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Forums - Sony Discussion - Digital Foundry: PS4 KILLZONE uses 3GB RAM! (CONFIRMED)

walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.



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Lawlight said:
walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.


Don't tell me what to do. Your statement was "Current gen games were never running at 1080p" and it was proven wrong. That's no problem, people make mistakes, even I do sometimes. But it's getting off-topic already.



walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
walsufnir said:
Lawlight said:
Pemalite said:
You can tell they are getting GPU limited with the demo, due to the fact it's only 30fps and the AA method used. (However, it's still early days, but that's their framerate target anyway.)
Then, to make 30fps feel smoother, they added blurring techniques and this Demo has a bit of blurring on the objects and characters, not very pronounced in the video, but it is there.

If you look back at the Xbox 360 and PS3 launches, most games were in a similar situation, most running at 1080P initially, but when you start adding more effects and geometry, sacrifices had to be made and one of those eventually became the resolution after a few years into the consoles life, overall graphics did look better though, so it was a sacrifice that was well worth it from an overall perspective.

Man, I wish it would come to PC though, so we can dial-up the graphics, framerate and resolution more, with that said, I'm actually looking forward to getting my hands on a PS4, new uncharted trilogy perhaps?

Current gen games were never running at 1080p. Not even Resistance: Fall of Men.

http://beyond3d.com/showthread.php?t=46241

Search for 1920.


Sports games...

Come on now.

Still you were wrong.


Don't go there. You know it's dumb to compare a sports game with an FPS.


Don't tell me what to do. Your statement was "Current gen games were never running at 1080p" and it was proven wrong. That's no problem, people make mistakes, even I do sometimes. But it's getting off-topic already.


Fine. Here's my statement and I'm going to talk about FPSs because KZ:SF is the only game whose resolution is confirmed:

No FPS ever ran at 1080p on the PS3, early years or not. KZ:SF will be running at 1080p.



paulrage2 said:
On Killzone 4 will 7GB for graphics :D


And no gameplay-logic? Sounds like it'll be a good game...



ethomaz said:

zarx said:

Wait isn't the extra RAM in dev kits usually taken up by the debugging and performance analysis tools? And surely it would be considered bad practice to use more RAM than final hardware for the game, especially when they go out of their way to say "no cheats".

Memory optimizations, compression and others stuffs are not cheats...

They said in the slides they not did optimizations in memory yet... so they are using more than the final game will use.

I thought they only said they didn't low-level cpu optimization... Where do they say they didn't optimize memory?



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Shadowfall looked ugly IMO.

http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png/EG11/resize/1920x-1

http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png/EG11/resize/1920x-1



riderz13371 said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

Not at all my good sir. Keep enjoying your SNES games.

My point was that I'll take 4KB of graphics over 3GB of graphics as long as the 4KB game has fun and innovative gameplay versus a linear, by the numbers, run of the mill 3GB graphics game.  

Dues Ex: Human Revolution is an example of "Gameplay, atmosphere, and story over pretty, pretty graphics".



They can't be stopped...

 

o_O.Q said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

i'd guess that after the 20 or so years of playing mario games he probably doesn't find them as innovative as you do


Not my point.  3GB of graphics is great, but if it's just another run of the mill, by the numbers military shooter that people buy year after year then those graphics are just that... a pretty coat of paint.



They can't be stopped...

 

ShroudedDarkness said:
o_O.Q said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

i'd guess that after the 20 or so years of playing mario games he probably doesn't find them as innovative as you do


Not my point.  3GB of graphics is great, but if it's just another run of the mill, by the numbers military shooter that people buy year after year then those graphics are just that... a pretty coat of paint.


lol how can something not be "run of the mill" after 20 years? how does that work lol?

furthermore if you don't like shooters... why are you in a thread which has a shooter as the topic?



o_O.Q said:
ShroudedDarkness said:
o_O.Q said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

i'd guess that after the 20 or so years of playing mario games he probably doesn't find them as innovative as you do


Not my point.  3GB of graphics is great, but if it's just another run of the mill, by the numbers military shooter that people buy year after year then those graphics are just that... a pretty coat of paint.


lol how can something not be "run of the mill" after 20 years? how does that work lol?

furthermore if you don't like shooters... why are you in a thread which has a shooter as the topic?

Are you intentionally being thick right now?



They can't be stopped...