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Forums - Nintendo Discussion - Nintendo: Gamers growing tired of same experiences

S.T.A.G.E. said:
NintendoPie said:
Quite a good analysis of the current status in the Video Game industry, I would say. Saturation does play a major part in why there might be less and less blockbuster titles. (It could also be that developers have gone off their rockers.)


LOL Blockbuster titles havent ended for Sony in five years, pretty much the Wii's existence. They dont allow saturation to stop their sales. Microsoft used kinect to stay ahead of Sony. The profits for the games are dwindling though, so they really need to prepare for something new. Perhaps saturation is the issue.


That is interesting since The Wii and X360 both has sold more software than PS3.

To be honest I'm not really sure why MSFT/Sony was even in the conversation at all since both aren't even in the OP.




       

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Lyrikalstylez said:
Lol Nintendo should take its own advise, I mean their games are great but Zelda and Mario seriously need to expand, stop wit the shitty save the princess storyline please


Wait, you play Zelda and Mario games for the story?

 

I thought I was the only one! O.o

 

 

OT: Contrary to popular beliefs, Nintendo don't need to take their own advice. Because they already have:

   - Super Mario 64 - Sunshine - Galaxy <--- Three very different games

  -  The Legend of Zelda: Ocarina of Time - Majora's Mask - Wind Waker - Twilight Princess - Skyward Sword <--- All offering very different themes and gameplay elements

   - F-Zero - F-Zero X - F-Zero GX <---  Each entry added lots features and visual and gameplay improvements. Note that Nintendo decided not to make a new title for the very limited (spec-wise) Wii hardware despite its massive install base.

   - Super Mario Kart - Mario Kart 64 - Mario Kart Double Dash!! - Mario Kart Wii <--- 64 added a whole new dimension, Double Dash!! used two characters per Kart and Wii introduced bikes as well as online gameplay.

   - Super Smash Bros - Melee - Brawl <--- Melee introduced event mode, Multi Man Melee, Adventure mode, All-Star, Tournament, Trophy collecting and many other things. Brawl introduced online multiplayer (including spectator mode), final smashes, level creator, replay viewer and achievements.

   - New Super Mario Bros. Wii - New Super Mario Bros. U <--- Boost mode, Boost rush mode, Coin Rush mode, Challenge mode and many new gameplay elements.

And then there's Luigi's Mansion, Pokémon, Mario Party, Yoshi, Kirby etc., etc., which shows that Nintendo are dedicated to make each entry very different from one another. Heck, even series such as Mario Golf and Mario Tennis are very different from one another.

 

If this wasn't the case, Nintendo wouldn't still be around.



VGKing said:
orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Online multi-player, Co-Op, huge open-world games...etc.


ONline coop was around before this generation.  Halo already had it for example.  Also online multiplayer.  Once again Halo was very popular for online multiplayer as well as Socom.  There is others too, but that is the first one that comes to mind.  And huge open worlds such as San Andreas and Vice City?

Now while I don't agree with the previous comment, your statement is also wrong.




       

VGKing said:
orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Online multi-player, Co-Op, huge open-world games...etc.

all of those were present to a fairly large extent before this gen

 

edit: although i do think that nintendo fans who claim that no new types of gaming experiences were brought about this gen in doing so underline their ignorance of gaming beyond nintendo platforms



VGKing said:

They must have only figured this out recently.


This is a brilliant game - it feels fresh and unique the whole ride through. The real problem is the existence of NSMBW and NSMB2 - the fact that those games exist leads people to believe that NSMBU is a rehash - but it's really not. I like NSMBU more then Super mario bros. 3 and Super Mario World



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
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Conina said:
orniletter said:
Gamerace said:
This is a strange acknowledgement from a company that just released the 3DS and WiiU. Two systems who spec-wise cannot support any new level of gameplay (from a strictly power perspective) and who's unique abilities (3D/2nd screen) have also failed to create a new venue of gameplay or even a sense of such.

They have also been heavily reliant on old/classic IPs as of the last couple years (and we all know we'll be seeing 3D Mario, Zelda, Mario Kart, Smash Bros on WiiU even without any announcement of such).


Which new levels of gameplay were created when we jumped from the 6th to 7th Generation ? I´m genuinly curious !

Interacting with NPC-crowds like in Dead Rising, Assassin's Creed and Left4Dead.

Bigger levels/areas (not so many invisible walls) and detailed open world games (Red Dead Redemption, Skyrim, Fallout 3, Bioshock Infinite, Witcher 2, Deus Ex: Human Revolution, Crysis 1, S.T.A.L.K.E.R.). The GTA-games for the PS2 oder Halo 1 + 2 were a great start, but with many compromises (NPC clones & few traffic on the streets in GTA, sterile/dead areas in Halo)... the more detailed and livelier the virtual worlds, the better the immersion (fauna and flora in Red Dead Redemption, Alan Wake, Skyrim)

1.Complexer areas/levels in all 3 dimensions also allowed larger than life protagonists with superpowers (Crackdown, inFamous, Prototype, Assassin's Creed, Uncharted, Tomb-Raider-reboot after Angel of Darkness) and unusual camera views (Mirror's Edge).

2.Reading character expressions as gameplay element (L.A. Noire)

3.Fun editors unleashing the creativity of the gamers (LittleBigPlanet, MineCraft)

4.Complexer level-designs (portals/wormholes in Prey, Portal and Portal 2) and physics-based puzzles/weapons/gimmicks (fluids in Portal 2, water in BioShock, physics in Trine, gravity gun in Half-Life 2, grappling hook in Just Cause 2)


1.There were large open world games on the PS2 back in the day which didn´t look as pretty, but you could move freely through the city (Spiderman 2)

2.Good point, but there really is only this one game that uses this gamplaymechanic

3. Level Editors were already in the Tony Hawk games

4.You might not know this, but there is a homebrew project which brought Portal to the DS ( http://www.youtube.com/watch?v=VzkcN3um_yg ), Half life 2 is on the XBOX and the rest could have been done on it too (with significant visual downgrades)



VGKing said:

They must have only figured this out recently.

New Super Mario Bros. U WiiU 2012 Action Nintendo 0.80 0.34 0.50 0.12 1.76

Since the WiiU has sold 2.97m consoles, 1.76m and growing doesn't necessarily speak bad about this game.




       

o_O.Q said:

all of those were present to a fairly large extent before this gen

 

edit: although i do think that nintendo fans who claim that no new types of gaming experiences were brought about this gen in doing so underline their ignorance of gaming beyond nintendo platforms

And vice-versa. Any fan who thinks the other company hasn't brought anything new to the table, no matter if it's a good thing or not, is being at least a little ignorant.



NintendoPie said:
S.T.A.G.E. said:


Uncharted and MGS4 boosted the sales of the playstation 3 in 2008. Since then Sony has had a multiple blockbusters out every year since then. The first two years were pretty rough for Sony though.

See, those are the titles I was remembering. The three main Uncharted games have all sold below or around 6 million units and same with Metal Gear Solid. Six million, compared to how much other titles (even on the PS3) can sell, really isn't all that huge.


They all sold well above the margin of profit. It sold on par with other blockbusters like Gears. In terms of production and profit it was a blockbuster. 



I said that very same thing a while ago and got banned for it. Nintendo will always have a spot with me because they made me a gamer but everything they've done post N64 just doesn't draw me. N64 was the last Nintendo console I owned and everything since then seems like they're doing old things new ways (and that's not a good thing).