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Forums - Gaming Discussion - Number of polygons used on characters, vehicles and environments

Viper1 said:
Gilgamesh said:
So what 200K - 300K for the average character model for next gen?


Doubt it.   It's simply not needed.   That would be an insane waste of processing power.    Good textures and shaders add the necessary detail.

For example, the T-rex in first Jurassic Park movie was comprised of only 70,000 polygons.   It looked phenomenal because of the textures, shading and lighting used which made it look like it was millions of polygons.

That was a pretty bad ass scene.