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Mass Effect 3 on 360 > Wii U. Eurogamer Face-Off

Forums - Nintendo Discussion - Mass Effect 3 on 360 > Wii U. Eurogamer Face-Off

Barozi said:
Badassbab said:
itsyounghavok said:
When the PS1 launched, its launch titles didnt vastly over power the SNES' best titles. I mean Mario RPG and Chrono Trigger looked better than games like Gex and Alundra. Riddick, Doom 3, RE4, Rebel Strike, they looked just as good as some launch 360 games. Now if your judging end era ps1 to SNES then yes its no comparison, as well as current era ps360 titles to to end era xbox/gc, there is no comparison, but in the beginning it is never a massive leap. I've been gaming since the end of the NES era, this is how things usually go. 2nd gen WiiU games will crap all over the current 360 PS3 line up. Im sure of that.

And on a sidenote, everybody talking about how Sony is some power monster in the console department, you are aware that the PS3 is the 3rd playstation home console right? The first 2 were the weakest in there generations. Sony tried the power move once and it was 600 dollar mess at launch.


That's not quite true. PSOne launch games Ridge Racer, Wipeout, Tekken and Battle Arena Toshinden destroyed SNES FX Racing, and Killer Instinct in the technical department. Same goes with N64, Mario 64 was technically far superior to anything on the 16bit consoles and they were all launch games.

A better comparison would be comparing Half Life 2 or Burnout Revenege on last gen Xbox/PS2 to this gen 360 versions of which they were first or second gen games for the latter. The differece is clear.

In fact until the Wii and Wii U came along, next gen was always vastly more powerful then the gen before it. 

I bought both versions of Burnout Revenge (first on Xbox, then when I got my 360 that version) and the difference was huge for a port. The HD resolution alone made it so much better looking, while keeping it at 60FPS at the same time.
But okay that port got released 5 months after the 360 launch.

Now Project Gotham Racing 3 (a launch title) totally killed every other racing game at that time on a technical level.
PGR 2: http://i2.listal.com/image/794505/936full-pgr2%3A-project-gotham-racing-2-screenshot.jpg
PGR 3 (off screen): http://worldofstuart.excellentcontent.com/pgr3/box1.jpg

Fact is almost (if not) all PS2/Xbox ports looked better on the 360 while all WiiU ports so far seem to be inferior to the 360 versions.
Only Treyarch could actually improve something from the other versions and up the resolution to 720p while at the same time getting into framerate problems....

As for the other games. No bigger draw distance ? Not even some higher resolution textures ?

Digital Foundry has just confirmed the resolution is the same as on the 360 which is to say 880x720. Looks similar to 360 (except gamma) but framerate worse than PS3 version so it goes 360>PS3>Wii U based on performance but 360>Wii U>PS3 based on graphics.



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Badassbab said:
Barozi said:

I bought both versions of Burnout Revenge (first on Xbox, then when I got my 360 that version) and the difference was huge for a port. The HD resolution alone made it so much better looking, while keeping it at 60FPS at the same time.
But okay that port got released 5 months after the 360 launch.

Now Project Gotham Racing 3 (a launch title) totally killed every other racing game at that time on a technical level.
PGR 2: http://i2.listal.com/image/794505/936full-pgr2%3A-project-gotham-racing-2-screenshot.jpg
PGR 3 (off screen): http://worldofstuart.excellentcontent.com/pgr3/box1.jpg

Fact is almost (if not) all PS2/Xbox ports looked better on the 360 while all WiiU ports so far seem to be inferior to the 360 versions.
Only Treyarch could actually improve something from the other versions and up the resolution to 720p while at the same time getting into framerate problems....

As for the other games. No bigger draw distance ? Not even some higher resolution textures ?

Digital Foundry has just confirmed the resolution is the same as on the 360 which is to say 880x720. Looks similar to 360 (except gamma) but framerate worse than PS3 version so it goes 360>PS3>Wii U based on performance but 360>Wii U>PS3 based on graphics.

I was under the impression that previous CoD games were below 720p. So yeah it matched the resolution but has bigger framerate problems (goes at low as 26 at times)



Barozi said:

I bought both versions of Burnout Revenge (first on Xbox, then when I got my 360 that version) and the difference was huge for a port. The HD resolution alone made it so much better looking, while keeping it at 60FPS at the same time.
But okay that port got released 5 months after the 360 launch.

Now Project Gotham Racing 3 (a launch title) totally killed every other racing game at that time on a technical level.
PGR 2: http://i2.listal.com/image/794505/936full-pgr2%3A-project-gotham-racing-2-screenshot.jpg
PGR 3 (off screen): http://worldofstuart.excellentcontent.com/pgr3/box1.jpg

Fact is almost (if not) all PS2/Xbox ports looked better on the 360 while all WiiU ports so far seem to be inferior to the 360 versions.
Only Treyarch could actually improve something from the other versions and up the resolution to 720p while at the same time getting into framerate problems....
As for the other games. No bigger draw distance ? Not even some higher resolution textures ?

Actually according to the pixel counters at beyond 3D it is the same resolution as the other consoles whilst having the worst framerate.



Tease.

Ive played both the 360 and WiiU version and the WiiU version looks sharper and more crisp than the 360 version. As for the frame rate issues, I must not have noticed them or they come in the later levels of single player. Nobody in the miiverse (which is freaking awesome) seems to have noticed them either. All in all though, the WiiU was and is a great investment. The Gamepad and Miiverse are both amazing additions to gaming. Nintendo has connected players in a way that neither Sony nor MS have been able to do so far.



Games are fun.

Unreal Engine has always been ass on PS3. I wonder why, Wii U had a better version though? No matter how bad Unreal Engine runs on PS3, it surely cant run better on Wii U already can it? And from what i heard, the processor on Wii U is really bad. Meaning than while it still is probably more powerful than 360 and PS3, developers will go out of their way to program games to optimize it, which is also why all this early ports run worse than their 360/PS3 counterparts, except for ME3 for some reason.