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Forums - Nintendo Discussion - Crashmo/Fallblox, the sequal to Pushmo, to Release in November

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Fallblox Confirmed for November Release in eShop

Posted Thu, 04 Oct 2012 | 21:10 BST by Thomas Whitehead

Sequel to Pullblox known as Crashmo in NA

When speculating before Nintendo of Europe's latest Nintendo Direct broadcast, it's unlikely that many gamers would have predicted the confirmation of Fallblox, a sequel to the rather excellent Pullblox on 3DS eShop; just as Pullblox was known as Pushmo in North America, this latest entry will be known as Crashmo across the pond. It has a firm release date of 22nd November in North America, while Nintendo of Europe boss Satoru Shibata simply confirmed "November" for his region.

The footage shown re-introduced the charm of the original with puzzles that seemed more devious, and the tower was viewable from front and back, rather than just straight on. The main twist is that it's possible for blocks higher up the tower to become unsupported, so if you make a mistake lower down the laws of gravity will mean that they crash down. Nintendo promises various items such as floating blocks, doors and switches, while "enhanced puzzle-creation and sharing features" sounds encouraging.

With the original being so popular, are you excited to get your hands on the sequel?

http://www.nintendolife.com/news/2012/10/fallblox_confirmed_for_november_release_in_eshop



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Nice.



Satoru Shibata, Satoru Sibata, Satoru Siwata, Satoru Iwata



Pushmo/Crashmo may very well become my favorite Nintendo IP...



Have a nice day...

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getting it day 1



Crashmo

by Aaron Kaluszka - October 9, 2012 - 5:05 A.M.
Total Comments: 5

The sequel isn't a push-over.

Mallo and Papa Blox return, along with Papa's grand-niece, Poppy. Mallo introduces himself to her with a characteristic sumo shiko stomp, startling the birds who had carried Poppy in on a hot air balloon-like basket and causing them to seek refuge on the top of Crashmo structures. Mallo must collect all of the birds so that Poppy can go home.

Crashmo is structured entirely like Pushmo, with levels made up of large, colorful blocks that can be pushed and pulled whereby Mallo must jump to the top of each level to collect the bird. While superficially similar, the rules have changed, and the blocks are no longer expand from or are tied to a support structure. As the Crashmo/Fallblox names imply, blocks that have nothing under them come falling to the ground. They cannot tilt, however, so even a single cubic support piece is enough to keep them suspended. Mallo can now grab and move blocks forward and backward and side to side, and can now pull out blocks onto the surface he is standing on. Mallo can even balance the Tetris-esque blocks on his head, though his movement is severely limited in this situation.

The first two sets of stages I played consist of tutorial levels, which introduce the concepts of the game with relatively simple puzzles. It was evident even from these early stages that the puzzles afforded by the Crashmo rules could be much trickier than those of Pushmo. Without a solid support wall, players must find ways of keeping blocks suspended by moving other blocks into place, and it is very easy to push the wrong thing and have the structure collapse, forcing a rewind or restart. To aid with this increased complexity, you can now view puzzles from multiple angles.

Like its predecessor, Crashmo also includes a level editor with QR code import and export so that players can create and share their own designs. Later levels apparently introduce doors and other more complex mechanics, such as cloud blocks that float on their own.

Pushmo was a surprise with its simple, yet very engaging and ingenious puzzle designs. Crashmo deftly continues and expands that tradition. I look forward to its November 22 eShop release.

http://www.nintendoworldreport.com/impressions/32048



You can check after the break for new footage and screenshots from Crashmo.






http://nintendo3dsblog.com/more-footage-and-screenshots-from-crashmo/#more-611567312


Playing to the original rigt now, near the end. It's getting really TOUGH! I hope this new one won't be much harder, tbh.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046