
Microsoft has announced that Intel has completed software validations and have started to release new microcode for current CPU platforms that will protect users against two Spectre variants and L1TF.
The first Spectre variant is called Rogue System Register Read and the second one is Speculative Store Bypass. For those unaware, L1TF stands for L1 Terminal Fault.
As Microsoft noted, this update is a standalone update that is targeted at Windows 10, version 1809 (Windows 10 October 2018 Update) and Windows Server 2019. This update also includes Intel microcode updates that were already released for these operating systems at the time of release to manufacturing (RTM).

First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019
https://www.dsogaming.com/news/first-screenshots-for-3dmark-port-royal-real-time-ray-tracing-benchmark-releasing-in-january-2019/
Back in March 2018, we informed you about the first real-time ray tracing benchmark that will be coming out at the end of this year. And today, UL Benchmarks revealed the first screenshots from this benchmark tool and announced that 3DMark Port Royal will be coming out in January 2019.
3DMark Port Royal is described as the world’s first dedicated real-time ray tracing benchmark for gamers and players will be able to use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing. The benchmark tool will use DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.
According to the company, 3DMark Port Royal will be a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560×1440 resolution.

SteamVR update enables smoother gameplay and custom controller settings
https://www.pcgamer.com/steamvr-update-enables-smoother-gameplay-and-custom-controller-settings/
Valve has pulled a couple of interesting SteamVR features out of beta and incorporated them into the polished release, namely motion smoothing and improved support for mapping your own customer controller bindings. Both are now available in the latest SteamVR build, version 1.1.3.
"Today we've updated SteamVR for all users with changes that have been cooking in SteamVR beta for the last month. This includes major features like Motion smoothing and updates to the controller rebinding UI, as well as a host of new features, bug fixes, tweaks, and improvements across SteamVR. With this update we’ve also changed our versioning system from build IDs to dot releases. This will make it simpler for our users (and us) to refer back to different versions of SteamVR as we continue to add features and improvements," Valve says.

 

MODS/EMULATORS

Ultima Underworld has been source ported to Unity Engine, supports high resolutions and mouse look
https://www.dsogaming.com/news/ultima-underworld-has-been-source-ported-to-unity-engine-supports-high-resolutions-and-mouse-look/
Old-school fans, here is something special for you today. Github’s member ‘hankmorgan’ UnderworldExporter; a project that lets you experience the classic Ultima Underworld in Unity Engine with some major benefits. Thanks to this source port, players can use higher resolutions than those that are available in the DOS/GOG releases and use the mouse.
The latest release of UnderworldExporter fully supports the first Ultima Underworld game. Do note, however, that you will also need the original game files otherwise you won’t be able to play it.
>> Available, obviously, from Github.

Darksiders 3 FOV mod is now available for download
https://www.dsogaming.com/news/darksiders-3-fov-mod-is-now-available-for-download/
Darksiders 3 has just been released and unfortunately the game suffers from some ridiculous camera issues. And even though Gunfire Games has not provided any camera settings or FOV slider, modder ‘susahamat’ has just released a FOV mod for this latest action RPG title.
PC gamers can go ahead and download the mod from here in order to increase or decrease their Field of View. All you have to do is extract the mod to a folder, run the tool and then run the game.

 

GAMING NEWS

Assassin’s Creed Odyssey patch 1.1.1 and 1.1.0 will be available tomorrow, full release notes unveiled
https://www.dsogaming.com/news/assassins-creed-odyssey-patch-1-1-1-and-1-1-0-will-be-available-tomorrow-full-release-notes-unveiled/
Ubisoft has announced that patches 1.1.0 and 1.1.1 for Assassin’s Creed Odyssey will be made available for download tomorrow. According to the company, the main patch will be 1.1.0 while patch 1.1.1 will be a hotfix that will address two specific issues that were not resolved in patch 1.1.0.

Obsidian will reveal its new game next week at the Video Games Award 2018, won’t feature micro-transactions
https://www.dsogaming.com/news/obsidian-will-reveal-its-new-game-next-week-at-the-video-games-award-2018-wont-feature-micro-transactions/
Geoff Keighley has revealed that Obsidian will reveal its brand new sci-fi RPG at the Video Games Award 2018 next week. Although we don’t know much about it, we do know that it will be in third-person and will be published by Private Division (meaning that it should theoretically be a multi-platform title).

Cyan to publish ZED in Spring 2019, new trailer released
https://www.dsogaming.com/news/cyan-to-publish-zed-in-spring-2019-new-trailer-released/
Cyan has announced that it will publish Eagre Games’ new adventure puzzle game, ZED. ZED is powered by Unreal Engine 4 and is described as an adventure game where players will have to fix things and reconnect memories.

Unreal Engine 4-powered realistic platoon-based multiplayer, Hell Let Loose, comes to Early Access in 2019
https://www.dsogaming.com/news/unreal-engine-4-powered-realistic-platoon-based-multiplayer-hell-let-loose-comes-to-early-access-in-2019/
Team17 and Black Matter announced that they are collaborating to bring the hotly anticipated authentic WWII shooter Hell Let Loose to PC early access in 2019. In order to celebrate this announcement, the teams have also released a gameplay trailer that you can find below.

Second free update for The Crew 2, Demolition Derby, releases on December 5th – first details and screenshots
https://www.dsogaming.com/news/second-free-update-for-the-crew-2-demolition-derby-releases-on-december-5th-first-details-and-screenshots/
Ubisoft has announced that Demolition Derby, the second free update brought to Ubisoft’s open world motorsports game, The Crew 2, will be available on December 5th. In order to celebrate this announcement, the publisher has also shared a new set of screenshots that you can find below.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Thursday news, part two:

World of Warcraft's anniversary event turns everyone into a corgi
https://www.pcgamer.com/world-of-warcrafts-anniversary-event-turns-everyone-into-a-corgi/
World of Warcraft’s 14th anniversary event is almost over, which means it’s your last chance to get the most powerful artefact in all of Azeroth: goggles that turn everyone into corgis. The MMO has had a few facelifts over the years, but this is even better than the time when Blizzard let orcs have good posture.
>> Almost over means that it ends tomorrow, November 30.

Australian government calls for 'comprehensive review' of loot boxes
https://www.pcgamer.com/australian-government-calls-for-comprehensive-review-of-loot-boxes/
An Australian Parliamentary committee has issued a report calling on the government to undertake "a comprehensive review of loot boxes in videogames." The report is the result of a months-long investigation that began in June 2018, that included public hearings and submissions from representatives of Australia's game industry, the Victorian Responsible Gambling Foundation, the Australia Council on Children and the Media, and other relevant agencies.

Valve release Artifact trailer and 'Call to Arms' comic to mark today's full launch
https://www.pcgamer.com/valve-release-artifact-trailer-and-call-to-arms-comic-to-mark-todays-full-launch/
The fantasy card battler Artifact is now live on Steam, a long-awaited moment that also brings us a new comic, Call to Arms, and a trailer that showcases flashy snippets of gameplay.

Fallout 76 players are getting refunds despite 'no refunds' policy and it's confusing
https://www.pcgamer.com/fallout-76-players-are-getting-refunds-despite-no-refunds-policy-and-its-confusing/
Some Fallout 76 players have sought refunds, which isn't unusual immediately following release, when glitches and hardware-specific issues tend to be at their highest. What has been unusual, though, is the inconsistent manner in which refunds have been issued so far. Some players are receiving refunds for digital copies of the game, according to a few threads on Reddit (like this one, or this one), but others, like ZPKane or IAMA_Plumber-AMA, claim that their requests have been refused.

Bethesda’s solution to Fallout 76 Power Armor Edition bag-switch crisis is, um, Atoms
https://www.pcgamer.com/bethesdas-solution-to-fallout-76-power-armor-edition-bag-switch-crisis-is-atoms/
People are pretty unhappy with the Fallout 76 Power Armor Edition. In addition to a wearable Power Armor helmet, collectible figurines and steelbook, the US$200 package also came with a canvas duffel bag large enough to fit the Power Armor helmet. Or at least, it was meant to: the duffel bag that shipped wasn't canvas after all, but instead nylon. Nylon being, in most people's opinions, pretty crap, at least compared to canvas.

Mutant Year Zero: Road to Eden's new character is a stone cold fox
https://www.pcgamer.com/mutant-year-zero-road-to-edens-new-character-is-a-stone-cold-fox/
Mutant Year Zero: Road to Eden is the XCOM-style "tactical adventure" with the wisecracking duck and the angry pig. But they're not the only heavily-armed mutant animal weirdos in town. Funcom dropped a new trailer today that reveals the game's third fur-and-gun-bearing character, a stone cold fox who goes by the name Farrow.

Wildstar has now closed, so here is some footage of its final moments
https://www.pcgamer.com/wildstar-has-now-closed-so-here-is-some-footage-of-its-final-moments/
News broke in September that the Carbine Studios developed MMO would " target="_blank">close on November 28 (or November 29 in Australia), along with the studio. That's happened now, and as you'd expect, enduring fans of the game have marked the occasion on reddit. They might have done on the official Wildstar website too, but I can't confirm since that's already been shut down.

Breach is a competitive co-op dungeon crawler coming to Early Access
https://www.pcgamer.com/breach-is-a-competitive-co-op-dungeon-crawler-coming-to-early-access/
Asymmetrical, co-op dungeon crawler Breach will be appearing on Steam Early Access in January. It pits a squad of heroes against monsters from myth and their boss, a demonic dungeon master controlled by another player. Point your eyes at the trailer above.

inXile says it's remastering the original Wasteland
https://www.pcgamer.com/inxile-is-remastering-the-original-wasteland/
InExile Entertainment is making a remaster of the original 1988 Wasteland, it revealed to someone who politely asked about a remake on Twitter yesterday. "We are in fact working on a remaster of the original Wasteland," is how it was soft announced, as noted by Windows Central.

Rust dev's tactical strategy game Clatter is out next month
https://www.pcgamer.com/rust-devs-tactical-strategy-game-clatter-is-out-next-month/
Facepunch Studios has announced that its turn-based robot battling strategy game Clatter is out next month. While the Steam description makes it sound like the game is focused on multiplayer, Clatter will also feature daily challenges where you take on groups of AI enemies and a singleplayer career mode.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Chazore said:

*snip*

**sigh**

Every time I get into a discussion like this with you, it feels like a chore instead of a fun debate.
Ok, let's go.

**sigh**

I didn't play any game with Ubi and CD Projekt, I just pointed out the differnce between them as publishers, developers and their stores, and how they're capable of modifying their principles, like CDP putting their games on a DRM based platform like Steam and Ubi putting some of their game at GOG, even if it's the old ones.

But hey, at least you mentioned that other publishers also suck and make questionable decisions, some of which even make Ubi look less bad (but not good, there's no need to exaggerate).

In any case, you're the one that put into this discussion the unique nature of games to make them worth it, not me. And you brought it to counter the fact that, because Ubi isn't affraid of trying new IPs, they have games on a wide variety of genres. Something that yes, other publishers try, but other stick to just one or try genres.

Oh, and I won't enter into that part were you make assumptions about me, but it makes me smile how you're happy to admit that "None of them are our friends, they exist to make money, that's all publishers have ever wanted.", and yet you blame Ubi from trying to protect their business with DRM.

Regarding the quick price drops, again you're the one that used as example two games that are commercial failures, not me. Don't attack me for using what you've given to me. Oh, and Origins was already on sale fairly soon after release. It launched on October 26, was 17% off on Nov. 17, 20% off on Dec. 7 and 30% off for the Winter Sales. Certainly, not "many months down the line".

But all of that and all this discussion can be summarized into you treating Ubisoft in a black and white model where they're the darkest of the blacks, while I understand that there's a whole world of colours, and see the nuances that come from Ubisoft. Becaue no, I'm not defending them, I'm just pointing out that while they do a lot of things that I don't like, they also do some things right.

But what I don't understand is why do you think that I'm defending Ubisoft, because I certainly don't. They do a lot of things that I don't agree with, but that doesn't mean that I can't see the good things they also do, because this is not a black or white situation where Ubi is the darkest of the blacks like you seem to see them, but the real world with the full array of colours, and I can see the nuances from Ubisoft.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.