This is my ongoing comparison of latest mobile phones/tablets to Vita. This is not a gaming will be better/worse thread.... just a continuation of my known opinion that Vita should have been a smartphone with real controls. Same power, features, etc, but a slightly different design as well as a smartphone.
Back in February when the new iPad was announced I created a thread comparing it against the Vita and stated that by end of summer there will be phones relatively equal to Vita and by year's end it will have been passed by mobile devices. I followed that up in May with the release of the Samsung Galaxy S3. Further illustrating my point that had Vita been a smartphone it could follow a yearly or every other year upgrade cycle allowing it to continuously remain competitive. Continuing to keep Playstation portable gaming at the forefront of the market. However as it stands now, I still see Vita as having a 3 to 5 year max life, losing marketshare over what the PSP gained, and not living up to the expectations of Sony.
This will be my last of these threads as it has now come full circle within the time frame I stated. May have to do one more....
PSVita | Apple iPhone 5 |
|
CPU | ARM Cortex-A9 MPCore (ARMv7) Quad Core 800Mhz to 1.2Ghz |
ARM Cortex-A15 MPCore |
GPU | PowerVR SGX543MP4+ Quad-Core 200Mhz to 600Mhz |
PowerVR SGX543MP4 |
Memory | 512 MB RAM, 128 MB VRAM | 1GB RAM |
Resolution | 5" 960 × 544 qHD @ 220 ppi | 4" 1136 x 640 @ 326 ppi |
Cameras | Front and Back 0.3MP (not HD) | Front 1.2MP HD and Back 8MP HD |
Storage | 16GB PSVita Card ($60) | 16GB, 32GB, or 64GB |
Battery | 2200mAh | Unknown... however expected ~2000mAh due to LTE tech and larger screen while providing longer battery life than 4S. |
Connectivity | Wifi, Bluetooth 3.x, 3G to locked carriers (no multiplayer gaming) | Wifi "Dual-Band", Bluetooth 4.0, 4G to almost any carrier and full online everthing. |
Other Benefits | Real gaming controls, Back touch panel, Sony 1st party games, 3rd party "high-end mobile" games |
Full phone/computer with superb apps and really anything including games. (obviously worse controls) |
Price (MSRP) | Wifi $250 and 3G $300 (pretty much always with 4GB SD card and a game now) |
$200 to $400 on contract (~$600 off contract) |
So, with this... I was right and the Vita is now at least equaled, but more than likely surpassed by a $200 phone in terms of raw power. The A15s have been proven to be quite a bit more powerful than A9s... even when A15 is dual-core and A9 is quad. GPU is predominantly equal between the two, so no major differentiating factor there.
A15 vs A9 source: http://www.anandtech.com/show/5571/ti-posts-omap-5-800-mhz-dual-core-a15-vs-quad-core-a9-13-ghz-video
Now if iPhone had the awesomeness to sync to PS3 controllers like Android can (honestly I bet it can, just don't own iPhone to verify), then you could have identical gaming experiences as well. I'm telling ya, phone and tablet gaming will be on par with current-gen by 2013 and by 2014 will probably have identical games as PS4/720/WiiU. The late 2013 GoogleTV devices will be serious contenders.
PS3 controller on Android: http://buy.thegameklip.com/
EDIT: Looks like early reports led me astray. iPhone5's A6 is not the A15 and therefore the CPU is still < Vita's. This means the Samsung Galaxy S3 is still the closest to the Vita and I still have a month to be wrong or not. :) C'mon Android OEMs!
However, reading this : http://www.anandtech.com/show/6292/iphone-5-a6-not-a15-custom-core : It is entirely possible their A6 is a lot closer to Vita or the S3's international quad-core option than you'd think at first glance.