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Forums - Sony Discussion - Digital Foundry: PS4 KILLZONE uses 3GB RAM! (CONFIRMED)

ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

Not at all my good sir. Keep enjoying your SNES games.

My point was that I'll take 4KB of graphics over 3GB of graphics as long as the 4KB game has fun and innovative gameplay versus a linear, by the numbers, run of the mill 3GB graphics game.  

Dues Ex: Human Revolution is an example of "Gameplay, atmosphere, and story over pretty, pretty graphics".

I don't understand why you are telling me this. I'm not arguing with you over anything lol.



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Some people are trying really hard to justify not owning a PS4 in the future.



CGI-Quality said:
VGKing said:
Some people are trying really hard to justify not owning a PS4 in the future.

Then don't bother with them. :)

Good advice.



ShroudedDarkness said:
o_O.Q said:
ShroudedDarkness said:
o_O.Q said:
ShroudedDarkness said:
riderz13371 said:
ShroudedDarkness said:

Okay, but is that RAM towards anything innovative (never played Killzone)... or is it just going towards super big but ultimately super pointless 20 million polygon set pieces, million polygon characters (apparently Naughty Dog is looking into doing this), and super realistic looking guns with state of the art rendering? Cuz' I'll take a 4KB RAM game (or whatever the SNES was) like Super Mario RPG over a 3GB RAM game that is just another by the numbers military shooter any day.

 

Edit:  Just read the OP again... yup, 3 GB in graphics.  So now our military shooters will look super realistic.

Good for you big boy.

Did my post offend you or something?

i'd guess that after the 20 or so years of playing mario games he probably doesn't find them as innovative as you do


Not my point.  3GB of graphics is great, but if it's just another run of the mill, by the numbers military shooter that people buy year after year then those graphics are just that... a pretty coat of paint.


lol how can something not be "run of the mill" after 20 years? how does that work lol?

furthermore if you don't like shooters... why are you in a thread which has a shooter as the topic?

Are you intentionally being thick right now?


funny you would say that as i've been thinking the same thing since i saw your first post



Nice.

The PS4 will have no bottlenecks regarding amount RAM. Maybe only bandwidth down the line.



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so no wii U port ?



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@ShroudedDarkness

Deus Ex: Atmosphere, story ok won't argue here to each his own, but what was so special about its gameplay to distinguish it from fpses and make it better?



So it is happening...PS4 preorder.

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eFKac said:

@ShroudedDarkness

Deus Ex: Atmosphere, story ok won't argue here to each his own, but what was so special about its gameplay to distinguish it from fpses and make it better?


It may just be my lack of knowledge of other FPS but I thought the addition of RPG elements (skill trees, experience, etc.), side quests, 3rd person elements (cover shooting), optional dialogues, multiple ways to complete a mission, etc. was innovative.  Again, that may just be my lack of knowledge showing through. 



They can't be stopped...

 

ShroudedDarkness said:
eFKac said:

@ShroudedDarkness

Deus Ex: Atmosphere, story ok won't argue here to each his own, but what was so special about its gameplay to distinguish it from fpses and make it better?


It may just be my lack of knowledge of other FPS but I thought the addition of RPG elements (skill trees, experience, etc.), side quests, 3rd person elements (cover shooting), optional dialogues, multiple ways to complete a mission, etc. was innovative.  Again, that may just be my lack of knowledge showing through. 


The first Deus Ex from 2000 had RPG elements and it wasn't the first FPS to include them. Tom Clancy's Rainbow Six: Vegas had 3rd person view while in cover back in 2006. 



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zarx said:


The first Deus Ex from 2000 had RPG elements and it wasn't the first FPS to include them. Tom Clancy's Rainbow Six: Vegas had 3rd person view while in cover back in 2006. 


You can go farther back than Deus Ex and look at System Shock.

As for branching dialog tree's... Look at anything made by Black Isle studios in the 90's, in-fact everything he listed has been done before to great effect in other games 10-20 years ago.



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