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Looks like people from Sony will be talking more about their Playstation shading language for PS4 during GDC 2013

http://schedule2013.gdceurope.com/session-id/825424

PlayStation Shading Language for PS4
Chris Ho | Engineer, SCEA
Richard Stenson | Graphics Software Engineer, SCEA R&D
Location: Offenbachsaal
Date: Monday, August 19
Time: 14:30-15:30
Format: Session
Vault Recording: Video
Track: Programming


The PS4 is powered by a shading language that is familiar, but specific and extended for PS4. PSSL enables a degree of cross-compatibility with the PC, but extends far into specific PS4 hardware extensions that truly unlock features of the PS4 GPU in ways not seen before in this class of modern graphics hardware. This talk will feature the PC compatibility features of PSSL, as well as the hardware oriented extensions that will enable PS4 developers to 'Push the Boundaries of Play' on PS4.

Takeaway
The PlayStation Shading Language, or PSSL, for PS4 is very approachable and features all of the modern PC shader features a developer would expect. However, PSSL also pushes well beyond convention for PS4. Come see a glimpse into the present and future of GPU Shaders for PS4.

Intended Audience
The target audience is any game developer interested in the Graphics Shader Pipeline for PlayStation 4.

Speakers
Richard Stenson | Graphics Software Engineer, SCEA R&D
Richard Stenson is a graphics software engineer at SCEA R&D. He was one of the originators of PSGL, PlayStation OpenGL ES for PS3 based on the Khronos OpenGL ES 1.1. PSGL was one of the first champions of the OpenGL ES specification and has been used by hundreds of PS3 games, AAA and Indie alike. Richard was also heavily involved in the development and ratification of the COLLADA format, which is now also a Khronos Open Standard for graphics. Now for PS4 he started and has contributed heavily to the PlayStation Shading Language project, or PSSL, of which all PS4 games will use to do graphics for PS4.

Chris Ho | Engineer, SCEA
Chris Ho graduated from UC Davis with a degree in Computer Science, and remained there as a research assistant in a graphics and visualization lab before joining SCEA as an engineer to work with the PlayStation 4. Since joining SCEA, he has made frequent contributions to the PlayStation Shader Language project, ranging from new feature specifications and researching use-cases to building tools for the validation of the correctness of the shading language.



Around the Network
Wright said:
Weedlab said:
Ni No Kuni is 21.50 on Amazon by the way (US). Just picked it up. Looks decent and I loved the demo.


Now pick Tales of Vesperia.

KNEHEHEHEHEEHEHE.

Reported for trolling.



brendude13 said:

Reported for trolling.


How come?



ESRB tweaks rating icons for digital and mobile future

http://www.polygon.com/2013/8/2/4580328/esrb-tweaks-rating-icons-digital-mobile-future-patricia-vance-interview

Made a thread.  Don't know if there was a thread already, couldn't find one.   http://gamrconnect.vgchartz.com/thread.php?id=165659&page=1#



Wright said:
brendude13 said:

Reported for trolling.


How come?

私はあなたを殺すでしょう



Around the Network
brendude13 said:
Wright said:
brendude13 said:

Reported for trolling.


How come?

- Proof!

私はあなたを殺すでしょう


Je veux te voir essayer!



nnodley said:

ESRB tweaks rating icons for digital and mobile future

http://www.polygon.com/2013/8/2/4580328/esrb-tweaks-rating-icons-digital-mobile-future-patricia-vance-interview

Made a thread.  Don't know if there was a thread already, couldn't find one.   http://gamrconnect.vgchartz.com/thread.php?id=165659&page=1#

Hasn't got shit on PEGI!



Did anyone here just watch the EverQuest Next unveiling? I watched it mainly out of boredom but holy smokes was it awesome

Great visuals
Multi Layered map (I think he said something like 5 levels)...so basically you can start digging and enter 5 different layers of the same world
MINECRAFT like system to build anything you want
Destructibility

I think SOE has a real winner on their hands



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:
Did anyone here just watch the EverQuest Next unveiling? I watched it mainly out of boredom but holy smokes was it awesome

Great visuals
Multi Layered map (I think he said something like 5 levels)...so basically you can start digging and enter 5 different layers of the same world
MINECRAFT like system to build anything you want
Destructibility

I think SOE has a real winner on their hands


If you manage to get a link of it then feel free to post it. I keep hearing about it so I would like to see what I missed.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


Weedlab said:
M.U.G.E.N said:
Did anyone here just watch the EverQuest Next unveiling? I watched it mainly out of boredom but holy smokes was it awesome

Great visuals
Multi Layered map (I think he said something like 5 levels)...so basically you can start digging and enter 5 different layers of the same world
MINECRAFT like system to build anything you want
Destructibility

I think SOE has a real winner on their hands


If you manage to get a link of it then feel free to post it. I keep hearing about it so I would like to see what I missed.

Livestream was here

http://www.twitch.tv/EverQuestNext

I'm guessing the recording will be up for view too..not too familiar on how to navigate twitch 

Some screens 

 

 

 

 



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!