6455 posts since 14/07/08
No people will bitch and moan but in the end they will buy the consoles anyway
Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
27295 posts since 30/06/08
Not the end, but a huge blow to consumers if (read: when) it becomes industry standard.
18860 posts since 23/02/09
Ideas like this are poison to this Industry. All for the sake of a few whinny bitchy companies
2478 posts since 06/04/07
on 23 May 2013
People will get used to it.
Would be funny if something would happen to 'the internet' and ya'll had to go play outside for a change.
5036 posts since 09/09/07
I certainly think that PC gamers -- who are used to technology advances rendering their games virtually unplayable -- will not see this as an issue.
I certainly think that those who play older systems and collect older systems will be apt to ignore restrictive systems.
I am Mario.
I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.
Wii Friend Code: 1624 6601 1126 1492
38040 posts since 10/11/11
Not the end of gaming but the beginning of a future where the consumer has less options and corporations make more $$$$.
14997 posts since 13/01/08
on 23 May 2013
This idea is overly dramatic and simply inaccurate.
1. This has been the case for multiplayer games for the last 10 years. When SegaNet went down, so did most of the online MP games supported by the Dreamcast. Considering that more than 50% of gaming today is done with MP in mind, servers shutting down can indicate the end of that game as we like to play it. Even Halo 2 on XBL had a similar fate few years ago.
2. We don't know how this "online check once every 24 hours" works and what it applies to. People are still able to play single player games offline on Steam once its installed and authenticated on the internet. There is no reason to think Microsoft won't have a similar approach.
3. Even if the game is 100% dependant on servers and verification even for single player, Microsoft/Sony and anyone else implementing this DRM is looking for a major lawsuit if the game is shut down completely when the servers aren't available. At worst, if they are shutting down support for a game when it comes to server authentication, they are able to remove the limitation and allow the game to be played without authentication.
4. This type of a DRM and business model is designed for an ecosystem and long term gaming in mind. Thnk 4 generations down the road. There is no reason to think these games won't be playable on whatever x86 hardware is being used...X86 is the final frontier in computing so I doubt Microsoft and Sony will be changing platforms from here.
Essentially the only way a game library will become completely unplayable is if an ecosystem completely fails or a company goes out of business and can't support its ecosystem anymore.