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Forums - Gaming Discussion - iOS expected to become world's biggest gaming platform by year's end (Lol)

Gilgamesh said:

Free games usually are pretty big...I've yet to pay to download anything off the android market in the entire 3 years I've been on it. There's even games that hit over 100 million downloads like temple run, but really after playing a good hour or two of the game your pretty much done of it. Mobile games don't have the lasting appeal of normal video game console games. It's beyong being "casual" you'd have to almost find another definition of what mobile gaming is.

Mobile gaming is not for the hardcore, people will never buy accesories, or pay monthly fees for a game on there cell phone, let alone play a game for over 100 hours (which I've done several times on my home consoles).

Yeah, because people made the same comments about social games like Zynga titles.... "No one will ever pay money on a free to play game!".

Order & Chaos would like to note that you're wrong. Heck, I've probably put 100hrs into Game Dev Story and Robo Defense for Android alone.



Back from the dead, I'm afraid.

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mrstickball said:
Gilgamesh said:

Free games usually are pretty big...I've yet to pay to download anything off the android market in the entire 3 years I've been on it. There's even games that hit over 100 million downloads like temple run, but really after playing a good hour or two of the game your pretty much done of it. Mobile games don't have the lasting appeal of normal video game console games. It's beyong being "casual" you'd have to almost find another definition of what mobile gaming is.

Mobile gaming is not for the hardcore, people will never buy accesories, or pay monthly fees for a game on there cell phone, let alone play a game for over 100 hours (which I've done several times on my home consoles).

Yeah, because people made the same comments about social games like Zynga titles.... "No one will ever pay money on a free to play game!".

Order & Chaos would like to note that you're wrong. Heck, I've probably put 100hrs into Game Dev Story and Robo Defense for Android alone.

Alright, alright some people will but not the majority.



mrstickball said:
Gilgamesh said:

Free games usually are pretty big...I've yet to pay to download anything off the android market in the entire 3 years I've been on it. There's even games that hit over 100 million downloads like temple run, but really after playing a good hour or two of the game your pretty much done of it. Mobile games don't have the lasting appeal of normal video game console games. It's beyong being "casual" you'd have to almost find another definition of what mobile gaming is.

Mobile gaming is not for the hardcore, people will never buy accesories, or pay monthly fees for a game on there cell phone, let alone play a game for over 100 hours (which I've done several times on my home consoles).

Yeah, because people made the same comments about social games like Zynga titles.... "No one will ever pay money on a free to play game!".

Order & Chaos would like to note that you're wrong. Heck, I've probably put 100hrs into Game Dev Story and Robo Defense for Android alone.

Zynga is slowly dying

To me, I dont quite understand how Apple hasn't gotten sued yet. THey are tons of ripoff games like temple run 2, pokemon yellow, yet they just keep on going without punishment. Can you imagine if microsoft let a pokemon game on the 360? There would be an uproar



The smartphone and tablet market today is not substantially different than the flash game market that existed on the PC for years; with the exception that there are tons of (IMO stupid) investors who are willing to invest millions of dollars into unprofitable companies in the hopes that a sustainable market will emerge on mobile devices.

I won't say that there is no impact on handheld devices because a large chunk of the success of the Gameboy and Gameboy advance was based on these kinds of simple gameplay experiences; but there is also the (IMO larger) market of retro and console games and the smartphone market doesn't have a business model that works for these games.



bobgamez said:

Zynga is slowly dying

To me, I dont quite understand how Apple hasn't gotten sued yet. THey are tons of ripoff games like temple run 2, pokemon yellow, yet they just keep on going without punishment. Can you imagine if microsoft let a pokemon game on the 360? There would be an uproar

I was hoping that Nintendo was going to sue over the fake Pokemon game that went to number 1 when it was on the iOS market during the short time it was allowed on the market.  Sure it was pulled from the market but I am sure Apple still made a little change off all those sales.  While it might not be too much of a successful lawsuit they could have at least put a stipulation that they better not allow another fake Nintendo game on their market or else a big fine.  Hell, Google should be sued for all the GBA, N64, etc emulators that they allow to be sold (some are free but there are some paid ones).  Every time I see a Nintendo emulator on the Android market I report it which I assume falls on deaf ears.  Nintendo needs to lawyer up like Apple.  Just not be dicks like Apple and go for lawsuits all the time.  I have no problem with Nintendo suing these companies and the companies that allow them on their market place which are making money off of clearly copyright material.



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Gilgamesh said:
mrstickball said:
Gilgamesh said:

Free games usually are pretty big...I've yet to pay to download anything off the android market in the entire 3 years I've been on it. There's even games that hit over 100 million downloads like temple run, but really after playing a good hour or two of the game your pretty much done of it. Mobile games don't have the lasting appeal of normal video game console games. It's beyong being "casual" you'd have to almost find another definition of what mobile gaming is.

Mobile gaming is not for the hardcore, people will never buy accesories, or pay monthly fees for a game on there cell phone, let alone play a game for over 100 hours (which I've done several times on my home consoles).

Yeah, because people made the same comments about social games like Zynga titles.... "No one will ever pay money on a free to play game!".

Order & Chaos would like to note that you're wrong. Heck, I've probably put 100hrs into Game Dev Story and Robo Defense for Android alone.

Alright, alright some people will but not the majority.


Do you need the "Majority" to play 100hrs on lots of titmes in order to make the ecosystem viable for major game manufacturers?

The reality is that no major studios has tried a real, true-blue sequel at a regular retail price and a day-and-date release, or exclusivity with full marketing behind it to know if users do, nor do not want, that kind of experience. The closest thing we really have is Infinity Blade which made Epic somewhere around $25-30 million dollars before all the micro-transactions come into play.



Back from the dead, I'm afraid.

lol is right