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Silicon Knights paid $750,000 for UE3

Forums - Gaming Discussion - Silicon Knights paid $750,000 for UE3

http://www.gamasutra.com/php-bin/news_index.php?story=17121

"Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3."

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PSN ID: Sol_Protege     Wii:154209933064989 

Legend11 said:
http://www.gamasutra.com/php-bin/news_index.php?story=17121

"Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3."

Good grief.

Just to put that number into perspective, you could buy over 460,000 whoopie cushions with all that money.



Words Of Wisdom said:
Legend11 said:
http://www.gamasutra.com/php-bin/news_index.php?story=17121

"Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3."

Good grief.

Just to put that number into perspective, you could buy over 460,000 whoopie cushions with all that money.


Or make 3 Wii games.. Kidding!!!!  LOL :)



Legend11 said:
http://www.gamasutra.com/php-bin/news_index.php?story=17121

"Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3."

Engine licensing, and middleware in general, is getting expensive and it's not a magic bullet in terms of development work.  You're gonna have to learn the engine and tools well enough to use them, at a minimum, and you'll have to understand how various hooks work (which will take months) in order to significant improve or put your own code in place in the general case.

Does anyone recall what the Q3A engine debuted at when it was released?  I thought it was a $400k flat license fee, but there were other license plans including ones against sales.



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Legend11 said:
Words Of Wisdom said:
Legend11 said:
http://www.gamasutra.com/php-bin/news_index.php?story=17121

"Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3."

Good grief.

Just to put that number into perspective, you could buy over 460,000 whoopie cushions with all that money.


Or make 3 Wii games.. Kidding!!!! LOL :)


You're so silly.  We're talking about throwing away money here, not making it.



It's not throwing away money if it actually saves the developer the cost of having to develop a competitive next generation engine from scratch. Silicon Knights sees it as throwing away money but I guess we'll have to wait and see how that plays out.



Thats about 5 really good developers for a year. Or 8-10 mediocre ones. Sounds fair to me.