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Digital Foundry: PS4 KILLZONE uses 3GB RAM! (CONFIRMED)

Forums - Sony Discussion - Digital Foundry: PS4 KILLZONE uses 3GB RAM! (CONFIRMED)

Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.



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Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

Actually, several games did run in 1080p (1280x1080 for both GT and Wipeout HD - the latter actually hitting 1920x1080 quite a bit, and GT5 hitting it a good deal of the time). Then there was Ridge Racer 7, also PS3 exclusive, running full 1920x1080p all of the time.



                                                                                                                                            

Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.



walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.



Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.



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walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.



Lawlight said:
walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.


Don't tell me what to do. Your statement was "Current gen games were never running at 1080p" and it was proven wrong. That's no problem, people make mistakes, even I do sometimes. But it's getting off-topic already.



walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.


Don't tell me what to do. Your statement was "Current gen games were never running at 1080p" and it was proven wrong. That's no problem, people make mistakes, even I do sometimes. But it's getting off-topic already.


Fine. Here's my statement and I'm going to talk about FPSs because KZ:SF is the only game whose resolution is confirmed:

No FPS ever ran at 1080p on the PS3, early years or not. KZ:SF will be running at 1080p.



paulrage2 said:
On Killzone 4 will 7GB for graphics :D


And no gameplay-logic? Sounds like it'll be a good game...



ethomaz said:

zarx said:

Wait isn't the extra RAM in dev kits usually taken up by the debugging and performance analysis tools? And surely it would be considered bad practice to use more RAM than final hardware for the game, especially when they go out of their way to say "no cheats".

Memory optimizations, compression and others stuffs are not cheats...

They said in the slides they not did optimizations in memory yet... so they are using more than the final game will use.

I thought they only said they didn't low-level cpu optimization... Where do they say they didn't optimize memory?