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Forums - Nintendo Discussion - Feature: The Making Of Star Fox Adventures

Yeah, this game is my 11th favorite game of all time. I beat it multiple times and was in love with it. The music was godly, the adventure was amazing. It was all about that adventure. Sky island, that moon like place, the temples, the ice mountain, the beginning on the ship. so many different locals that i was mesmerized by, collecting things and adventuring. So amazing.



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Lostplanet22 said:
Dr.Grass said:
"Microsoft paid a total of $375 million to acquire 100% of the UK-based studio"

How dumb can you get!?

How so?    Aren't games like Kinect sports more financially rewarding than any Rare game before MS bought them?

Did Nintendo need a dev team of almost half a billion dollars worth to make Wii Sports?

MS couldv'e spent 30 Million on a dev team and they would've had similar results to Rare.



I liked this game
it was varied and big and had top presentation



With all due respect to the people who made it, I consider Starfox Adventures a horrible game.

The problem isn't that it apes Zelda, but that it lacks any of Zelda's design cleverness. Add in shallow combat and the eardrum-splintering walking suicide-inducer that is Prince Tricky, and you have one of the poster children for the argument that great graphics can't save a bad game.



one of my favourite games.

Only way could have improved it is to add some longer flying levels and not just flying between areas.

I hope when NIntendo brings back starfox it is an adveture/flight simulator combo.



 

 

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Thanks for this story. I agree with many who have already commented. Star Fox Adventures is an excellent and underrated game. I never understood all the venom it received from fans.



Dr.Grass said:
Lostplanet22 said:
Dr.Grass said:
"Microsoft paid a total of $375 million to acquire 100% of the UK-based studio"

How dumb can you get!?

How so?    Aren't games like Kinect sports more financially rewarding than any Rare game before MS bought them?

Did Nintendo need a dev team of almost half a billion dollars worth to make Wii Sports?

MS couldv'e spent 30 Million on a dev team and they would've had similar results to Rare.

Say that to Sony and their move.



 

I was one of the guys that was simply blown away by how good Starfox Adventures was, at the time. It just seemed so far ahead of everything on the market in terms of voice acting, graphics (MY GOD, THE GRAPHICS!), and overall scope. I was shocked when on site would give it a 9.5 out of 10 and another would give it a 4.5. Of course, at the time, I didn't play Legend of Zelda: The Ocarina of Time. I didn't play that game until I got the free disc with my pre-order of Wind Waker. OoT was obviously a huuuuuuge influence for Starfox and OoT did pretty much everything better.


*sold my N64 back in 1997 to finance my move to Atlanta. Missed out on some of the more influential titles, even though I wound up buying a second one when Donkey Kong Country 64 came out.



d21lewis said:
I was one of the guys that was simply blown away by how good Starfox Adventures was, at the time. It just seemed so far ahead of everything on the market in terms of voice acting, graphics (MY GOD, THE GRAPHICS!), and overall scope. I was shocked when on site would give it a 9.5 out of 10 and another would give it a 4.5. Of course, at the time, I didn't play Legend of Zelda: The Ocarina of Time. I didn't play that game until I got the free disc with my pre-order of Wind Waker. OoT was obviously a huuuuuuge influence for Starfox and OoT did pretty much everything better.


*sold my N64 back in 1997 to finance my move to Atlanta. Missed out on some of the more influential titles, even though I wound up buying a second one when Donkey Kong Country 64 came out.

Seriously?

I thought the made up dinosaur language sounded horribly awkward, and Tricky and Slippy's voices made me want to shove a power drill through my eardrums. The rest weren't so bad, but not one of them was above average for a game of its era.



Lostplanet22 said:
Dr.Grass said:
"Microsoft paid a total of $375 million to acquire 100% of the UK-based studio"

How dumb can you get!?

How so?    Aren't games like Kinect sports more financially rewarding than any Rare game before MS bought them?


Ummmmmmm... no.

Donkey Kong Country- 9.3 million

Goldeneye- 8 million

Donkey Kong 64- 5.27 million

Kinect Sports- 5.22 million

Kinect Sports 2- 2.22 million

 

It's hard to say how much exactly each game made, but it's almost certain that Kinect Sports was less profitable than Goldeneye and DKC.  Plus, Kinect Sports was heavily bundled.